Legion TD Mega 3.41f Map and changelog

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FullBoost
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Re: Legion TD Mega 3.41f Map and changelog

Postby FullBoost » Fri Nov 04, 2016 9:24 am

https://entgaming.net/customstats/legio ... e/8560561/

Level 7 glitched, 2 got stuck on enemy side and anti failed repeatedly. Apparently its not the first time for these people. Had to draw game as we could not continue.

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Re: Legion TD Mega 3.41f Map and changelog

Postby broud3r » Fri Nov 04, 2016 9:38 am

Patti30 wrote:Awesome changed!
But what about using the nm (no mid) mode in 1200+ is it allowed?
Rules kinda don't allow it but it would make a lot of sense in 1200+

as soon there are no more issues with the map we can adjusts the rules as some will be outdated.

FullBoost wrote:https://entgaming.net/customstats/legionmega/game/8560561/

Level 7 glitched, 2 got stuck on enemy side and anti failed repeatedly. Apparently its not the first time for these people. Had to draw game as we could not continue.


you cant antistuck the enemy side(at least not the creeps) which been the case since legion td mega 3.41e
hope that was the issue but i will check out the replay ty

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Re: Legion TD Mega 3.41f Map and changelog

Postby Psyclone » Fri Nov 04, 2016 9:42 am

not sure if you are familiar with it @broud3r but you cannot heal the king manually, it just autoheals. Furthermore you cannot use hotkeys for king skills. So you always have to click on the stomp button in order to stomp what is a huge deficit of course.

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Re: Legion TD Mega 3.41f Map and changelog

Postby broud3r » Fri Nov 04, 2016 9:51 am

Psyclone wrote: but you cannot heal the king manually, it just autoheals.

Thats intented to avoid abuse.
Psyclone wrote:Furthermore you cannot use hotkeys for king skills. So you always have to click on the stomp button in order to stomp what is a huge deficit of course.

probably the stomp hotkey change depending on your language settings will check it out ty.

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Re: Legion TD Mega 3.41f Map and changelog

Postby ghery » Fri Nov 04, 2016 10:06 am

@broud3r

More delay before games starts , players loading the map more time. (I load the map in the same time )

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Re: Legion TD Mega 3.41f Map and changelog

Postby TeachRolls » Fri Nov 04, 2016 11:31 am

I can only see 'Score change' @openstats on games that have had a forfeit and the rest of the games display as if they'd been drawn(?)

for instance;

https://entgaming.net/customstats/legio ... e/8560662/ <- forfeit
https://entgaming.net/customstats/legio ... e/8560701/ <- normal
TeachRolls

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Re: Legion TD Mega 3.41f Map and changelog

Postby Highcritler » Fri Nov 04, 2016 11:59 am

map is pure shit, nice horrible coding skills/ideas @brouder
naxt mapchanges pls.
-roll archer
-king 20-30-20 upped
and make it fair, remove stomp/wave king skills, there pretty useless now with fast leaking. (u should try a dd send on 17... nelson wave "haha")
aaaaaaand the best change would be
-round1winbrainafkplayingwithnohealing

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Re: Legion TD Mega 3.41f Map and changelog

Postby dweiler » Fri Nov 04, 2016 1:15 pm

My main problem is the "fair send" change. Randomness is an essential part of LTD (prophet, the way the creeps spawn, how fast demon attacks, king skill, focus, etc). Besides: it makes games more one-sided, makes people not build but just push when they 'could hold with good spawn', makes some strategies obsolote (adding mili for possible split), gives underdogs less chance to win, makes some game 'determined' forcing people to just wait for their death.

I think with fair send this map has no chance to make it in LIHL. If you would make it optional (e.g. -phgmcbfs) so that we can dodge it in LIHL we might look into it.
You don't stop playing because you grow old; you grow old because you stop playing.

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Re: Legion TD Mega 3.41f Map and changelog

Postby Uryn » Fri Nov 04, 2016 1:43 pm

I would 2nd -fs as mode option. I like the random factor.

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Re: Legion TD Mega 3.41f Map and changelog

Postby Cryptonox » Fri Nov 04, 2016 2:09 pm

Winning or losing don't change elo anymore at 1200+ bot atleast.
Some boys talk about not being afraid a man with a gun - Until it pops off, you don't even see where they turn - Using excuses about running to get his gun - But when we see him, he is hiding underneath his bed

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Re: Legion TD Mega 3.41f Map and changelog

Postby Uryn » Fri Nov 04, 2016 11:57 pm

FullBoost wrote:https://entgaming.net/customstats/legionmega/game/8560561/

Level 7 glitched, 2 got stuck on enemy side and anti failed repeatedly. Apparently its not the first time for these people. Had to draw game as we could not continue.

had the same problem on level 10 in this game:
https://entgaming.net/customstats/legio ... e/8563530/


and it seems that -rolls doesn't work if the mode is -hpgmcb and prophet is picked

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Re: Legion TD Mega 3.41f Map and changelog

Postby elokiller » Sat Nov 05, 2016 2:35 am

idk 16 sends with hard mass feel really weird now?

https://entgaming.net/findstats.php?id=8563966

enemies basically cleared into mobs spawn.. maybe it been always like that dunno. :D

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Re: Legion TD Mega 3.41f Map and changelog

Postby ghery » Sat Nov 05, 2016 2:59 am

Good Job. :(

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Re: Legion TD Mega 3.41f Map and changelog

Postby Kirim » Sat Nov 05, 2016 3:24 am

I wont be playing this map again on public, and I wont play lihl anymore if it comes to lihl. Some nice features such as-rolls but the map has been changed too much, didn't feel right, both teams leak 25+ on 4 with units that hold in 3.41e, 8 is gg now with how fast the acolytes come at the king. Fair send isn't great, how can noobs come back and win without DD on 7/9 player? Appreciate all the effort you put in though, thanks.

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Re: Legion TD Mega 3.41f Map and changelog

Postby Highcritler » Sat Nov 05, 2016 9:47 pm

dont ask community or make polls for balanacing... give all rights and stuff to broud3r. is his coding rly so bad or why he couldnt remove laggs/buggs @3.41e? (better unbalance this map now and destroy game feeling !!gj) i had 2 games with draw, because as dosnt work..


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