Legion TD HELL v3.95 series - Discussion Topic
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Legion TD HELL v3.95 series - Discussion Topic
DISCUSSION TOPIC
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Legion TD HELL v3.95f - Changelog
--------------------------------------------------
General
Attempted to fix mac compatibility issue (let me know).
King
-Now King becomes invulnerable if there are allied creeps in 700aoe of his location
-Dark Presence: When active king attack now bounce off to a 2nd target for 50% of the damage. Reduced Bonus damage from 400% to 350%
Champions
-Added tip that Provoke Anarchy purge also works vs most champions buffs.
-Anarchy no longer removes *Inspiring from Champions
-Added another visual to Champions
-Champions now have now dynamic chance to be created and there is a display message for the chance on the next wave. (It can go up to 100% chance)
Player Units
Goblin Blaster
*Overclocking
-Fixed a bug where sometimes it wouldnt activate Cooldown.
Mines
-Food from 3 to 2
Soul of Hero
*Defensive Stance
-Hp from 835 to 965
*Attacking Stance
-Increased ranged from 90 to 110
-Damage from 78-90 to 92-114
Player sends
Warrior
-Added new Skill, Slam: 35% chance to deal bonus damage(10/5) in a very small AoE(160/100)
Pandaren
-Added new skill
Rush: Increases allies creeps ms by 30% in 1000AoE.
-Now it costs 320lumber instead 300.
Waves
Acolyte (Level 8)
-AS from 0.88 to 0.82
Bugfixes
Medusa(Hero)
Fixed missing icon on her level 11 skill.
-Fixed the message of Lumber being adjusted on unequal games
-Fixed enemy value appearing for a split second on occasions
-Fixed a very rare bug that caused wisps not to harvest lumber
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Legion TD HELL v3.95e - Changelog
--------------------------------------------------
General
-General code improvements
Champions
-Increased further champions HP
Unit
Goblin Blaster
*Overclock: CD from 30sec to 24sec
*AS from 40% to 60%, ms from 50% to 40%
*Now when Overclock is on Cooldown, the Blaster becomes almost immobile and gains 22armor and 80regen
Mines
-Armor from 3 to 1
-Hp from 200/400/600 to 300/600/900
-Cast time from 4/6/8 to 4/7/10
-Cost from 10/65/90 to 10/70/125
-Now they have normal targetting rules
*Dangerous Mine from 5 to 7 damage return
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Legion TD HELL v3.95d - Changelog
--------------------------------------------------
Champions
*Dramatically increased Champions HP
*Champions are now considered heroes (debuffs last less time)
*New Skill: Counter Attack: now causes melee units that attack it to get 50% returned damage.
Heroes
-Increased attack range of All melee heroes from 180 to 210.
-Fixed active skills of a few heroes that wouldn't proc.
Unit
-Fanatic
*Stun duration from 3(1) to 3(0.5)
-Wolverine
AS from 0.55 to 0.6
-Now it gains AS at 80,60,40% of life (instead of 60/40/20%) and it has an additional level at below 20% of life. He becomes damage immune for 1.5seconds and has 100% ms and as.
-Slavemasters
*Hp from 915 to 885
-Centaur(wave creep)
*Hp from 995 to 1005
-Mammoth(wave creep)
*Hp from 2300 to 2500
--------------------------------------------------
Legion TD HELL v3.95c - Changelog
--------------------------------------------------
General
Prophet Random (-pr)
-Champions have 50% chance to spawn above level 10
-Champions have increased HP
King
-Anarchy's purge AoE from 650 to 715
Champions
-Re-balanced Champions
*AS from 50% to 40%
*Damage from 250% to 260%
* Chilling Skin +12 to +14 armor
*Toughness: Damage block from 80% to 70%
*Now Champions also have increased HP relative to their initial HP.
* Added Minus Armor Aura (-3)
Bugfixes
-Fixed Medicine Man Healing wave not working in arena
-Fixed Oracle Healing wave not working in arena
-Fixed Mistress Seduce not working in arena
-Fixed Salamanders wrong attack value
-Fixed Prophet Altar of heroes not adding to the total value
--------------------------------------------------
Legion TD HELL v3.95b - Changelog
--------------------------------------------------
Heroes
Increased the hp of all level 11 heroes by ~25%, they also now have base hp regen relative to their max hp.
Paladin (level11)
-Increased mana regen from 1 to 1.25
Dark Ranger (level11)
-Dark Arrow minus armor from 5 to 6. Duration from 5(2) to 6(3).
Keeper of the Grove (level11)
Thorns Aura
-AoE from 600 to 900
Dread Lord (level11)
Lifesteal
AoE from 600 to 700.
Evasion
From 15% to 20%
Tauren Chieftain (level11)
Endurance Aura
AoE from 600 to 900
Medusa (level11)
Water Shield
Armor from 5 to 7 duration from 10 to 12(12)
Champions
-Block Chance from 70% to 80%
-Toughness now also have 50% magic resistance
Bugfixes
-Fixed Champion creation message not displaying
-Fixed Champions not spawning normally (only red got champions)
-Fix lumber bug
--------------------------------------------------
Legion TD HELL v3.95 - Changelog
--------------------------------------------------
General
-Added Support Icon for better game performance on Mac computers
Uneven games
-In uneven games teams with less players in their team get +2 increase on their wisps harvest ability per player missing.
Champion Creep
-Waves above level 10, there is 30% chance for a Champion Creep to be created
-Boss waves are not included.
King
Dark Presence
-Damage from 350% to 400%
-lifesteal from 25% to 35%
Anarchy
-Anarchy now also Purges enemy units in 650AoE
-Cooldown from 30sec to 40sec
Builders
Prophet
-Added Altar of Heroes
*Cost 800 gold and 800 Lumber
Units
Player Units:
Krogoth
-Model Changed.
Dark Mage
*Mindwarp: Now it doesn't target self. Improved its general targeting.
Necrolyte/Necromancer/Hades
-Now their summons dies before they spawn new ones
Small Land Mine
Full damage range from 85 to 105
Delay from 3sec to 4sec
Medium Land Mine
Full damage range from 130 to 160
Ultra Land Mine
Full damage range from 175 to 215 (only vs ground units)
Damage from 60-90 to 70-105 (damage vs air from 40% to 35%)
Delay from 9sec to 8sec
Cost from 85 to 90
Shaman(player send)
Blood Rush: Attack speed from 20% to 25%
Wave Creeps:
Centaur
-Damage from
74-86 to 74-116
Salamander
-Damage from 35-43 to 34-46
Hippogryph
-AS from 0.5 to 0.4
Mammoth
-Damage from 119-129 to 119-149
-Hp Regen from 0 to 5
Wildkin
-AS from 0.97 to 0.87
Succubus
-AS from 0.5 to 0.4
-damage from 80-86 to 80-106
Myrmidon
-Damage from 171-181 to 171-201
Revenants
AS from 0.9 to 0.8
Bugfixes
!Fixed a bug that occurred with autoheal in 4vs4 games
Meridian
-Fix wrong sell price
Paladin (Hero)
-Fixed healing not working
viewtopic.php?f=233&t=99735 <DOWNLOAD LOCATION AND LOAD CODE
--------------------------------------------------
Legion TD HELL v3.95f - Changelog
--------------------------------------------------
General
Attempted to fix mac compatibility issue (let me know).
King
-Now King becomes invulnerable if there are allied creeps in 700aoe of his location
-Dark Presence: When active king attack now bounce off to a 2nd target for 50% of the damage. Reduced Bonus damage from 400% to 350%
Champions
-Added tip that Provoke Anarchy purge also works vs most champions buffs.
-Anarchy no longer removes *Inspiring from Champions
-Added another visual to Champions
-Champions now have now dynamic chance to be created and there is a display message for the chance on the next wave. (It can go up to 100% chance)
Player Units
Goblin Blaster
*Overclocking
-Fixed a bug where sometimes it wouldnt activate Cooldown.
Mines
-Food from 3 to 2
Soul of Hero
*Defensive Stance
-Hp from 835 to 965
*Attacking Stance
-Increased ranged from 90 to 110
-Damage from 78-90 to 92-114
Player sends
Warrior
-Added new Skill, Slam: 35% chance to deal bonus damage(10/5) in a very small AoE(160/100)
Pandaren
-Added new skill
Rush: Increases allies creeps ms by 30% in 1000AoE.
-Now it costs 320lumber instead 300.
Waves
Acolyte (Level 8)
-AS from 0.88 to 0.82
Bugfixes
Medusa(Hero)
Fixed missing icon on her level 11 skill.
-Fixed the message of Lumber being adjusted on unequal games
-Fixed enemy value appearing for a split second on occasions
-Fixed a very rare bug that caused wisps not to harvest lumber
--------------------------------------------------
Legion TD HELL v3.95e - Changelog
--------------------------------------------------
General
-General code improvements
Champions
-Increased further champions HP
Unit
Goblin Blaster
*Overclock: CD from 30sec to 24sec
*AS from 40% to 60%, ms from 50% to 40%
*Now when Overclock is on Cooldown, the Blaster becomes almost immobile and gains 22armor and 80regen
Mines
-Armor from 3 to 1
-Hp from 200/400/600 to 300/600/900
-Cast time from 4/6/8 to 4/7/10
-Cost from 10/65/90 to 10/70/125
-Now they have normal targetting rules
*Dangerous Mine from 5 to 7 damage return
--------------------------------------------------
Legion TD HELL v3.95d - Changelog
--------------------------------------------------
Champions
*Dramatically increased Champions HP
*Champions are now considered heroes (debuffs last less time)
*New Skill: Counter Attack: now causes melee units that attack it to get 50% returned damage.
Heroes
-Increased attack range of All melee heroes from 180 to 210.
-Fixed active skills of a few heroes that wouldn't proc.
Unit
-Fanatic
*Stun duration from 3(1) to 3(0.5)
-Wolverine
AS from 0.55 to 0.6
-Now it gains AS at 80,60,40% of life (instead of 60/40/20%) and it has an additional level at below 20% of life. He becomes damage immune for 1.5seconds and has 100% ms and as.
-Slavemasters
*Hp from 915 to 885
-Centaur(wave creep)
*Hp from 995 to 1005
-Mammoth(wave creep)
*Hp from 2300 to 2500
--------------------------------------------------
Legion TD HELL v3.95c - Changelog
--------------------------------------------------
General
Prophet Random (-pr)
-Champions have 50% chance to spawn above level 10
-Champions have increased HP
King
-Anarchy's purge AoE from 650 to 715
Champions
-Re-balanced Champions
*AS from 50% to 40%
*Damage from 250% to 260%
* Chilling Skin +12 to +14 armor
*Toughness: Damage block from 80% to 70%
*Now Champions also have increased HP relative to their initial HP.
* Added Minus Armor Aura (-3)
Bugfixes
-Fixed Medicine Man Healing wave not working in arena
-Fixed Oracle Healing wave not working in arena
-Fixed Mistress Seduce not working in arena
-Fixed Salamanders wrong attack value
-Fixed Prophet Altar of heroes not adding to the total value
--------------------------------------------------
Legion TD HELL v3.95b - Changelog
--------------------------------------------------
Heroes
Increased the hp of all level 11 heroes by ~25%, they also now have base hp regen relative to their max hp.
Paladin (level11)
-Increased mana regen from 1 to 1.25
Dark Ranger (level11)
-Dark Arrow minus armor from 5 to 6. Duration from 5(2) to 6(3).
Keeper of the Grove (level11)
Thorns Aura
-AoE from 600 to 900
Dread Lord (level11)
Lifesteal
AoE from 600 to 700.
Evasion
From 15% to 20%
Tauren Chieftain (level11)
Endurance Aura
AoE from 600 to 900
Medusa (level11)
Water Shield
Armor from 5 to 7 duration from 10 to 12(12)
Champions
-Block Chance from 70% to 80%
-Toughness now also have 50% magic resistance
Bugfixes
-Fixed Champion creation message not displaying
-Fixed Champions not spawning normally (only red got champions)
-Fix lumber bug
--------------------------------------------------
Legion TD HELL v3.95 - Changelog
--------------------------------------------------
General
-Added Support Icon for better game performance on Mac computers
Uneven games
-In uneven games teams with less players in their team get +2 increase on their wisps harvest ability per player missing.
Champion Creep
-Waves above level 10, there is 30% chance for a Champion Creep to be created
-Boss waves are not included.
King
Dark Presence
-Damage from 350% to 400%
-lifesteal from 25% to 35%
Anarchy
-Anarchy now also Purges enemy units in 650AoE
-Cooldown from 30sec to 40sec
Builders
Prophet
-Added Altar of Heroes
*Cost 800 gold and 800 Lumber
Units
Player Units:
Krogoth
-Model Changed.
Dark Mage
*Mindwarp: Now it doesn't target self. Improved its general targeting.
Necrolyte/Necromancer/Hades
-Now their summons dies before they spawn new ones
Small Land Mine
Full damage range from 85 to 105
Delay from 3sec to 4sec
Medium Land Mine
Full damage range from 130 to 160
Ultra Land Mine
Full damage range from 175 to 215 (only vs ground units)
Damage from 60-90 to 70-105 (damage vs air from 40% to 35%)
Delay from 9sec to 8sec
Cost from 85 to 90
Shaman(player send)
Blood Rush: Attack speed from 20% to 25%
Wave Creeps:
Centaur
-Damage from
74-86 to 74-116
Salamander
-Damage from 35-43 to 34-46
Hippogryph
-AS from 0.5 to 0.4
Mammoth
-Damage from 119-129 to 119-149
-Hp Regen from 0 to 5
Wildkin
-AS from 0.97 to 0.87
Succubus
-AS from 0.5 to 0.4
-damage from 80-86 to 80-106
Myrmidon
-Damage from 171-181 to 171-201
Revenants
AS from 0.9 to 0.8
Bugfixes
!Fixed a bug that occurred with autoheal in 4vs4 games
Meridian
-Fix wrong sell price
Paladin (Hero)
-Fixed healing not working
viewtopic.php?f=233&t=99735 <DOWNLOAD LOCATION AND LOAD CODE
HELLHALT
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Re: Legion TD HELL v3.95
Its untested, probly a ton of bugs awaits me.
Please discuss and give your input.
Please discuss and give your input.
HELLHALT
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Re: Legion TD HELL v3.95
I reuploaded v3.95 to fix the lumber error pls let me know if everything is fine now.
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Re: Legion TD HELL v3.95
Just finished my game everything seems fine. Thanks
ENT's Discord: https://discord.gg/23gCRX5
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Re: Legion TD HELL v3.95
halo_mauler wrote:Just finished my game everything seems fine. Thanks
Glad to hear, any chance you could upload the replay?
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Re: Legion TD HELL v3.95b
Took it down, cause I found a bug.
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Re: Legion TD HELL v3.95b
Thanks for all your hard work HELLRAISER. Looking forward to trying the new version!
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Re: Legion TD HELL v3.95b
SaggyBoobs wrote:Thanks for all your hard work HELLRAISER. Looking forward to trying the new version!
Ty m8.
I just re-released 3.95b, hope minimal bugs will appear.
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Re: Legion TD HELL v3.95d - Discussion Topic
I just released 3.95d with some rebalance and bugfixes.
I hope the map is now in good shape, cause i run out of time, be back soon-ish for the next version.
Please report any bugs, imbalance, suggestions or any ideas you come up with for the future.
@Zulthar ty for all the previous feedback, if you may please have a test round with this else well, i would be thankful.
Anyone else that can test it please do are report back
I hope the map is now in good shape, cause i run out of time, be back soon-ish for the next version.
Please report any bugs, imbalance, suggestions or any ideas you come up with for the future.
@Zulthar ty for all the previous feedback, if you may please have a test round with this else well, i would be thankful.
Anyone else that can test it please do are report back
HELLHALT
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Re: Legion TD HELL v3.95d - Discussion Topic
I Want to do more public testing in pr with the map, is it ready for the bot how it is now? :-p
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Re: Legion TD HELL v3.95d - Discussion Topic
very soon, I got caught up with some minor changes/optimization of the map.
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Re: Legion TD HELL v3.95 series - Discussion Topic
@HELLRAISER
Hey mate just a quick one for you. Not sure if there is an issue or if its just a coincindence but since the new map release i have disconnected 2 times out of 4 games played of it.
https://entgaming.net/findstats.php?id=8390480
https://entgaming.net/findstats.php?id=8390203
Let me know if there is an issue on my end please.
Cheers,
Greymare
Hey mate just a quick one for you. Not sure if there is an issue or if its just a coincindence but since the new map release i have disconnected 2 times out of 4 games played of it.
https://entgaming.net/findstats.php?id=8390480
https://entgaming.net/findstats.php?id=8390203
Let me know if there is an issue on my end please.
Cheers,
Greymare
Greymare
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Re: Legion TD HELL v3.95 series - Discussion Topic
@Greymare
Lagging out usually means there's an issue with your connection, whereas map issues would indicate desync.
Considering no other users have desync in last 15 games, I can fairly claim map is fine. Try using Gproxy DLL.
Lagging out usually means there's an issue with your connection, whereas map issues would indicate desync.
Considering no other users have desync in last 15 games, I can fairly claim map is fine. Try using Gproxy DLL.
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