Further decrease range of immolation?
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- ILOCOS_NORTE
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Further decrease range of immolation?
To balance the kings immolation ability, we can ask brouder to further decrease its range in a way, that only those creeps are damaged that actualy attack the king. Means on lvl 7, if you leak tons of satyres (like 100), only ~35 will be dmged at the same time. Once a satyre dies, a fresh one will replace his spot and keep up dps on king. In numbers, the dps from immolation on lvl 7 will be reduced from up to >1000 dps to ~400 dps.
This change will cost heals if you plan to full send and full leak 7 with few hp upgrades.
Please only vote "yes" here. If you dont like this change make your own poll, ty.
@broud3r stay tuned
This change will cost heals if you plan to full send and full leak 7 with few hp upgrades.
Please only vote "yes" here. If you dont like this change make your own poll, ty.
@broud3r stay tuned
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- Treant Protector
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Re: Further decrease range of immolation?
Good point ILO. 100% support. It is really a nice way to balance king spells and immo wont guarantee a easy life.
Other possible sugestions by me to balance king skills than this:
1) redue wave cooldown
2) increase king mana to be able to stomp more
If we dont wanna nerf immo we could improve the other 2 spells this way. But for me is clear that something needs ti be done.
Other possible sugestions by me to balance king skills than this:
1) redue wave cooldown
2) increase king mana to be able to stomp more
If we dont wanna nerf immo we could improve the other 2 spells this way. But for me is clear that something needs ti be done.
Re: Further decrease range of immolation?
FadingSuns wrote:Other possible sugestions by me to balance king skills than this:
1) redue wave cooldown
2) increase king mana to be able to stomp more
LOL you want games to always end 31+ or what ? I mean, if we implement such things they will become way too op. I saw shockwave when it had reduced cooldown ( @broud3r ) and it was way too op. If mana is increased, shockwave will also be buffed (again), otherwise it will be easy to know what king skill enemy team has, as soon as you scout their king. Furthermore, more stomps = you kill satyrs with 5 stomps = just kill hermits and do your 5 stomps and it's easy no heal.
Also, if we reduce immo's range, it will become totally useless. I think the reduced change broud3r did in last version of the map was great and it is enough in my opinion.
!no support
- broud3r
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Re: Further decrease range of immolation?
well personally iam still in favor of rising abilities per level.
e.g
immo starts(round 5) with 7 damage and gets + 0.5 each round so
8 damage on level 7
11.5 damage on level 14
18 damage on 27
stomp
40 damage + 3 each round
46 damage on level 7
67 damage on level 14
106 damage on round 27.
wave
75 damage + 7 damage - 0.3 cd per round
89 damage on 7 21.4 secs cd
138 damage on 14 19.7 secs cd
229 damage on 27 15,4 secs cd
took just random numbers without testing how it would affect the waves yet.
e.g
immo starts(round 5) with 7 damage and gets + 0.5 each round so
8 damage on level 7
11.5 damage on level 14
18 damage on 27
stomp
40 damage + 3 each round
46 damage on level 7
67 damage on level 14
106 damage on round 27.
wave
75 damage + 7 damage - 0.3 cd per round
89 damage on 7 21.4 secs cd
138 damage on 14 19.7 secs cd
229 damage on 27 15,4 secs cd
took just random numbers without testing how it would affect the waves yet.
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- Treant Protector
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Re: Further decrease range of immolation?
What about make king skill change randomly each level? Sounds extreme but can be nice i guess
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- Treant Protector
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Re: Further decrease range of immolation?
Or maybe have immolation use mana per sec?
What did snow white say when the dwarves saw her naked?
7-UP
https://www.facebook.com/TehLurdOfTehReingsOfficial/videos/710971672378120/
7-UP
https://www.facebook.com/TehLurdOfTehReingsOfficial/videos/710971672378120/
Re: Further decrease range of immolation?
to me it feels like people having trouble enough to catch up to the new map, many games are beeing superwierd and i think it will take quite some more time to get accustomed to the recent changes. So discussing n all is great, but i would be careful with more changes...
- ILOCOS_NORTE
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Re: Further decrease range of immolation?
All right, people love the immo
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- Escaflowne (Fri Mar 17, 2017 1:24 pm)
- Escaflowne
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Re: Further decrease range of immolation?
ILOCOS_NORTE wrote:All right, people love the immo
We totally do.
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- Forest Walker
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Re: Further decrease range of immolation?
Then immo would be weaker spell vs 7 than wave or stomp. No.
Some boys talk about not being afraid a man with a gun - Until it pops off, you don't even see where they turn - Using excuses about running to get his gun - But when we see him, he is hiding underneath his bed
- ILOCOS_NORTE
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Re: Further decrease range of immolation?
Cryptonox wrote:Then immo would be weaker spell vs 7 than wave or stomp. No.
Yeaaah, ... it wouldnt
- ILOCOS_NORTE
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Re: Further decrease range of immolation?
Nore wrote:We'll leave this up a few more days, but it doesn't seem that people are in love with this idea.
guess you can archive it.
Re: Further decrease range of immolation?
10 x 10 votes
as supersexy said on my thread, any modification that make game less lucky and more skill should be implemented!
as supersexy said on my thread, any modification that make game less lucky and more skill should be implemented!
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Re: Further decrease range of immolation?
godlik3 wrote:10 x 10 votes
as supersexy said on my thread, any modification that make game less lucky and more skill should be implemented!
So fair send?
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- Escaflowne (Tue Mar 21, 2017 9:38 am)
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