Postby Hatedmaru » Tue Nov 01, 2016 11:03 am
After reviewing:
1st death occurs around 3:00 - Slark dies to axe and bara gank: He could have backed a bit sooner
2nd death occurs around 3.40 - Slark died trying to prevent axe from cutting (mort only comes when slark is about to die lols), once again slark should have backed
3rd death occurs around 6.10 - Slark dies after diving into tower (he backs out with low hp, bara charges and he gets killed) - once again, it could have been avoided
4th death occurs around 6.45 - Slark tp's bot, rushes in, techies places a mine, furi blocks him with sprout and techies suicides
5th death occurs around 7.50'ish - Slark comes top, dies in a teamfight - not much u can do when axe is lucky as fk, and gets a hell lot of counterspins lols
6th death occurs around 10.30 - Dies while ganking with team
7th death occurs around 13.10 - Gets ganked by riki/axe at woods
8th death occurs around 17.45 - Tp's bot, in an attempt to defend, and dies
Looking at how slark was played at start vs after around 20 mins, you can see theres a difference in gamestyle: The playstyle before 20 mins was reckless (not trolling), causing slark to die in stupid situations that could have been avoided; The playstyle after 20 its obvious better: Better map awareness, better control, focus, etc
So after watching, the first 3 deaths were definitely on the line of game ruining (considering they could have been avoided), the rest of them aren't rly his fault (4th it was furion fault that trapped slark, 5th axe spinned like 4-5 times in a row lols, and the others he either dies in teamfights, or ganks); Only 3 deaths would have to be considered "feeding" due to being reckless, so i woulnd't ban him based on that.
The fact he went dagon as slark ... Well all strategies are acceptable as long as they work - If it was the best idea? Mb yes, mb not, but it did work and gave him the possibility to farm some kills (and gold) to somehow comeback (KStealing isn't bannable, as much as it might annoy you)