Welcome back, @Halibel
Could you fix the following in your next update:
- Main building going invincible (related to kyuubi killing mid towers).
- Madara is way too OP and I doubt Susanoo is supposed to see invis units(?)
- Hidan's ulti is targed spell, yet, CA doesn't block it. Same applies to Sasori's 2 holds, I believe.
- I haven't noticed it myself, but apparently, Conch (despite not being an orb) cancels orbs as if it did not stack. @Ross might be able to confirm.
@Emperor1 @Homicide @Holybear Please let Halibel know if I forgot a glitch or anything that requires his immediate attention.
Update
Moderator: Halibel
- Halibel
- Forest Walker
- Posts: 121
- Joined: Fri Nov 29, 2013 7:22 pm
- Has thanked: 13 times
- Been thanked: 20 times
Re: Update
Thank you! It's good to be back.
Thanks NWU community for sticking around and playing this mod.
I'll be serving y'all a much overdue update soon
1.4.3c is under development and those suggested changes/fixes have been applied (minus conch which I will look into).
Other changes noted (rough copy):
-jungle was overdone and people started farming all game, jungle is meant to be alternative source of gold and add another variable to game (it is interesting seeing the jungle areas warded and countered sometimes), but it is not meant to be the primary way to gain fastest gold. So, jungle spawns now begin at 5 min mark, reduced jungle exp & bounty by 25%, removed anbu in cavern, spawns every 2 minutes (eg. 5:30, 7:30, 9:30 mark)
-transmute has been significantly overpowered especially using on anbu, removed bonus exp gain and increased recipe from 1300 to 1400
-removed weakness off zetsu soldiers (3x spell dmg)
-madara and zetsu partial rework
-shizune added (melee int)
-madara izanagi fix (must be non-fatal health reversal)
-zetsu clone dmg increase to 500% taken (deals 25/50/75/100%) - 1 clone max - 10 secs
-Added origin, chest, overhead attachment points to bees, katsuyus, zetsu soldier models (so buffs/visual effects show on them)
-hidan ult can be blocked by CA
-sasori stun can be blocked by CA / (puppet already blocked)
-zetsu toggle fix
-zetsu - master return origin fix
-shizune - fixed miasma poison passive
-scope - fix and add active Lock On
TO DO:
-scope -lock on bugged (can't cast ability)
-conch / orb-effect behavior
-shizune - needs buff & add some
-loading screen & preview screen
-lots more balance & bug testing
ETA: "Soon"
Thanks NWU community for sticking around and playing this mod.
I'll be serving y'all a much overdue update soon
1.4.3c is under development and those suggested changes/fixes have been applied (minus conch which I will look into).
Other changes noted (rough copy):
-jungle was overdone and people started farming all game, jungle is meant to be alternative source of gold and add another variable to game (it is interesting seeing the jungle areas warded and countered sometimes), but it is not meant to be the primary way to gain fastest gold. So, jungle spawns now begin at 5 min mark, reduced jungle exp & bounty by 25%, removed anbu in cavern, spawns every 2 minutes (eg. 5:30, 7:30, 9:30 mark)
-transmute has been significantly overpowered especially using on anbu, removed bonus exp gain and increased recipe from 1300 to 1400
-removed weakness off zetsu soldiers (3x spell dmg)
-madara and zetsu partial rework
-shizune added (melee int)
-madara izanagi fix (must be non-fatal health reversal)
-zetsu clone dmg increase to 500% taken (deals 25/50/75/100%) - 1 clone max - 10 secs
-Added origin, chest, overhead attachment points to bees, katsuyus, zetsu soldier models (so buffs/visual effects show on them)
-hidan ult can be blocked by CA
-sasori stun can be blocked by CA / (puppet already blocked)
-zetsu toggle fix
-zetsu - master return origin fix
-shizune - fixed miasma poison passive
-scope - fix and add active Lock On
TO DO:
-scope -lock on bugged (can't cast ability)
-conch / orb-effect behavior
-shizune - needs buff & add some
-loading screen & preview screen
-lots more balance & bug testing
ETA: "Soon"
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