Ultra clog 5/6
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- Armored Tree
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Re: Ultra clog 5/6
15 lvl is a situation where you can defend each other.
Therefore, with 16 lvl defense
we did not tilt to send to 17 lvl.
I am really frustrated.
This is the case when purely insufficient ability to see games. (If the opponent did not delay the time, we had 20 lvl games, and we delayed the time, we won 16 lvl defense and 17.) However, despite being able to defend against 16 lvl in response to one action Regardless of this rule, it was purely defeated.
In conclusion, I do not know how the team will win. I am sorry for my lack of knowledge of English,
Regardless of the big log rule, I will be defeated by the game. Therefore it is a problem of ability.
Therefore, with 16 lvl defense
we did not tilt to send to 17 lvl.
I am really frustrated.
This is the case when purely insufficient ability to see games. (If the opponent did not delay the time, we had 20 lvl games, and we delayed the time, we won 16 lvl defense and 17.) However, despite being able to defend against 16 lvl in response to one action Regardless of this rule, it was purely defeated.
In conclusion, I do not know how the team will win. I am sorry for my lack of knowledge of English,
Regardless of the big log rule, I will be defeated by the game. Therefore it is a problem of ability.
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Re: Ultra clog 5/6
FadingSuns wrote:U say that because u think that 1 reg and 10 then 15 is a really fun strat no? or what do you think?
Like I said, it isn't much better. But I think, it's a bit better, yes. This ultra clog is just, push whatever units u got, don't even try to hold anything, who cares about towers at all. And then later maybe do something, but most likely not. I think this is far worse then the current lvl 15 game meta, yes.
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Re: Ultra clog 5/6
Jamo wrote:To my feeling, ever since this one topic by armed was opened about it (2 days ago or so?), every game goes exactly like this. As if suddenly people fall back to old habits, the clog strategy is here again. And this is really completely boring, I totally agree with Avada here. Maybe this is just a short period where everybody is doing it "for fun" and this will stop in the next days, then it's all ok. If not, I agree that rules have to be implemented against it. Ending every gamewith clog on 15 isn't much better. But at least one tries to hold a bit on the levels before...
This is exactly the problem. My last 3/4 games was this, and people were litterally already starting to just blindly push ultra hard on 5, expecting it.
Dong wrote:looks like someone is mad that lihl started to counter that also boring straight king win 15 game strat eh..
This is lihl. meta-s change all the time..
iiStyLes wrote:the same can be said for any strategy that delays the game such as having a player suicide with 7/10 and 400 value on 10. The only way to beat it in most cases is do it yourself. If my team does not have a holder and all yolo towers this is a viable and reasonable strategy to consider as opposed to playing normaly with subpar yolo getting ass raped on lvl 7, failing to take a heal on 10 and autolose on 15. i don't think any of avadas arguments here against this strategy are reasonable or have any strong basis besides him QQ'ing that he doesn't know how to counter the strategy lol
Yeah, except this new "meta" absolutely destroys any other strat, period. If this strat starts happening in 30, 40, 50 % + of games, we will probably never ever see an ygg holder in lihl again, ever. Never see a harlot holder ever again. Simply because IF ur opponents go clog 5, 6, staying low on ANY unit will tk ur team hard. There is no counter other than push urself.
So in short we end up with an equilibrium game, where both teams HAVE to push on 5, else u leave urself exposed to being exploited by this strat. There is close to no way of knowing if ur opponents will do this, untill u see the leaks on 5, so u just have to blindly prepare, or even just straight up do the same thing (clog leak urself). If one team does it, and the other team does not, team 1 wins every single time.
New meta? Absolutely. But if left unchanged / unregulated, this (abuse?) strat will change lihl permanently. Holding 7 with ob will never ever happen again. We might as well remove the part with a "holder replay" in our vouch requests, cuz whats the point?
In short: This new "strat" will completly consume any other metas/strats that has existed in the last many seasons. It's so strong that u have to follow suit, there is no other option. In my opinion this strat clearly breaks the boundaries that was intented by the creators of the game, just like any other form of clog.
Oh and btw, this amazing strategy also means u get to stare at 60 birds for 5 minutes, then 60 golems, for 5 minutes, then 100 satyrs and 20 wyverns for 5 minutes, then (potentially) a good portion of acolytes for some time, (potentially) a shit ton of zombies, and then 9-12 bosses and 35 wyverns on 10. Super fun, and exactly what made this game so popular with many, im sure!
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Re: Ultra clog 5/6
Jamo wrote:FadingSuns wrote:U say that because u think that 1 reg and 10 then 15 is a really fun strat no? or what do you think?
Like I said, it isn't much better. But I think, it's a bit better, yes. This ultra clog is just, push whatever units u got, don't even try to hold anything, who cares about towers at all. And then later maybe do something, but most likely not. I think this is far worse then the current lvl 15 game meta, yes.
It is waaay worse. Also this whole concept that clog on race levels is broken (which it is for sure), so let's just go all out and break the game in any way clog allows it, is completly selfdefeating no? Why create more abuse, instead of trying to fix it?
I made suggestions in the brouder map thread, about how changing clog on 15 and onwards, where clog really is an issue, and keep it as it is on previous levels, could be one way to not give and advantage to big leakers.
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- Forest Walker
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Re: Ultra clog 5/6
This was banned in the previous map and the new map was designed in part to stop this tactic, why should it be allowed now? Sure I get that it might be the best strategy to win, but so is double build and archer cross and they are banned.
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Re: Ultra clog 5/6
Kirim wrote:This was banned in the previous map and the new map was designed in part to stop this tactic, why should it be allowed now? Sure I get that it might be the best strategy to win, but so is double build and archer cross and they are banned.
Exactly. And why isn't junggling allowed? That's just a part of the map right? We should be allowed to juggle if u ask me!
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- milfhunter96 (Wed Nov 30, 2016 10:33 am)
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Re: Ultra clog 5/6
Wait..what? A strategy you dont like has became popular? Does this mean your planning to clog lvl 15(almost all games), doesnt work perfectly anymore?
This is pretty much same as your very preferred play of clogging 15 to win races, with 3 people suiciding and getting lots of lumber, with 1 pure holder,it is pretty much impossible to make go past lvl 15 unless it is a very high value game, but this is a "strategy" that has been defended for so very long now by certain players, abused in pretty much every single way.
Not sure who wrote it in this thread, but I saw someone wrote that type of play cant be avoided, that is pure bullshit. Every single game in lihl there is pretty much always a few players who got units to hold. But people prefer to rather suicide and clog, with 0 holders on 5 and or 7 and or 8. Besides, if you make a rule, there cant be a rule saying "It is okay with those units, but not with those", that is like saying, if you are lucky with ur roll, u get penalized because the bad rolls are allowed to abuse game mechanics and the good rolls are not allowed to.
Make some big changes for once and try to get rid of all this delay and clog crap.
1: Remove all acceptance of any delay, No delays or obvious splits allowed on any level
2: Any team leaking more than 60 units to king on any level = Forfeit
3: Any team leaking to king 2 levels in a row = Forfeit
4: Any team leaking 70+ units on level other team is dieing = Draw
Those are just a few possible rule changes,there might be better suggestions out there somewhere. And yes, if you want to remove those antiskill type of plays, some big changes needs to be done. I still think its funny that some of the biggest cloggers in lihl actually seem to go against clogging here, a suggestion would be to STOP USING CLOG as your mainplay if you want it gone from lihl.
This is pretty much same as your very preferred play of clogging 15 to win races, with 3 people suiciding and getting lots of lumber, with 1 pure holder,it is pretty much impossible to make go past lvl 15 unless it is a very high value game, but this is a "strategy" that has been defended for so very long now by certain players, abused in pretty much every single way.
Not sure who wrote it in this thread, but I saw someone wrote that type of play cant be avoided, that is pure bullshit. Every single game in lihl there is pretty much always a few players who got units to hold. But people prefer to rather suicide and clog, with 0 holders on 5 and or 7 and or 8. Besides, if you make a rule, there cant be a rule saying "It is okay with those units, but not with those", that is like saying, if you are lucky with ur roll, u get penalized because the bad rolls are allowed to abuse game mechanics and the good rolls are not allowed to.
Make some big changes for once and try to get rid of all this delay and clog crap.
1: Remove all acceptance of any delay, No delays or obvious splits allowed on any level
2: Any team leaking more than 60 units to king on any level = Forfeit
3: Any team leaking to king 2 levels in a row = Forfeit
4: Any team leaking 70+ units on level other team is dieing = Draw
Those are just a few possible rule changes,there might be better suggestions out there somewhere. And yes, if you want to remove those antiskill type of plays, some big changes needs to be done. I still think its funny that some of the biggest cloggers in lihl actually seem to go against clogging here, a suggestion would be to STOP USING CLOG as your mainplay if you want it gone from lihl.
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Re: Ultra clog 5/6
Krayyzie wrote:Wait..what? A strategy you dont like has became popular? Does this mean your planning to clog lvl 15(almost all games), doesnt work perfectly anymore?
This is pretty much same as your very preferred play of clogging 15 to win races, with 3 people suiciding and getting lots of lumber, with 1 pure holder,it is pretty much impossible to make go past lvl 15 unless it is a very high value game, but this is a "strategy" that has been defended for so very long now by certain players, abused in pretty much every single way.
Not sure who wrote it in this thread, but I saw someone wrote that type of play cant be avoided, that is pure bullshit. Every single game in lihl there is pretty much always a few players who got units to hold. But people prefer to rather suicide and clog, with 0 holders on 5 and or 7 and or 8. Besides, if you make a rule, there cant be a rule saying "It is okay with those units, but not with those", that is like saying, if you are lucky with ur roll, u get penalized because the bad rolls are allowed to abuse game mechanics and the good rolls are not allowed to.
Make some big changes for once and try to get rid of all this delay and clog crap.
1: Remove all acceptance of any delay, No delays or obvious splits allowed on any level
2: Any team leaking more than 60 units to king on any level = Forfeit
3: Any team leaking to king 2 levels in a row = Forfeit
4: Any team leaking 70+ units on level other team is dieing = Draw
Those are just a few possible rule changes,there might be better suggestions out there somewhere. And yes, if you want to remove those antiskill type of plays, some big changes needs to be done. I still think its funny that some of the biggest cloggers in lihl actually seem to go against clogging here, a suggestion would be to STOP USING CLOG as your mainplay if you want it gone from lihl.
agree with brave here, and i don't like all of his points but i think they can be a good starting point. I think playing LTD at a high skill level can easily be broken by the issue of clog and suicide. Someone also mentioned that holders are now obsolete so we shouldn't need new vouches to upload a holder replay...well in that case i think all we need is for ppl to upload ygg, EA, aqua and other basic yolo/op tower replays since any other roll is obsolete now with clog and suicide meta.
and yea i would just like to reiterate that this is a pure QQ post about another meta to counter the current 15 suicide clog which is just the "same shit, different pile"
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Re: Ultra clog 5/6
iiStyLes wrote:Krayyzie wrote:Wait..what? A strategy you dont like has became popular? Does this mean your planning to clog lvl 15(almost all games), doesnt work perfectly anymore?
This is pretty much same as your very preferred play of clogging 15 to win races, with 3 people suiciding and getting lots of lumber, with 1 pure holder,it is pretty much impossible to make go past lvl 15 unless it is a very high value game, but this is a "strategy" that has been defended for so very long now by certain players, abused in pretty much every single way.
Not sure who wrote it in this thread, but I saw someone wrote that type of play cant be avoided, that is pure bullshit. Every single game in lihl there is pretty much always a few players who got units to hold. But people prefer to rather suicide and clog, with 0 holders on 5 and or 7 and or 8. Besides, if you make a rule, there cant be a rule saying "It is okay with those units, but not with those", that is like saying, if you are lucky with ur roll, u get penalized because the bad rolls are allowed to abuse game mechanics and the good rolls are not allowed to.
Make some big changes for once and try to get rid of all this delay and clog crap.
1: Remove all acceptance of any delay, No delays or obvious splits allowed on any level
2: Any team leaking more than 60 units to king on any level = Forfeit
3: Any team leaking to king 2 levels in a row = Forfeit
4: Any team leaking 70+ units on level other team is dieing = Draw
Those are just a few possible rule changes,there might be better suggestions out there somewhere. And yes, if you want to remove those antiskill type of plays, some big changes needs to be done. I still think its funny that some of the biggest cloggers in lihl actually seem to go against clogging here, a suggestion would be to STOP USING CLOG as your mainplay if you want it gone from lihl.
agree with brave here, and i don't like all of his points but i think they can be a good starting point. I think playing LTD at a high skill level can easily be broken by the issue of clog and suicide. Someone also mentioned that holders are now obsolete so we shouldn't need new vouches to upload a holder replay...well in that case i think all we need is for ppl to upload ygg, EA, aqua and other basic yolo/op tower replays since any other roll is obsolete now with clog and suicide meta.
and yea i would just like to reiterate that this is a pure QQ post about another meta to counter the current 15 suicide clog which is just the "same shit, different pile"
Yeah. This damn clog 15 strat. Just takes 4 random units and then u clog... Works every single time. Like never ever does it come down to 13, 14, 16, never ever does people income send and hold, never ever does splits happen and people live. Decision before level 10 are all the same, and don't matter. No variety whatsoever. Definatly the same thing, no doubt!
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Re: Ultra clog 5/6
fine lets ban ULTRA clog, but what about mega clog and super clog? should we ban those? i also think extreme clog is an issue, and lets not forget about hyper clog... but we can deal with that another day.
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Re: Ultra clog 5/6
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Re: Ultra clog 5/6
Well so far in the games I play this only happens when 1007 and ava are in the game, from the game I have been apart of it does not happen otherwise. They claim that all of lihl wants this "new" strat so I guess I will pass on all 4s games that they are in until this is fixed. This strat is nothing new, just a repeat of a few seasons ago until it got banned for abusing the game mechanics. Anyone know of any other games out there that are fun?
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Re: Ultra clog 5/6
@jubadus i have been playing this zombie defense game called "Medieval Zombie Invasion" pretty fun game to play but its long [1 hour if you win as humans]
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