WarOfTheLostKingdoms
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- wTc[JediMaster]
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Re: WarOfTheLostKingdoms
@aRt)Y well 5-6 for a smaller mode and 10-12 for bigger. Also would like to ban mercenary camp & beastery units, since some of them are unbalanced.
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Re: WarOfTheLostKingdoms
YES!!!! im hosting it whit gondar_master its my fav game pls let there be an autohost we would love it
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- gondar_master (Sat Oct 01, 2016 3:26 pm)
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Re: WarOfTheLostKingdoms
autostart at 12 players. but make VOTESTART avaible at player number 5. so if 3 vote YES game start, anyway i rly rly like u all for supporting this
- HazarDous
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Re: WarOfTheLostKingdoms
aRt)Y wrote:Is there a HCL bot command for the mode you suggested?
?
* If not, what is the mode?
* Propose a auto hosting name. ( [ENT] War Of The Lost Kingdoms # ) is too long.
* List of actual game-specific rules.
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Re: WarOfTheLostKingdoms
@HazarDous
* Conquest / Normal, gondar leans towards con to remove some problem with death & allies. (IDK if hcl works on the map.)
* [ENT] The Lost Kingdoms #, would prob be ok since people sometimes use that gn when !pub'ing it.
*ally limits of 2(teams of 3. so 4 teams of 3 when FH) if fh & normal mode, no survivor aim(king allowed), no camping in/outside base to insta kill the spawns and there for feed from a lost base, Not allowed to use units from the mercenary camp, (maybe) Vote Conquest/Normal in start.
Those might be some rules.
@gondar_master do you have some input?
* Conquest / Normal, gondar leans towards con to remove some problem with death & allies. (IDK if hcl works on the map.)
* [ENT] The Lost Kingdoms #, would prob be ok since people sometimes use that gn when !pub'ing it.
*ally limits of 2(teams of 3. so 4 teams of 3 when FH) if fh & normal mode, no survivor aim(king allowed), no camping in/outside base to insta kill the spawns and there for feed from a lost base, Not allowed to use units from the mercenary camp, (maybe) Vote Conquest/Normal in start.
Those might be some rules.
@gondar_master do you have some input?
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Re: WarOfTheLostKingdoms
About the modes:
I believe it should be the mode "Normal" since it gives players the opportunity to learn the game faster and it can be easier than the Conquest mode.
The mode should be Normal because it can be easier for a player to not die, since its either 2vs1, or 2vs2 (If its only allowed to ally 1). Instead of Conquest where a player can suddenly fight 3 to 4 players and have no chance, + the only way for a player to still be in the game in conquest is if the players kill his survivor instead of his base, but many is hiding their survivor so when they lose the base, they sit with the option to suicide their surivior and just watch the others or to leave.
The Conquest mode is fun when the player doesnt kill your base but your survivor so you can keep on playing.
Regarding the rules:
I think the only rule should be "max 1-2 ally if its Normal mode."
General rules take care of most.
There shouldnt be a rule about "no survivor aiming" since it would take away a part of the game. To aim someones Surivior is a good strategi because you will get his base with every unit he has instead of you losing alot of units when you kill the player. Sometimes a player is too strong for you so the only option is to find and kill his survivor. + There is even a scroll you can buy which tells you every survivors/heros location so that you are able to hunt them down.
About the mercenary camps; They are available for everybody so it isnt unfair if one bought a few units to 300 gold there instead of buying a base and a upgrade.
I believe it should be the mode "Normal" since it gives players the opportunity to learn the game faster and it can be easier than the Conquest mode.
The mode should be Normal because it can be easier for a player to not die, since its either 2vs1, or 2vs2 (If its only allowed to ally 1). Instead of Conquest where a player can suddenly fight 3 to 4 players and have no chance, + the only way for a player to still be in the game in conquest is if the players kill his survivor instead of his base, but many is hiding their survivor so when they lose the base, they sit with the option to suicide their surivior and just watch the others or to leave.
The Conquest mode is fun when the player doesnt kill your base but your survivor so you can keep on playing.
Regarding the rules:
I think the only rule should be "max 1-2 ally if its Normal mode."
General rules take care of most.
There shouldnt be a rule about "no survivor aiming" since it would take away a part of the game. To aim someones Surivior is a good strategi because you will get his base with every unit he has instead of you losing alot of units when you kill the player. Sometimes a player is too strong for you so the only option is to find and kill his survivor. + There is even a scroll you can buy which tells you every survivors/heros location so that you are able to hunt them down.
About the mercenary camps; They are available for everybody so it isnt unfair if one bought a few units to 300 gold there instead of buying a base and a upgrade.
What did snow white say when the dwarves saw her naked?
7-UP
https://www.facebook.com/TehLurdOfTehReingsOfficial/videos/710971672378120/
7-UP
https://www.facebook.com/TehLurdOfTehReingsOfficial/videos/710971672378120/
- HazarDous
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Re: WarOfTheLostKingdoms
givecake wrote:Hey Hazardous. Why am I mentioned here?
givecake wrote:This is a good idea, while it's popular, it would be great to see this autohosted. !support
HazarDous wrote:
* Any HCL? Else, what is the mode?
* Propose a auto hosting name. ( [ENT] War Of The Lost Kingdoms # ) is too long.
* List of actual game-specific rules.
I will need more input on the if you wish to see this map autohosted.
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Re: WarOfTheLostKingdoms
i'll let the more experienced players comment on the default modes and such, but all i have to add is that any time i've seen this game hosted in the last weeks it has been full house in 10 minutes. There are many other games that are autohosted that i've rarely seen filled or played as much as WotLK.
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Re: WarOfTheLostKingdoms
@Stiff_Maistar how is it not unfair to buy a unit thats more or less unkillable?
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Re: WarOfTheLostKingdoms
If you mean the sasquatch to 125 gold, it isnt unkillable. 6 taurens = 3 spawns rapes it.
And when everyone is able to buy it, i dont think it can be unfair.
And when everyone is able to buy it, i dont think it can be unfair.
What did snow white say when the dwarves saw her naked?
7-UP
https://www.facebook.com/TehLurdOfTehReingsOfficial/videos/710971672378120/
7-UP
https://www.facebook.com/TehLurdOfTehReingsOfficial/videos/710971672378120/
Re: WarOfTheLostKingdoms
Hey Hazardous. No worries, I was confused. I thought it was input about one of my maps, but I do indeed support WarOfTheLostKingdoms too.
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Re: WarOfTheLostKingdoms
@Stiff_Maistar
3 spawns or more depending on the base you got, however most use it as a rush unit (if at all) so be4 the 3rd spawn it will more or less pawn you hard. So me wanting to banning it has nothing to do about the unit itself mid/late game it's just extra units but to use them rush like 15-60 sec after start of the game can be kinda op.
3 spawns or more depending on the base you got, however most use it as a rush unit (if at all) so be4 the 3rd spawn it will more or less pawn you hard. So me wanting to banning it has nothing to do about the unit itself mid/late game it's just extra units but to use them rush like 15-60 sec after start of the game can be kinda op.
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