-Updated all of the descriptions to be less cluttered and more detailed.
Download Link: http://www.epicwar.com/maps/265998/
Version 2.35
Spoiler!
General:
-Made some terrain alterations to top lane in order to stop units from not receiving aggro.
-Updated the models of Axeman, Captain, Grenadier, Fusilier, Aegis Cruiser, Eiffel Tower, Sharpshooter, and Tank.
-Added new icons for Sharpshooter Barracks, Tank, and Artillery Yard.
-Removed starting elite chance.
-Elites gain 15% attack speed, down from 20%.
-Remade elite chances for deactivating wonders. (Previously the numbers shown were actually incorrect. I made the chance proportionate to the cost of each spawn.)
-Remade material gain: now 5/15/20 (+5 basic material income) for bot control, and +3 for controlling middle circle and +3 for controlling top circle.
-Selling materials will give you 200 gold for 300 materials (was 225 gold). Buying materials will give you 200 materials for 300 gold. (was 225 materials).
-Removed the water in middle lane so that you can no longer build docks there.
-Fixed a bug where Sun Tzu being cancelled after another player built it would give the player back 225 gold less then the total cost.
New:
-Added new Ancient Wonder, The Old Stables. Spawns a Horseman, an Archer, and gives the player +1 Build Limit. Costs 900 and requires Writing.
-Added new Medieval Wonder, Atilla's Hut. Costs 1550 gold, acts as a material market, spawns a Mounted Archer and a Knight, and gives +1 BL. Requires Chivalry. Can be built on its own or upgraded to through the Old Stables for a 100g discount. Takes 50 seconds to upgrade and 200 seconds to build. If you have the Old Stables, your team can no longer build Atilla's Hut. The upgrade will disappear if another player builds Atilla's Hut first, or if you deactivate The Old Stables. If you choose to upgrade, you will not receive another +1 BL from Atilla's Hut. Once you have built The Old Stables your team can longer build Atilla's Hut. Once you have built Atilla's Hut your team can no longer build The Old Stables. Requires Chivalry.
-Added new Medieval Wonder, Saint Michel's Abbey. Costs 1800 gold, acts as a bank, spawns a Cutter Saint, and doubles the amount of materials the player that built it gets from bot control (does not double materials gained from mid/top). Requires Banking.
-Added new Medieval Wonder, The Great Temple. Gives every allied unit on the map the General's +3 armour effect. Costs 1600, and requires Leadership and Military Tradition.
-Changed General's name to Captain. Added a new upgrade from Military Academy, General's Heliport. Helicopter unit that attacks twice as fast as the Captain. Has the same
damage, health and armour, but with Light armour type instead of Modern Infantry.
Attacks from 1000 range (Same as Bunker/Sharpshooter.) Requires Flight.
Balance Changes:
-Reduced the health of the Warrior Camp and Deactivated Unit from 1000 to 750.
-The Great Obelisk's material cost has been increased from 125 to 200.
-Savage Warrior Camp upgrades into Swordsman Barracks and Pikeman Barracks rather than Swordsman Barracks and Longbowman Barracks.
-Magellan's Expedition now spawns 2 caravels instead of 3, and has had its cost reduced to 2000 from 2700.
-Bazaar of Alexandria now gives +10 for the first set of markets you build, +15 for the second, +20 for every set afterwards.
-Reduced the range of Grenadiers from 500 to 450.
-Made some terrain alterations to top lane in order to stop units from not receiving aggro.
-Updated the models of Axeman, Captain, Grenadier, Fusilier, Aegis Cruiser, Eiffel Tower, Sharpshooter, and Tank.
-Added new icons for Sharpshooter Barracks, Tank, and Artillery Yard.
-Removed starting elite chance.
-Elites gain 15% attack speed, down from 20%.
-Remade elite chances for deactivating wonders. (Previously the numbers shown were actually incorrect. I made the chance proportionate to the cost of each spawn.)
-Remade material gain: now 5/15/20 (+5 basic material income) for bot control, and +3 for controlling middle circle and +3 for controlling top circle.
-Selling materials will give you 200 gold for 300 materials (was 225 gold). Buying materials will give you 200 materials for 300 gold. (was 225 materials).
-Removed the water in middle lane so that you can no longer build docks there.
-Fixed a bug where Sun Tzu being cancelled after another player built it would give the player back 225 gold less then the total cost.
New:
-Added new Ancient Wonder, The Old Stables. Spawns a Horseman, an Archer, and gives the player +1 Build Limit. Costs 900 and requires Writing.
-Added new Medieval Wonder, Atilla's Hut. Costs 1550 gold, acts as a material market, spawns a Mounted Archer and a Knight, and gives +1 BL. Requires Chivalry. Can be built on its own or upgraded to through the Old Stables for a 100g discount. Takes 50 seconds to upgrade and 200 seconds to build. If you have the Old Stables, your team can no longer build Atilla's Hut. The upgrade will disappear if another player builds Atilla's Hut first, or if you deactivate The Old Stables. If you choose to upgrade, you will not receive another +1 BL from Atilla's Hut. Once you have built The Old Stables your team can longer build Atilla's Hut. Once you have built Atilla's Hut your team can no longer build The Old Stables. Requires Chivalry.
-Added new Medieval Wonder, Saint Michel's Abbey. Costs 1800 gold, acts as a bank, spawns a Cutter Saint, and doubles the amount of materials the player that built it gets from bot control (does not double materials gained from mid/top). Requires Banking.
-Added new Medieval Wonder, The Great Temple. Gives every allied unit on the map the General's +3 armour effect. Costs 1600, and requires Leadership and Military Tradition.
-Changed General's name to Captain. Added a new upgrade from Military Academy, General's Heliport. Helicopter unit that attacks twice as fast as the Captain. Has the same
damage, health and armour, but with Light armour type instead of Modern Infantry.
Attacks from 1000 range (Same as Bunker/Sharpshooter.) Requires Flight.
Balance Changes:
-Reduced the health of the Warrior Camp and Deactivated Unit from 1000 to 750.
-The Great Obelisk's material cost has been increased from 125 to 200.
-Savage Warrior Camp upgrades into Swordsman Barracks and Pikeman Barracks rather than Swordsman Barracks and Longbowman Barracks.
-Magellan's Expedition now spawns 2 caravels instead of 3, and has had its cost reduced to 2000 from 2700.
-Bazaar of Alexandria now gives +10 for the first set of markets you build, +15 for the second, +20 for every set afterwards.
-Reduced the range of Grenadiers from 500 to 450.
Download Link: http://www.hiveworkshop.com/threads/civ ... -35.81109/