Just officially ban mana break on melee heroes in lod already

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Sylvanas
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Re: Just officially ban mana break on melee heroes in lod already

Postby Sylvanas » Thu Sep 15, 2016 2:36 am

warlord1994 wrote:
CheW wrote:
aRt)Y wrote:We didnt ban it because it is merely damage. Anyone can stun him, use bkb or anything else. The glitches we banned usually have a severe or permanent impact (e.g. damage stacking).


The biggest problem with it is early game. No one gonna have BKB at lvl 7. 1 hit of lvl 4 mana break takes about 25% of a mana pool away early game. If there are images then your mana pool is gone before you can do anything.


unwanted ban and drama over brqs, appeals, will flood here.
speaking of gameplay, to abuse manabreak with illusion you must have to pick melee heroes. and its not that ez to farm let alone to kill others hero early game. :ugeek: :ugeek:
@sylvanas,
manabreak do not work on range illusion, walrus punch is buging with tide and not proc tide, reincarnation proc perm insantible hunger, do u banned all these? i can list more, it just minor things.
Also people who smurf and stack the game win the game before it even started and it not ban also :) .
okay im done here. after all i'm neutral, don't care much.

I clearly stated mana break only works on melee heroes and their images, why are you even telling me this? No shit it doesn't work on ranged ones because, big shocker, it was specifically intended that way. It's working exactly as intended you know, that thing the melee mana break does not, because melee mana break is glitched as all fucks, hence why you, everyone and their grandmother pick it constantly. Work on your damn English, you don't even look like you understand anything anyone said past "ban mana break".

I'm sure there are more minor glitches, which should still be banned if people take benefit from them on purpose. Obviously, "tidebringer not working" isn't benefiting from a glitch and can't be banned, if it doesn't work then just don't pick it.

Oh and thanks for the superbly enlightening comment about how people shouldn't be banned for exploiting glitches because there's no bans for smurfing and stacking in games. I'm sure it means a lot for someone that never makes any sense.

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FalenGa
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Re: Just officially ban mana break on melee heroes in lod already

Postby FalenGa » Thu Sep 15, 2016 10:56 am

If opinions count, then mine would be to ban it.

I've played a total of 3 LOD games. On one of them, i was against a guy with mana break and illus. After landing 2 hits on me, i was simply unable to do anything.
Not only was it frustrating, but a big disadvantage as well.

About the "flood of appeals/requests" it might bring, well, i believe by starting with tolerance and low duration bans, it's nothing that can't be managed.
The adjustment period will be 1-2 weeks top in my opinion.

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Re: Just officially ban mana break on melee heroes in lod already

Postby TheSpawn » Thu Sep 15, 2016 12:31 pm

1st balance map

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Re: Just officially ban mana break on melee heroes in lod already

Postby Burnt » Thu Sep 15, 2016 12:41 pm

FalenGa wrote:I've played a total of 3 LOD games. On one of them, i was against a guy with mana break and illus. After landing 2 hits on me, i was simply unable to do anything.

if you play more lod games you will find out in some games, after landing 1 hit on you, you are dead :lol: :lol: .

And you may become the 1-hitter soon ;)
GOTEM

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Re: Just officially ban mana break on melee heroes in lod already

Postby aRt)Y » Thu Sep 15, 2016 1:10 pm

Sylvanas wrote:It's not just damage, it also depletes the normally viable mana pool of a hero absurdly fast, preventing things like using escapes or reincarnating in situations where it should not. I recently played a game where I died 5-6 consecutive times after getting reincarnation at level 8 without ever actually being able to use that damn thing, every single time because their one mana break guy was burning more mana than he was supposed to. It's also extremely common and cancerous, since it just involves randoming one hero, not the combination of 2 or 3, so you often see it being used by multiple people at once, game after game. It just consistently makes shittier games ever since everyone started exploiting it.

People don't have to get immediately banned for it until the word is out. I haven't reported anyone for the perma invis or sleight of fist glitches after it first got official. Now, I just don't have to; people haven't been using them in the games I've played.

Also, I made a helpful graph:

Image
Source: http://wiki.entgaming.net/index.php?tit ... ming:Rules
So you want it banned because you lose your mana so fast..? What do you think happens to supporters versus anti-mage in a casual ap late-game? That argument is invalid.

Your graphic is far too easy, too. LoD has a dozens of glitches and bugs. If we would apply that rule to it, many things - which even you would label not ban-able - would be ban-able.

The suggestion is denied as it does not fulfill the criteria we have set ourself since the last suggestion.
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