1. Yes - Remove the use of anti stuck
Pros
- The anti stuck mechanic was not intended to be used this way
Leakers should be more severely punished
Discourages double building to a degree
The game is less dependent on latency
Cons
- 'Don't fix what isn't broke'
Players will anti out of habit
Some units (blood orcs etc) like to move randomly which may cause consistency issues
2. No - Only use anti to catch leaks
Pros
- Leakers will be less detrimental to your team
Middle ground option - no real cons
Cons
3. No - (No rules on anti use)
Pros
- Leakers will be less detrimental to your team
Enables tactical uses of anti stuck
Easy application of rules
Cons
I have posted the positives for each option.
Comments are good.