New LTD Map

Moderator: LIHL Staff

Do you want LIHL to update to 3.41h?

Yes
11
38%
No
18
62%
 
Total votes: 29

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dweiler
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New LTD Map

Postby dweiler » Mon Nov 07, 2016 11:49 am

As some of you may know, @Broud3r updated the LTD mega 3.41e map. I want to know if you want the LIHL map to change to this. The new features:

Changelog (version 3.41h)

general:

-further reduced clog by spreading units more in the middle
-advanced barracks autoselects itself on round 10 and 15 if selected.
-standard mode is -phgmcb now (if no mode is typed or a wrong one)
-no more stacked wisps
-replaced heals with chances (100% autoheal)
-fair send: the map tries to give each player the same sends if possible after level 5.

commands:

the command "-rolls" shows the rolls of your allies.
the command "-info xx" besides the normal information it adds information about the round gold.
the command "-king" displays the king spell

modes:

mainmode "pr" (prophet randomize)
you get a normal prophet builder which rerolls every round automatically.
you cant build more than 1 unit per tier each round till round 10, not more than 2 per tier till round 20, etc.

secondary mode "nm" (no mid)
you cant build more than 1 row into the darkgreen
pulled units grant zero bounty.

mercenaries:
ballista and carriots now really deal double damage to the king
Fixed Infernals immolation aura but reduced it range (350 range instead of 400)
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Re: New LTD Map

Postby Psyclone » Mon Nov 07, 2016 12:03 pm

I am kind of undetermined. On the one hand there are a lot of performative improvements and I pay a lot of credits to brouder for that. On the other hand it develops more in the direction of doing nothing but building towers and not having to pay much attention to the game (no healing, auto-selecting barracks, etc.). In a way I feel paternalized by reducing the reflective and attentive part of the game and therefore the responsability of each individual player shrinks. Furthermore 'fair sends' sounds fair indeed but as a random factor, unfair sends - if you want to put it like that - also even out the inequities conditioned by towers, king skill, etc. So I think I am simply not gonna vote on this but I am quite scpetic as you might have figured.

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Re: New LTD Map

Postby Jamo » Mon Nov 07, 2016 12:37 pm

For me, the "h" updates sound really like a very much improved map with fair sends only after lvl 5 and the disabled increased unit speed. One could think about leaving manual heals and auto-select barracks out (and e.g. all eht info about gold on levels etc) for a competitive league as this is. Or even on 1200+ bot and only put such things in to decrease drama on the mega bot. I would avoid having major differences in the maps in 1200+ and lihl though, because one just will forget about the healing and selecting barracks constantly when playing on both bots (didn't happen to me... well.. ok, you got me... it did)...
But the rest are imo awesome changes!

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Re: New LTD Map

Postby Pinkyyyyy » Mon Nov 07, 2016 1:12 pm

In my opinion this map makes op-rolls even more op and bad rolls even more bad. There is like no way to win against a 2 ea and holder roll, since u cant try to clog against ea on 15 anymore cause you leak faster in most of the cases anyway. Outrolls will be even more impactfull then they are already now. I think taking the possibility of clogging will take away a lot of strategical play with which u could maybe break an op roll. Furthermore the game will get even more robotic imo and without the random factor of unfair sends and no clog i think it will get boring as f...! If this map will get included into lihl i think there will be a lot of lvl 8 sells or even earlier, cause some rolls will be just unbeatable and there is no point of wasting time against it.

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Re: New LTD Map

Postby broud3r » Mon Nov 07, 2016 1:18 pm

for now the map is meant to get attention that changes can be made.
i dont mind to implement a lihl only mode without autoheal or what ever but its up to the community to decide what ever they want or not.
post suggestions, discuss them, vote for them and i can implement it.
i dont want to force changes or decide them on my own - so far everything i made was from general feedback i got.
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dweiler
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Re: New LTD Map

Postby dweiler » Mon Nov 07, 2016 1:43 pm

J4i @Pinkyyyyy , fast leaking is removed in version h.
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Re: New LTD Map

Postby FadingSuns » Mon Nov 07, 2016 6:59 pm

So hard to vote yes or no to this whole set of things. As Brouder suggest, ill take my time to understand the impact of each new thing and also will try to think about other posible fixes that can popup. Really i see this a good job in many things but as also Pinkyyy comments, can end into a robotical thing. Will be imposible to survive 15 (with the fair send) in situations that now can be luckily saved with a Split send (makes me remember that game when we 100% die 15 but the suicider had 3 demons and we survived big time). We need to evauate the posible factors that are modified with these changes and try to guess of how would be game changed in 10+/20+ rounds.

Also feel this is the kind of "easy" rejection to the new things to stay on the ones that you already know. Many ppl thought that this game was shit after the last versión fixing (no clog no merc fixing i mean) and its just a matter to discover the new metta on this new map (wich is quite exciting). And its also a way to keep the ltd passion alive.

So, as you can see, im quite divided to vote yes or no, cuz i like it and dislike it on same proportions.

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Re: New LTD Map

Postby Kirim » Mon Nov 07, 2016 7:31 pm

I am not added to list, but do not want the new map as it is

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Re: New LTD Map

Postby Diablo_ » Mon Nov 07, 2016 7:51 pm

Added you @kirim

Idk about the map yet. Generally I would vote yes but I want to wait a bit longer to know more about it (bugs etc) and to maybe see some more improvements/fixes.
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Re: New LTD Map

Postby HazarDous » Mon Nov 07, 2016 7:57 pm

3.41h has not been tested in public games yet, though.

Might want to wait until publicly tested.

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Re: New LTD Map

Postby Kirim » Mon Nov 07, 2016 8:02 pm

The new map, G I think? was pretty okay apart from the ultra fast leaking, I felt that it completely changed the feel of the game

@Diablo_ Thanks

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Re: New LTD Map

Postby dweiler » Mon Nov 07, 2016 8:15 pm

HazarDous wrote:3.41h has not been tested in public games yet, though.

Might want to wait until publicly tested.


Can be 'tested'/ played here too. It will have to be played somewhere sometime. If it fails we can update.

Anyway, I am in favor of this map. My main concern was the 'fast leaking' feature, and it is removed in the H version.

The not-healing is not ideal in my opinion, but having 1200+ bot where you can't heal and LIHL where you do have to heal will guaranteed lead to fuck-ups. I already mixed things up and had to think twice (also with typing -rolls).

For the rest, fair sends is a big plus. It's dumb to lose/win a game because of a ridiculous split, shouldn't happen really. It's just frustrating and doesn't add a lot to the game, except that you might win once in a while when you shouldn't (in which case I can only say: well you shouldn't win it anyway).

Rest of the new features are all great, so for me: bring it on!
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Re: New LTD Map

Postby Kirim » Mon Nov 07, 2016 9:00 pm

Is the unit speed still increased though?

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Re: New LTD Map

Postby dweiler » Mon Nov 07, 2016 9:11 pm

Kirim wrote:Is the unit speed still increased though?


You mean in the mid lane when you leak? That is removed now.
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Re: New LTD Map

Postby Nore » Mon Nov 07, 2016 9:27 pm

I've already gone into detail why I am not in favor of the new map, but my main focus that I want to emphasize is the lag. It's obvious by now that we have dc problems here, and people already lag enough as it is. I have played the new map and it is incredibly laggy compared to the current, and for that alone I voted no. If that could be fixed I might have a change of heart, but I could see that lag making much more problems and QQ.
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