Medieval Zombie Invasion
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- Aura Tree
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Medieval Zombie Invasion
Link to map (or load code if it's on the public hosting bot): M.Z.I Riverlands 1.7.w3x http://www.makemehost.com/ShareMaps/M.Z ... %201.7.w3x and code 8u217
Slot layout if applicable (for example, if some slots need to be closed): not needed
Number of players until autostart: 12
Problems with map (like cheats and such), if any: No problems or cheats at original version, only one bug with gray spot but is not well knowed so it can be forbidden
Why the map should be autohosted: Becuz its often hosted at ent or at makemehost bots , its played with growin up number of players , and creator is on everyday . So this is one simple , fun and good map for playing at ent host , belive me this map got alot of players and there are future planed updates . So you can be sure the map is not dead
Special notes:The creator is my friend , shinypants , i want to do that for him , becuz he is really good person , and his maps are very good for playing/
Slot layout if applicable (for example, if some slots need to be closed): not needed
Number of players until autostart: 12
Problems with map (like cheats and such), if any: No problems or cheats at original version, only one bug with gray spot but is not well knowed so it can be forbidden
Why the map should be autohosted: Becuz its often hosted at ent or at makemehost bots , its played with growin up number of players , and creator is on everyday . So this is one simple , fun and good map for playing at ent host , belive me this map got alot of players and there are future planed updates . So you can be sure the map is not dead
Special notes:The creator is my friend , shinypants , i want to do that for him , becuz he is really good person , and his maps are very good for playing/
- These users thanked the author xXxHeLLxXx for the post:
- awesomeguy (Fri Oct 07, 2016 9:51 am)
- aRt)Y
- Protector of Nature
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Re: Medieval Zombie Invasion
What kind of bug?
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- Aura Tree
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Re: Medieval Zombie Invasion
Its not so important , because almost all game which i played no one even use it . It is with gray spot , if he teleport enough unit from portal to his castle , he can bug the undeads to cant be teleport . But no one use this , atleast i havent seen anyone to use it.
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- Basic Tree
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Re: Medieval Zombie Invasion
the map is realy good. very balanced, and easy to learn. its very often hosted and sometimes there is more than 1 game on.
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- Aura Tree
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Re: Medieval Zombie Invasion
Ok , i got a lot of friends playing this map , atleast everygame i enter , there is atleast 4-5newbies . How i said the map is growing up . You can check its hosting times . Every day atleast 15-20 are hosted . The map is just simple and easy to play. And im active online at forum so i can manage a section about that map .
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- Aura Tree
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Re: Medieval Zombie Invasion
https://discord.gg/krABset we got even a discord for giving feedbacks and opinions
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- Basic Tree
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Re: Medieval Zombie Invasion
i really like the map balance, i play this for a long time. Recommended.
- HazarDous
- Staff Department
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Re: Medieval Zombie Invasion
xXxHeLLxXx wrote:Ok , i got a lot of friends playing this map , atleast everygame i enter , there is atleast 4-5newbies . How i said the map is growing up . You can check its hosting times . Every day atleast 15-20 are hosted.
Where have you seen that?
According to our private hosting system, the map has not been hosted nearly as much as 15-20 times a week, unless other bots are being used mainly?
https://entgaming.net/link/host_add.php?filter=M.Z.I
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- Aura Tree
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Re: Medieval Zombie Invasion
makemehost bot and own bots too , on ent its something like 9-10 games per a day with 1 hour playing its enough i think
- HazarDous
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Re: Medieval Zombie Invasion
Ok, so I'm guessing "shinypants" is @Nicolas97p
Anyway, the fact creator is active and motivated is a very good thing. Considering the map is said to be on the rise and hosted a decent amount of times a week, I see no problem to give this map a try.
* Regarding the bug: Should we close that gray spot?
* Regarding autostart: Are the 12 players required to play? Else, how many players until votestart can be casted?
* Regarding mode: Any preferred / mandatory mode? Or any HCL command available? (Nicolas97p might be able to help more with that)
* Regarding the rules: Any rules needed? If yes, what rules and why?
Anyway, the fact creator is active and motivated is a very good thing. Considering the map is said to be on the rise and hosted a decent amount of times a week, I see no problem to give this map a try.
* Regarding the bug: Should we close that gray spot?
* Regarding autostart: Are the 12 players required to play? Else, how many players until votestart can be casted?
* Regarding mode: Any preferred / mandatory mode? Or any HCL command available? (Nicolas97p might be able to help more with that)
* Regarding the rules: Any rules needed? If yes, what rules and why?
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- Aura Tree
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Re: Medieval Zombie Invasion
Gray doesnt need to be closed , the requierd to play players maeby 6(there are 2 zombies , but one pro zombie can take all spots) , there is no need of HCL , autoban for leavers , rules i dont think there are needed , all of the map is balanced atleast i work from some time on it with shinypants
There are three types in game to give gold and lumber to zombies -normal , hard and unlimited. They are vote by everyone so no need HCL . In future version there would be some modes i hope / we are working on history for the map . There is 1.8 version but for of everything this version will need to be tested for 1 week so we can host the most wanted version 1.7 for the bot . When everything is fine with 1.8 we will tell you And thanks for support its nice for us to be supported to grown up this map
There are three types in game to give gold and lumber to zombies -normal , hard and unlimited. They are vote by everyone so no need HCL . In future version there would be some modes i hope / we are working on history for the map . There is 1.8 version but for of everything this version will need to be tested for 1 week so we can host the most wanted version 1.7 for the bot . When everything is fine with 1.8 we will tell you And thanks for support its nice for us to be supported to grown up this map
- HazarDous
- Staff Department
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Re: Medieval Zombie Invasion
Autostard: 12
Votestart: 6
No HCL / rules at all.
How are zombies selected? Do you need to move to a certain spot in order to be a zombie? That may be an issue if votestart is casted but no one wants to play zombie.
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- Aura Tree
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Re: Medieval Zombie Invasion
no , there are two teams one for humans one for zombies. Ok we finished the 1.8 version the load code is etmah .
I hope its not a problem this one to be the autohosted ? shinyPants uploaded it early this day and everything is tested from both of us so its working . There are a bit more balancing features and thats it
I hope its not a problem this one to be the autohosted ? shinyPants uploaded it early this day and everything is tested from both of us so its working . There are a bit more balancing features and thats it
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