i got desync issues which happens at 0.30 when the game is supposed to start spawning might it be gproxy dll from ent that may do this?
that was yesterday 3 games a row with desync
http://clanent.net/findstats.php?id=8666190
http://clanent.net/findstats.php?id=8666320
http://clanent.net/findstats.php?id=8666336
and now today 2 games a row i desync too
https://entgaming.net/customstats/civwars/game/8669225/
https://entgaming.net/customstats/civwars/game/8669231/
so i would like to know why i can only desync at 0.30 every games
edit : it seems it is gproxy dll i played without it and there wasnt a desync
desync issues
- Quetra
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Re: desync issues
No, it's not. Desyncs after 30 seconds are related to Gproxy not the map. Desyncs at the start of the game are related to playing other maps before without restarting wc3 (for example Castle FIght ES.) Desyncs after a player leaves are related to the map.
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- XGDeath3
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Re: desync issues
Which bug?
He listed 3 instances of desync situations, only one of which is related to anything within his control.
There has been quite a bit of research into what might be causing the desync when a player is dropped or leaves, but as of yet we have not been able to pinpoint the trigger that is causing the problem. It isn't 100% reproducible in testing so we can't be totally sure where to even look. I know Civiliznations has been looking into fixing a few "known" bad triggers, but so far none of those have impacted our desync, as far as I know. He can feel free to add more.
He listed 3 instances of desync situations, only one of which is related to anything within his control.
There has been quite a bit of research into what might be causing the desync when a player is dropped or leaves, but as of yet we have not been able to pinpoint the trigger that is causing the problem. It isn't 100% reproducible in testing so we can't be totally sure where to even look. I know Civiliznations has been looking into fixing a few "known" bad triggers, but so far none of those have impacted our desync, as far as I know. He can feel free to add more.
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Re: desync issues
@RaptorXI - This message is sort of devolving away from the original topic. Can we make a new thread with your concerns or perhaps take it to private message? Thanks!
Eternal Noob of Civ Wars
- Quetra
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Re: desync issues
@civiliznations
will this bug be fixed in your next map?
Not for the next release (ETA sometime this week).
It could come for the next which I'm planning for next month but I will not make any promises. I do not know how to fix it currently but I'm looking at it. After next month I will have significantly more time to work on the map (my exams are done in January) so this is the most likely time it will be dealt with.
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