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Legion TD HELL v3.98c - Changelog
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- If red player is not present other players can set mode
- Wave rebalance for teal and green players
- Various bugfixes
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Legion TD HELL v3.98b - Changelog
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- A few bugfixes
- Installed a system for quicker debugging
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Legion TD HELL v3.98 - Changelog
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General
- General Code improvement and map optimization (added various widget management systems)
- Changed Default mode to -phgmcb
- Slightly changed the way mode is displayed
- Changed Default camera distance to 140
- Camera is set at 170 range for observers. It will automatically reset to 170 every 20 seconds, incase you want to zoom in at some point.
- Added fair send system, the game first tries to send 1 of each unit before it goes random with the rest.
- Added new command: -rolls , it displays all allied players remaining rolls
- Added new info on command: -king , it now also display the King's Active skill
- Added new Preview Image
- Added new Minimap
- Alterate a little Loading Screen
- Added a new anti-clog system
- Improved Auto Antistuck System
- Leaked MS: When your team has leaked more than 62.5% than the enemy team, the leaked units gain 7% movement speed.
- By Default the game now has dual and solo lanes. Solo laner gets 10% more starting gold, 2x Champions Send in all modes except CC mode. Offlaner also has a tad bigger area to build w/o bonus armor.
Creeps vs the solo laner gain an ability "Charged!", which adds +5 hps and 5% ms, till they are considered leaked
- Leaked creeps now bonus armor from +2 to +4
- Added Separate end score statistics from Dual and Solo laners.
- Added on ending scoreboard, Anarchy and Presences bought statistics.
- Further improved unit sharing mechanisms
- Wisps no longer builds farms
- Changed Icon for Enchanted Armor type.
- Added Movement Obelisk Skill to all towers.
Now you can move once a tower to a different location (if you upgrade it you can move it again)
-Added Hotkeys for all building:
F1: Town
F2: WarRoom
F3: Farms
F4: Barracks
F5: Adv Barracks
(Still ~ or F8 to select Builder)
Modes
Added:
-OO : Offlaner Off
It turns the offlaner wave and area back to normal
Added:
- CR : Cross
All 3 players have a mid area where they can built together.
Creep Waves
Waves: 6 - 9, 11 - 13, 15- 19 and 21-27
They have reduced numbers of creeps by 5-15% and are rebalanced accordingly. They reward more gold else well relative to the change
- Dragon Turtles
Colision size from 25 to 50
- Magnataurs now follow the normal pathing.
Terrain
-Terrain is changed somewhat, now the map is now exclusively 2vs2 or 3vs3.
King
-Autocast: Presences added to the Autocast
- Solo team/ Single player
The king now learns and uses one of the Presences. Additionally Kings gains bonus 10hps.
*Provoke Anarchy
- Anarchy now also removes Inspiring and Armor Hail
- No longer removes % based damage from champions
- No longer reduce the size of the champions
- Added a new visual when anarchy targets Champions
- Manacost from 60% of CurrentMana to 50% of CurrentMana
- Cooldown from 40sec to 35sec
- Anarchy now also resets the bonus damage counter of Champions (for the extra % of Hp based Damage).
*Dark Presence
- Increased bounce range from 150 to 200
- Decreased Manacost from 350 to 325
- Cooldown from 50sec to 45sec.
Champion
- Damage from 310% to 260%
- Champions now Deal 2% bonus percentage damage vs ranged, and 1% vs melee.
*Champions Block
- Chance from 70% to 55%
- Minimum Damage on Blocked attacks from 5 to 20.
- Toughness: Bonus armor from +14 to +16
- Extra Damage now start from 0.1% when vs King.
- Added a new visual to indicate Champions Attacks
- Reduced Hp of level 6 and level 7 Champion by 50 in Normal and AC mode.
- Reduced Hp of level 7 Champion in CC mode by 200.
- Champions now follow normal pathing
- Champions self slow from 25% to 22%
Heroes
Priestes of the Moon
*True Shot Aura: AoE from 600 to 500
Hired Mercenarries(Player sends)
Warrior
-Increased Hp by 5
-Increased Damage Slighty
-Dino Ms from 200 to 190
-Hermit
Changed Model
Player Units
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Added New Race: Forest Dwellers
- Boar (melee) / Wild Boar (ranged)
- HedgeHog (melee)/ Hedgehog Fighter
Skill: Spiked Armor
- Furbolg(melee) / Furbolg Shaman(melee) / Furbolg Struggler(melee)
Skills: Reclamation, Spirit link
- Hawk / Green Dragon
Skills: Shocking Attack, Burning Ground
- Centaur / Centaur Foreman
Skills: Humiliation
- Giant Spider / Broodmother
Skills: Spider Poison, Expecting
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Dark Mage
- Cost from 155 to 140
Peewee
-Hp from 120 to 125
Goblin Blaster
-Range from 180 to 110.
Dark Priest
-Fronstswing from 0.59 to 0.19
-Kobold
Changed Model and name to Goblin Mechanic
Builders
-Backswing from 0.51 to 0.11
Bugfixes
- FIxed Maverick illusions not always teleporting to mid when they have cleared their wave.
- Fixed a bug were rarely King Auto-heal didn't cast.
- Fixed a Bug where Mercenary Builders would be allowed to build outside of their designated areas.
P.S Archons not ready yet, next patch

I will upload the map tomorrow, am probly forgetting some changes... I hope i remeber by tomorrow! Have in mind this is an ALPHA testing, i expect issues.
viewtopic.php?f=233&t=105541 <DOWNLOAD LOCATION AND LOAD CODE