Ig0d has summarised my thoughts (ELO Penalty for disconnectors):
iG0D wrote:i voted for punishment and this is what id like seen done... First off the game is over if anyone leaves (it becomes unfair for the others at anypoint in the game) but people who played should be given a small amount of elo FROM the person who d/c'd... (so like 3-5 elo each)... if this person d/c's alot i think after a certain point we should have an auto-ban for heavy d/cing OR make it manditory for heavy d/cers to get gproxy...
so quick recap *Punish them but make everyone else gain elo and start a new game*
TLDR: 3v4 is a waste of time, disconnectors ruin games and they should pay the price.
On the flip side: Mickey's View (Abolish !draw)
What this means is: drawing when one discs in a team is fair. This is true, because the remaining team members get an unfair disadvantage because of the disconnect. But, when someone is losing, he can plug, and avoid the disc. He can also do it more subtle: Eldryan states there is no strategy when someone has a 3k ping, but there are ways to up your ping (for example, start your torrent client and start a heavy download). The point of the matter is: when one plays it smart, it is impossible to ever prove that he discs strategically. So, there are situations (and those situations will roughly be there 100% of the games for one of the teams) in which disconnecting is beneficial for both you and your team and thus drawing is not strategy proof. It is a good thing that you all point out that intentional disconnecting will lead to an unvouch, but I also think we all know we cannot prove when this is the case.
My point of avoiding this matter is: don't make drawing compulsory. In fact, it is undesirable to ever draw. Although in individual games you might have an unfair disadvantage, in the long run everyone is likely to have about the same amount of bad luck. However, if half of the games are drawed and half aren't, those percentages may vary in negative or positive ways for different players. The rule should be: when the game has started, it will be played out: of course unless all players agree to draw (but not because of etiquette). In other words, when we avoid drawing, the effect of disconnecting is ruled out. This does not go for the person who disconnects, of course, and I think it is a good thing, because disconnecting is discouraged in this way. After all, it is a form of game ruining. In any given case, disconnecting can not be advantageous for your team and therefore this way of handling the disconnect is strategy-proof.