Fixed CF-Version

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milfhunter96
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Fixed CF-Version

Postby milfhunter96 » Mon Apr 10, 2017 8:28 pm

Heya,
Link to map (or load code if it's on the public hosting bot): eq6z5
Slot layout if applicable (for example, if some slots need to be closed): 3v3 1v1
Number of players until autostart: 2/6
Problems with map (like cheats and such), if any: just fixed bugs by the last update
Why the map should be autohosted: spells are working again
Special notes:
Broud3r helped me to fix the castle fight map (10) CastleFightES1.22a
The map had many bugs since the last update
Attachments
(10) CastleFightES1.22a_fixed.w3x
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Last edited by milfhunter96 on Mon Apr 10, 2017 9:08 pm, edited 1 time in total.

milfhunter96
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Re: Fixed CF-Version

Postby milfhunter96 » Mon Apr 10, 2017 9:06 pm

cf.PNG
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Re: Fixed CF-Version

Postby wTc[JediMaster] » Tue Apr 11, 2017 11:31 am

@milfhunter96
You guys tested everything :)?
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Re: Fixed CF-Version

Postby milfhunter96 » Tue Apr 11, 2017 12:40 pm

I had no time to test everything, but i replaced all order ids that were changed with the update (so all new bugs are fixed)

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Re: Fixed CF-Version

Postby wTc[JediMaster] » Tue Apr 11, 2017 1:28 pm

if you remade/replaced then you just gota be sure the trigger/code is right and it will probably work fine :) maybe you and Broud3r can check the -modes and hcl codes for the map. maybe we can fix so that some -mode_Strings can be Hcl codes aswell :P
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Re: Fixed CF-Version

Postby milfhunter96 » Tue Apr 11, 2017 4:41 pm


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Re: Fixed CF-Version

Postby broud3r » Tue Apr 11, 2017 4:49 pm

the -hcl code needs so be a seperated suggestion.
can implement that but i dont believe ent wants to force a mode on that map as there are many legit modes.
i dont play castle fight so iam not sure which modes should be enabled by default and which ones should be given limit.

on topic
as milfhunter justed replaced the order strings so there shouldnt be any new bugs besides maybe that still some doesnt work at all.
on the current map like 50% of the abilities doesnt work it cant be worse :P

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Re: Fixed CF-Version

Postby Diablo_ » Tue Apr 11, 2017 5:35 pm

Imo no hcl.
Imo autostart with 6 players, not 2. Many (Most?) players want to play 3vs3 and autostart with 2 players would be super annoying. They can votestart if they want to.

+1 for map suggestion ^^

Edit: Ok I guess you mean 2 players for 1v1 and 6 players for 3v3, I read it as 2 out of 6 :)
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milfhunter96
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Re: Fixed CF-Version

Postby milfhunter96 » Tue Apr 11, 2017 6:20 pm

hehe ye
tested: serpent rock, city of magic, healing wave, warlock, annhi, oracle, wilderness, taunt, vulcano, gale, ancient guardian, altar of blaze, linker working now. anything missing?

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Re: Fixed CF-Version

Postby wTc[JediMaster] » Tue Apr 11, 2017 6:47 pm

@broud3r
adding hcl modes into the map dont mean that they are permanent just fun & cool to have a few options for later for example having the standard mode as !hcl 1
and then some others for other numbers :P unless cuz now when we have access to the mapfile itself to add the hcl codes last time I asked for this we didnt and nabo said something like 1 char per player ingame.

But ye if everything works fine then go ahead and swap :P But if " https://us.battle.net/forums/en/bnet/to ... =2#post-34 " is true we might have done this without having the need just dont want to wait for them to fix it :P
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Re: Fixed CF-Version

Postby HazarDous » Fri Apr 14, 2017 2:36 am

@milfhunter96

Hey, thanks for your work. Please contact me on Discord.

Updated map on ENT1 and ENT65.


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