this map is based on the original 3.41 map and includes the fixes of 3.41e.
Changelog
general:
-further reduced clog by spreading units more in the middle
-if you leak notably more units than your enemies your creeps will leak faster.
-advanged barracks autoselects itself on round 10 and 15 if selected.
-standard mode is -phgmcb now (if no mode is typed or a wrong one)
-no more stacked wisps
-replaced heals with chances (100% autoheal)
-fair send: the map tries to give each player the same sends if possible
commands:
the command "-rolls" shows the rolls of your allies.
the command "-info xx" besides the normal information it adds information about the round gold.
the command "-king" displays the king spell
modes:
mainmode "pr" (prophet randomize)
you get a normal prophet builder which rerolls every round automaticly.
you cant build more than 1 unit per tier each round till round 10, not more than 2 per tier till round 20, etc.
secondary mode "nm" (no mid)
you cant build more than 1 row into the darkgreen
pulled units grant zero bounty.
mercenaries:
ballista and carriots now really deal double damage to the king
Fixed Infernals immolation aura but reduced it range (350 range instead of 400)
besides those two mercenaries it includes the original units of 3.41.
download:
Legion TD Mega 3.41f Map and changelog
Moderator: broud3r
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- Forest Walker
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Re: Legion TD Mega 3.41f Map and changelog
broud3r wrote:-replaced heals with chances (100% autoheal)
Could you explain that one a bit more? So the prophets don't have heals anymore but the king will be automatically healed with the the max out of 5k-10k?
- Jabba41
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Re: Legion TD Mega 3.41f Map and changelog
Good job, i really like this version
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- broud3r
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Re: Legion TD Mega 3.41f Map and changelog
LTDNorb wrote:broud3r wrote:-replaced heals with chances (100% autoheal)
Could you explain that one a bit more? So the prophets don't have heals anymore but the king will be automatically healed with the the max out of 5k-10k?
the heal icon remains but the only way to consume it is when the king actually dies and he heals for 10k hp.
heals added way more problems than value to the game e.g. when it comes to delay or tk allies and often ended in flame, hate, reports and bans.
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- Forest Walker
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Re: Legion TD Mega 3.41f Map and changelog
broud3r wrote:LTDNorb wrote:broud3r wrote:-replaced heals with chances (100% autoheal)
Could you explain that one a bit more? So the prophets don't have heals anymore but the king will be automatically healed with the the max out of 5k-10k?
the heal icon remains but the only way to consume it is when the king actually dies and he heals for 10k hp.
heals added way more problems than value to the game e.g. when it comes to delay or tk allies and often ended in flame, hate, reports and bans.
Thanks for clearing that up and I agree with what you said. Having an automated healing-system seems best there.
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- Protector of Nature
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Re: Legion TD Mega 3.41f Map and changelog
Changes sound good on paper
I'll see if I can test it in the near future
I'll see if I can test it in the near future
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LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK
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Re: Legion TD Mega 3.41f Map and changelog
Make it happen
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- SLSGuennter
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Re: Legion TD Mega 3.41f Map and changelog
I like this changes A LOT ... less suiciding/clogwinning, no more reports due to failhealing, and no more reports for building to far in dg.
If there are no bugs, bots should be updated ^^
If there are no bugs, bots should be updated ^^
Gunther and the Sunshine-Girls. Hell Yeah
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- Forest Walker
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Re: Legion TD Mega 3.41f Map and changelog
broud3r wrote:-fair send: the map tries to give each player the same sends if possible
I like most changes, but I'm not 100 % sure if this one would be good.
One of the fun aspects of ltd is the random element, which means that even the underdogs can pull out a lucky win from time to time, and if sends always got split evenly, I feel like 15 races would be predictable, to the point where the team who is "ahead" would win almost every time. Getting a lucky/unlucky dd means that u still have a shot at having a mid, and ur enemies' mid might get hard send and leak etc., and honestly it would be pretty boring if these "upsets" didn't happen from time to time?
Just my 2 cents anyways
- SLSGuennter
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Re: Legion TD Mega 3.41f Map and changelog
AvadaKedavra wrote:Getting a lucky/unlucky dd means that u still have a shot at having a mid, and ur enemies' mid might get hard send and leak etc., and honestly it would be pretty boring if these "upsets" didn't happen from time to time?broud3r wrote:-fair send: the map tries to give each player the same sends if possible
Imo this randmoness of sends messes up lot more games then it makes "more interressting" (if ever). Especially in early game, when there is somebody already at rather weak towers, then getting bo + furb lvl 3 or even lvl 2, because somebody else gets only bowman, does create a lot of unneccessary suicide/dead lanes just due to luck.
Taking out this seems totaly fine to me.
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- Jamo
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Re: Legion TD Mega 3.41f Map and changelog
Man, those changes sound like a lot of stuff is fixed that is annoying and people complain about. This version sounds super nice to me! And I agree with Guennter about the fair sends. Imo as it is now, this is not the kind of rng that is healthy for the game!
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- Armored Tree
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Re: Legion TD Mega 3.41f Map and changelog
-rolls sounds like alot of fun
it would be hilarious to see some 1200+ tryhard guiding 3 megas simultaneously
it would be hilarious to see some 1200+ tryhard guiding 3 megas simultaneously
Re: Legion TD Mega 3.41f Map and changelog
this is soooo awesome. Just played the first game on this version, I couldn't believe how awesome it is. All this small things add up sooooo nicely. I even digged out my credentials for this forum to post: KEEEP UP THE GOOD WORK MAN!
- Patti30
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Re: Legion TD Mega 3.41f Map and changelog
Awesome changed!
But what about using the nm (no mid) mode in 1200+ is it allowed?
Rules kinda don't allow it but it would make a lot of sense in 1200+
But what about using the nm (no mid) mode in 1200+ is it allowed?
Rules kinda don't allow it but it would make a lot of sense in 1200+
Ingame name: Gluebale
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