Clog

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Beastman
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Clog

Postby Beastman » Thu Nov 10, 2016 3:22 am

Please do something about clog. How is this a legitimate way for players in a 'skilled' game to win? The team that has 2 holders and leaks 25 units loses to the team who losses 100+ on 15 all the time.

I dont know but I doubt that game developers intended for that to be a valid strategy. Maybe make the lanes wider, incorporate rules on value like previously suggested or simply implement a new map.

Even the team who clogs feels filthy after, they do it out of desperation and feel scummy.

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Re: Clog

Postby Lord-Miles » Thu Nov 10, 2016 3:26 am

Yeah totally agree with that 8/10 games there is clog , what is the point of that not a real play there.

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Re: Clog

Postby supersexyy » Thu Nov 10, 2016 4:09 am

Support proper balancing of the map.

Where sends, levels and all towers become balanced, more strategies can be introduced which will lessen clog.
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Nore
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Re: Clog

Postby Nore » Thu Nov 10, 2016 4:22 pm

We may consider reintroducing the old minimum value rules if things keep trending this way.
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magicpotatoes
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Re: Clog

Postby magicpotatoes » Thu Nov 10, 2016 5:15 pm

I would like to see that rule back tbh
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dweiler
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Re: Clog

Postby dweiler » Thu Nov 10, 2016 5:48 pm

Tbh, in my opinion leaking big amounts like 70+ units on 15 so that you leak slower than if you leak less is abusing game mechanics, unless there were some extreme circumstances (like super bad rolls, getting owned hard early on et cetera). I don't know if the others mods agree though.
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Re: Clog

Postby AvadaKedavra » Thu Nov 10, 2016 5:50 pm

Nore wrote:We may consider reintroducing the old minimum value rules if things keep trending this way.


Minimum values would just punish ultra tk rolls, like those games u are on ur 50/50 and best unit u've had is sprite. Some games u just cannot maintain values, unless u stay ultra low, which would punish ur team way more than pushing and suiciding.

Imo the problem is that clog is too op (like I touched on in brouders map thread). I think clog strategies should be viable, just not as strong. Currently leaking a lot sometimes beat holders on 15, and almost always beats higher vales/less leaks on 17. The strategy is just too strong. If units clogged less, or maybe sends cant clog, (only normals units can?), so demons/krakens dont get stuck all the way behind 100 centaurs/golems, it would be more of a neutral strategy, that still loses out to having a holder going mid.

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Dong
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Re: Clog

Postby Dong » Thu Nov 10, 2016 6:59 pm

i would also like to see the old rule back..

instead of building new builds to still push and hold with some unusual combo's people just push hard and calls it " skills "

disrespectful to the game.
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Re: Clog

Postby Crazy_Skeleton » Thu Nov 10, 2016 7:11 pm

Please do not mix clog topic with value rule. It is not topic about minimum value.

I fully Sup Port reducing clog on map.


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