New LTD Map

Moderator: LIHL Staff

Do you want LIHL to update to 3.41h?

Yes
11
38%
No
18
62%
 
Total votes: 29

AvadaKedavra
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Re: New LTD Map

Postby AvadaKedavra » Mon Nov 07, 2016 10:22 pm

I voted no, since the new map in it's current state, sounds like it has a lot of issues. Here are my concerns/proposed changes:

-Fair send is in my opinion bad for the game. I dont want 1 Demon, 1 Behemoth 1 Kraken and X amount of locks, every single time on 15. That would be super boring. Sometimes u get no kraken, no behemoth, no demon, many locks/few locks, and this is part of the "exictement" caused by the uncertainty in splits.

-Reduced clog. A very good change, but ONLY if it's on 15+! All lvls pre 15 should stay the same as they are, it's only on 15 and 17 that clog is an issue at the moment, so no reason to change any levels earlier. Currently clog is extremly powerful on 15, and way too strong on 17. Most games that go 17, the team that clogs the most win. It can even beat enemies having a mid. So changing clog here would be ideal.

-Autoheal, kinda nice, but does remove a bit of the "decision" making when it comes to heals. No big deal I guess.

-Buffed chariots, ballistas and infernals could definitely change the game in some ways. Mass ballistas on 16 could work, maybe 12 too? Infernals are already decent in the current game, as an "extra" big unit on 15. Buffing these 3 units would be interesting, but might need nerfing.

These things needs to be looked at, before the map should ever be considered for lihl

DJ.FM
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Re: New LTD Map

Postby DJ.FM » Mon Nov 07, 2016 11:16 pm

AvadaKedavra wrote:I voted no, since the new map in it's current state, sounds like it has a lot of issues. Here are my concerns/proposed changes:

-Fair send is in my opinion bad for the game. I dont want 1 Demon, 1 Behemoth 1 Kraken and X amount of locks, every single time on 15. That would be super boring. Sometimes u get no kraken, no behemoth, no demon, many locks/few locks, and this is part of the "exictement" caused by the uncertainty in splits.

-Reduced clog. A very good change, but ONLY if it's on 15+! All lvls pre 15 should stay the same as they are, it's only on 15 and 17 that clog is an issue at the moment, so no reason to change any levels earlier. Currently clog is extremly powerful on 15, and way too strong on 17. Most games that go 17, the team that clogs the most win. It can even beat enemies having a mid. So changing clog here would be ideal.

-Autoheal, kinda nice, but does remove a bit of the "decision" making when it comes to heals. No big deal I guess.

-Buffed chariots, ballistas and infernals could definitely change the game in some ways. Mass ballistas on 16 could work, maybe 12 too? Infernals are already decent in the current game, as an "extra" big unit on 15. Buffing these 3 units would be interesting, but might need nerfing.

These things needs to be looked at, before the map should ever be considered for lihl


Well summed up my thoughts are the same

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dweiler
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Re: New LTD Map

Postby dweiler » Tue Nov 08, 2016 6:11 pm

After playing more with this map, I changed my mind about it. Seeing how difficult it is to hold zxv on 15, practically every game ends on 15. Should not want that.
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Re: New LTD Map

Postby Don_Killuminati » Tue Nov 08, 2016 6:30 pm

I did not test this one yet, but i still remember a year ago, we was testing a map where barack/king/builder was on fire xD.

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Re: New LTD Map

Postby TinSoldier » Tue Nov 08, 2016 6:40 pm

MickeyTheMousie wrote:After playing more with this map, I changed my mind about it. Seeing how difficult it is to hold zxv on 15, practically every game ends on 15. Should not want that.


So nothing different from the current map as well :D

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Nore
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Re: New LTD Map

Postby Nore » Fri Nov 11, 2016 2:02 pm

Will keep this up another day, but as of now, the vote is not to implement any change. I doubt anything significant can change this, so we can reintroduce the idea again when the map is less laggy imo.
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Re: New LTD Map

Postby Beastman » Fri Nov 11, 2016 2:19 pm

I agree with Pysclones post. This map over simplifies the game and rewards stupid players. If there were a map with just the clog elements taken away a bit. But I played this map last night for the first time. The automatic healing and the commands make it feel very much like a childrens game with even less skill.

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Re: New LTD Map

Postby magicpotatoes » Sat Nov 12, 2016 2:47 am

Beastman wrote:I agree with Pysclones post. This map over simplifies the game and rewards stupid players. If there were a map with just the clog elements taken away a bit. But I played this map last night for the first time. The automatic healing and the commands make it feel very much like a childrens game with even less skill.


100% agree
Let's make LTD great again!

TinSoldier
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Re: New LTD Map

Postby TinSoldier » Sat Nov 12, 2016 5:05 am

i think the -rolls command is great, useful for planning strategies knowing ur teams rolls etc without constantly spamming the chat with "wat u got" "did u rr?" "anything good?" etc. the auto heal i agree is a bit unecessary, it makes 75% of the team useless when the king is being used and is too noob friendly for a pro league. i'm not a huge fan of the anti-clog measures used, because i've noticed the creeps reach the king a bit akwardly, some creeps lagging behind the others and such. Otherwise i think the map is great and hopefully can be introduced to LIHL once some more bugs are fixed and tweaks are made.

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Dong
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Re: New LTD Map

Postby Dong » Sat Nov 12, 2016 4:24 pm

iiStyLes wrote:i think the -rolls command is great, useful for planning strategies knowing ur teams rolls etc without constantly spamming the chat with "wat u got" "did u rr?" "anything good?" etc. the auto heal i agree is a bit unecessary, it makes 75% of the team useless when the king is being used and is too noob friendly for a pro league. i'm not a huge fan of the anti-clog measures used, because i've noticed the creeps reach the king a bit akwardly, some creeps lagging behind the others and such. Otherwise i think the map is great and hopefully can be introduced to LIHL once some more bugs are fixed and tweaks are made.


i will be so bold as to disagree with last seasons #1

in my opinion, the -rolls command will be a great drama starter, and will take away the players individual gaming experience, because there are certainn players, that have very strong opinions regarding builds/units, and no one agree's completely on what is best and how it's build. Like if you have 2 seperate yolo units in your roll, and prefer one over the other, you play that, and then someone on your team does " -roll " and ragnarok begins, because that player prefer the other yolo unit.

overall, i think if we want a new map in lihl, it should only have game mechanics like clog, and maybe some units, fixed/changed.
Cause we like the small parts like healing etc.. which is also a part of the game, and makes sure that players are focused on the actual game.

Dong-
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dweiler
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Re: New LTD Map

Postby dweiler » Mon Nov 14, 2016 4:26 pm

Okay will put this on hold for now.
You don't stop playing because you grow old; you grow old because you stop playing.


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