This version aims to address bugs and game & hero balance issues.
Feel free to discuss changes and please let me know if there are additional bugs/balance issues.
I apologize but I cannot provide an accurate estimated release date, but update progress will now be transparent and updated regularly.
Heroes:
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- ☐Added Indra Sasuke (AGI)
- ☐Added Mifune (=Old Zabuza pretty much)
- ☐Fully Revamped Asura Naruto (STR)
- ☐Fully Revamped Zabuza (AGI)
Bug Fix:
40%
- ☐Reworked Net Worth to be more accurate, especially when dropping items on ground or shopping with courier
- ☑Stuns to revealed invisible units (Assassin's Cloak) now works for the following abilities, not including abilities that already stun through AC: Asuma's Ash Explosion, Naruto's Rasenshuriken, Kisame's Shark, Danzo's Vacuum, Pein's Pull, Sasori's Hammer, Shizune's Tonton, Zetsu's Narikawari, Bee's Lariat
- ☑Tonton's damage and stun is no longer applied twice (which also fixes CA not blocking Tonton)
- ☐Iruka can no longer kill wards with [W]
- ☐Fixed 100% bash exploit
Game:
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- ☐Reworked gold lost from death from 90+10*herolevel to 50+Net Worth/50
- ☐Reworked stun system so that stun duration can be manipulated (ie. items/buffs that will increase/decrease stun duration)
- ☐Added 2 medium jungle camps to game (top Shinobi and bottom Akatsuki lane) to allow more pull tactics
- ☐Increased maximum jungle camp pull distance to make pulling and stacking easier
- ☐Moved middle-lane jungle camps so that jungle can be pulled to middle lane easier
- ☐Increased jungle creep damage by 20%, also increasing their gold and XP bounty by 20-25%
- ☐Killing Kyuubi now gives +100 team gold
- ☐Kyuubi no longer instantly kills summons and illusions when they deal damage to Kyuubi
- ☐Kyuubi now does 200% damage to illusions and takes 50% damage from both summons and illusions
- ☐Added 2 shrines for each team in each forest quadrant where players can teleport to and use to activate Chakra Tablets, granting nearby players regeneration (like Night Elf's moon wells), or power-ups (depending on which Chakra Tablet is activated), whereby Shrines become vulnerable after the nearby two lanes' tier 2 towers are destroyed. Destroying Shrine gives +100 team gold.
- ☐Shrines can be loaded with Chakra Tablets for various boosts
- ☐Bounty runes now spawn at each Shrine at the start of each even minute (0,2,4,6,etc)
- ☐Bottled bounty runes now give 2 charges
- ☐Bounty runes no longer spawn at river
- ☐Jungle spawn camps now spawn at 30 seconds and at the start of each even minute(0:30,2,4,6,etc)
- ☐Siege creeps model size increased and attack speed increased by 50%
- ☐Increased ranged creep level by 1 (grants more experience)
- ☐Creeps now meet closer to Akatsuki's tower at top lane
- ☐Game Balance: Gold bonus for ending hero spree reduced to match spree bonus amount
- ☐Game Balance: Reworked hero kills formula (110 + streak value + (killed hero level × 8))
- ☐Game Balance: Hero death gold loss set to 50 + NW/40 (a visual will show amount of gold loss now)
- ☐Game Balance: Reworked assist gold formula to account for NW and allow for potential comeback (similar formula to DotA 2 but to a significantly lesser extent - less punishing for team-wipes)) (0 assist: killer gets additional [120 Gold + (5 × dying hero's level) + (0.0350 × dying hero's NW × NW factor) + (80 Gold × team NW disadvantage / 10000)]
× [1.2 - 0.1 × (dying hero's NW ranking - 1)] × [NW ranking factor], 1 assist: [60 Gold + (4 × dying hero's level) + (0.0300 × dying hero's NW × NW factor) + (60 Gold × team NW disadvantage / 10000)]
× [1.2 - 0.1 × (dying hero's NW ranking - 1)] × [NW ranking factor]), 2 assist: [30 Gold + (3 × dying hero's level) + (0.0250 × dying hero's NW × NW factor) + (40 Gold × team NW disadvantage / 10000)]
× [1.2 - 0.1 × (dying hero's NW ranking - 1)] × [NW ranking factor], and so on - ☐Assist gold amount gained for each player is now displayed in game message
Misc:
25%
- ☐Hero Models: Most hero models have been modified or replaced for higher quality
- ☐Hero Textures: Most hero textures have been replaced for higher quality
- ☐Increased hero model sizes by 2-5%
- ☑Added double kill and triple kill sound effects
- ☐-dmg to toggle floating damage values above character heads (only of the amount you deal), only you will be able to see it
Items:
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- ☐Nidaime's Helm extra damage taken decreased from 20% to 10%, but also decreases armor by 2
- ☐Both Pipes' recipes reworked
- ☐Chakra Smasher active can now purge Sand Gourd's armor active
- ☐Soldier pill now has short cooldown (to avoid accidental double consumption)
- ☐Kurosawa active (Flash) now removes debuffs in 0.25 second intervals for the next 1 second after activation
Balance:
10%
☐Anko: Will not hook units directly behind or to the side of her
☐Deidara: [W] Clay Spider now does spell damage to towers
☐Deidara: [T] C-3 damage-over-time effect no longer affects structures
☐Deidara: Attack Range decreased from 625 to 600
☑Iruka: [W] Fuma Shuriken damage reworked from (75/150/225/300 + 0.6/0.8/1.0/1.2x INT) to (100/150/200/250 + 0.3/0.4/0.5/0.6x INT)
☑Iruka: [E] Fuma Shuriken INT scaling also set to 0.3/0.4/0.5/0.6x INT
☑Iruka: [E] Fuma Shuriken decreased cast time from 0.8 to 0.7, increased diameter from 185 to 200
☑Iruka: Cast Range: [W], [E] from 2400 to 2000, [R] from 2800 to 2200
☑Iruka: [W] and [E] marks can now be cleansed by Shino's shield, Shizune's heal, and Tsunade's repel
☐Jirobo: Decreased [W] Earth Break damage and stun width from 300 to 275
☐Kankuro: [W] Kuroari's hold DPS decreased from 50 to 30
☐Kankuro: [W] Kuroari will make Kankuro instantly automatically attack the target
☐Kankuro: [E] Arm (Dismantled) poison slow decreased from 25% to 20%
☐Karin: Increased base armor from -2 to -1
☐Karin: [E] Kongou Fuusa AoE increased from 175 to 225
☐Karin: [T] Life Force Exchange duration correctly decreased from 10 to 8
☐Karin: [T] Life Force Exchange healing correctly decreased from 30/60/90 to 30/55/80
☐Karin: [T] Life Force Exchange mana cost from 100/250/400 to 150/225/300
☐Kiba: Decreased Gatsuuga's cooldown from 28/23/18/13 to 21/18/15/12
☐Kiba: [T] Maximum Movement Speed increased from 522 to 650 (via custom movement script)
☐Killer Bee: Increased INT gain per level from +1.8 to +2.0
☐Killer Bee: [W] 7 Swords Dance AGI damage decreased from 180% to 150%
☐Killer Bee: [E] Ink Creation cooldown decreased from 18/16/14/12 to 17/14/11/8
☐Killer Bee: [E] Ink Creation no longer heals but instead blinds enemies, inflicting a 75% attack miss chance for 2.5 seconds
☐Killer Bee: [R] Lariat dash speed increased by 10%
☐Killer Bee: [T] 8-Tail Chakra cooldown from 100/85/70 to 180
☐Killer Bee: [T] 8-Tail Chakra AGI bonus from 10/15/20 to 20/30/40
☐Killer Bee: [T] 8-Tail Chakra aura from 4/6/8% MS+AS to 12/15/18% MS+AS
☐Killer Bee: [T] 8-Tail Chakra duration from 20 to 12 seconds
☐Killer Bee: [T] 8-Tail Chakra mana cost from 100/125/150 to 100
☐Killer Bee: INT gain per level increased by 0.3
☐Konan: [R] Rain mana regeneration decreased from 0.4/0.8/1.2/1.6 to 0.3/0.6/0.9/1.2
☐Konan: [E] Paper Lance damage decreased from 60/120/180/240 to 50/100/150/200
☐Konan: [T] Silence now only occurs on activation and lasts 1 second
☐Mizukage: [W] Wind now inflicts 20% movement speed slow
☐Mizukage: [E] Fire slow effect removed
☐Neji: [W] Kaiten AoE increased by 25
☐Neji: [T] 64-Palms revamped
☐Nibi: [W] Fuma Shuriken base damage increased from 50/80/110/140 to 60/100/140/180 and can now hit up to 2 enemies
☐Sasori: [W] Hammer stun duration from 1.45/1.7/1.95/2.2 to 1.25/1.5/1.75/2
☐Sasori: Puppet duration decreased from 1.5/2/2.5/3 to 1.0/1.5/2.0/2.5
☐Shizune: STR growth decreased from +2.5 to +2.25
☐Shizune: Replaced Miasma passive with Miasma active
☐Shizune: [T] Senbon Launcher missile speed increased by 50%, and missile count slightly decreased
☐Tayuya: Reworked Doki's movespeed from 360 to 2x Tayuya's Level + 350
☐Temari: [E] Tornado will no longer lift enemies directly behind her.
☐Tenten: Replaced [E] Deadly Accuracy (Scroll) ability in her ranged form
☐Yondaime: Movespeed increased from 305 to 310
☐Zetsu: Semi-reworked to be less item-dependent, and a better split-push hero
Testing:
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☐Extensive solo test
☐Private test with invited beta testers with all new features tested
☐Discord-invited open test
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Misc NWU Hero Attribute Analysis
Current Hero Pool: 60
STR Hero Count: 23
AGI Hero Count: 16
INT Hero Count: 21
Recently Added STR Heroes: Asura Naruto, Zetsu, Han
Recently Added AGI Heroes: N/A
Recently Added INT Heroes: Konan, Sasori, Iruka, Shizune
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Potential Hero Pool:
Main: Indra Sasuke (???), Kaguya Ootsutsuki (INT)
Jinchuurikis: Utakata (AGI/INT), Yagura (INT), Roshi (STR), Fuu (AGI)
Others: Mifune (AGI), Shisui (AGI), Aburame Torune (INT), Sage Kabuto (AGI/INT), Uzumaki Boruto (INT), Sarutobi Konohamaru (AGI), Guren (INT), Chiyo (INT), Kurenai (INT)
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Custom Flying Couriers for event participants: darth_drako, Beerus., RicK., Bear.Grylls
Custom Aura Winner (if you read the event thread, there is only 1 winner I don't know why everyone assumed they get aura): darth_drako (lightsaber)
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Want to help NWU continue to thrive? Want to share your talent or time? Got great ideas? Now, you can help too!
Heres how:
1. Create a custom loading screen image (I don't need the NWU sign or text, I can throw that in) and PM me
2. Donate to ENT and PM me
3. Refer a new player/friend to NWU and PM me the player name
4. Give suggestions or ideas or report bugs
What will you be rewarded with?
-If we use your loading screen (if it is decent it is very likely we will use it), you get all 4 rewards!
-If you donate to ENT, you also get all 4 rewards!
-If you refer a new player: if player plays 3-5 games, you get rewards 1-2, 6-9 games, you get rewards 1-2-3, 10+ games, you get all 4 rewards!
-If you give a suggestion that we use, or are the first to report a new bug, you get rewards 1 and 2!
Rewards! Rewards are limited so if you really want them, get them before it runs out!
1. Custom courier of your choice (Limit:5)
2. Custom aura of your choice (Limit:5)
3. Custom alternative hero model/texture for hero of your choice! (Limit:5) (Ie. you can ask for an alternate Yondaime model with a different look and dressup with your name painted on the back of his cape. Everytime you get this use this hero, you will have that model/texture. You will also be a bit more likely to random this hero in -sdsm mode)
4. Design your Naruto hero and we'll balance and add it for you! (Limit:3)
I will PM you for rewards, if I don't get to you this version, I will get to you for the next release.
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NWU future plans
I would like to allow NWU players more customization with their heroes, allowing more tactics and uniqueness to each hero.
The next update, version 1.5.0 (release pending August probably), has a Talent Tree system under consideration.
It will be very time consuming to implement and balance so we will see.