Legion TD 3.42 Open Source Triggers.

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Legion TD 3.42 Open Source Triggers.

Postby broud3r » Mon Dec 05, 2016 10:33 pm

For those who are intrested how some triggers work here is the quellcode of the the current Legion TD map.
theres still a lot of optimization to be done so if anyone with some jass skills want to help me its glady appriciated.
Legion TD 3.42 Open Trigger.w3x
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Last edited by broud3r on Tue Dec 06, 2016 6:38 pm, edited 1 time in total.
These users thanked the author broud3r for the post (total 2):
Johpick (Fri Dec 16, 2016 8:39 pm) • milfhunter96 (Tue Dec 06, 2016 9:16 am)

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Re: Legion TD 3.42 Open Source Triggers.

Postby Diablo_ » Mon Dec 05, 2016 11:59 pm

I get this error when I just want to open it with the world editor. Anything special to get it to open?
Not like I will be able to help, I'm just curious about it.
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Re: Legion TD 3.42 Open Source Triggers.

Postby RaptorXI » Tue Dec 06, 2016 12:31 am

You need Jass probably.

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Re: Legion TD 3.42 Open Source Triggers.

Postby supersexyy » Tue Dec 06, 2016 1:15 am

You can't open/edit any good maps with the world editor.
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Re: Legion TD 3.42 Open Source Triggers.

Postby broud3r » Tue Dec 06, 2016 7:16 am

supersexyy wrote:You can't open/edit any good maps with the world editor.

it was meant to be opended with the normal world editor :)

i use the newgenpack worldeditor which worked fine to open it.
the code is fully in jass but didnt thought that would be a problem for the normal editor as you are able to write in jass there as well.
however will try to make it compatible with the normal editor this evening

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Re: Legion TD 3.42 Open Source Triggers.

Postby broud3r » Tue Dec 06, 2016 6:37 pm

edited with a version for the normal wc3 editor @Diablo_

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Re: Legion TD 3.42 Open Source Triggers.

Postby milfhunter96 » Wed Dec 07, 2016 6:37 pm

are these 20k lines without any documentation? :shock:
when im using newgen we it just lag like hell, is there any nice standalone jass editor?

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Re: Legion TD 3.42 Open Source Triggers.

Postby milfhunter96 » Wed Dec 07, 2016 6:40 pm

hmm
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Re: Legion TD 3.42 Open Source Triggers.

Postby broud3r » Thu Dec 08, 2016 9:42 am

@milfhunter
for the most parts i use jasscraft.
some of the code uses vjass which is just readable with the newgen that might be the reason for the error.

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Re: Legion TD 3.42 Open Source Triggers.

Postby Johpick » Fri Dec 16, 2016 8:39 pm

Would you be interested in minor suggestions? I played 2k games and have a lot of small ideas/comments that won't change the content of the map, but each with potencial to slightly enhance game experience.

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Re: Legion TD 3.42 Open Source Triggers.

Postby milfhunter96 » Tue Dec 20, 2016 9:54 am

broud3r wrote:@milfhunter
for the most parts i use jasscraft.
some of the code uses vjass which is just readable with the newgen that might be the reason for the error.



i am using newgen, still not able to save/compile due syntax errors/missing variables

could you link me where you downloaded the editor you are using fpr this map? i got mine from hive but seems you are using a different one


im rly interested in a working version of ltd

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Re: Legion TD 3.42 Open Source Triggers.

Postby RaptorXI » Sat Dec 31, 2016 5:36 pm



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