Wintermaul One Revamped v7

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Beliar[Horror]
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Wintermaul One Revamped v7

Postby Beliar[Horror] » Tue Oct 17, 2017 7:47 pm

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Hi all fanatics of Winermaul One!


I'm bring you good news, I'm working of new version of Wintermaul One because his editor was offline sometime and I think we need a new ver with balanced and some stuff new :), the next version will be v7 and I'm going to describe the changes done/future of this map.

All comments/suggestions/opinions will be wellcome and listened.

war3mapPreview.jpg
war3mapPreview.jpg (125.3 KiB) Viewed 4530 times


Changelog v7

- Reformed terrain for remove lag & better visión of towers.
- Added colored hints, and added new messages like the name of builders when chossing, -random error, zoom message, etc.
- Added description to all towers (more than 260).
- Changed final cinematic because Duke Wintermaul never die!
- New HD Loading screen.
- New HD Preview.
- Rewritted all random and pick code system include -random command all in JASS because the old one was useless, removed more than 5000 lines of code, now works in 160 lines of good code with the same system, with the old system some races didn't work and had lag on beggining of game, now have 0 zero and works with the 45 races and futures.
- Buffs, nerfs and balanced some races.
- Some bugs fixed.

Races

Tank base:
  • Wood-Imbuned Tank:
    • Black Plague: Damage down from 250 dmg/sec to 50 dmg/sec.

Skull crypt:
  • Skull Archer:
    • Damage down from 9 to 5.
    • Cooldown down from 0,2 to 0,3.
  • Skull Warrior:
    • Gold cost 50 to 60.
    • Damage base down from 80 to 75.
  • Gartar:
      Gold cost 230 to 250
    • Damage down from 200 to 190.
    • Splash área reduced from 200-350 to 200-250
  • Dark Hunter:
    • Damage down from 450 to 445.
    • Splash área reduced from 250-350 to 225-300.

Ice Freezer:
  • Snowball Launcher:
    • Range up from 500 to 550.
    • Damage base up from 55 to 60.
  • Water Sprayer:
    • Damage base up from 49 to 100.
    • Cooldown down from 2s to 1s.
  • Cold Exploder:
    • Damage base up from 100 to 150.
    • Gold cost down from 270 to 200.
    • Changed missile art.
  • Nova Creator:
    • Damage base up from 749 to 800.
    • Cooldown dowm from 1,5s to 1,3s.

Crystal castle:
  • Crystal Blaster:
    • Splash área upgraded from 40-120 to 150-250.
  • Crystal Fury:
    • Range up from 700 to 800.
    • Damage base up from 120 to 130.
    • Gold cost reduced from 200 to 150.
  • Crystal Slower:
    • Splash area upgraded from 75-175 to 175-275.
  • Crystal Buster:
    • Splash área upgraded from 100-200 to 150-250
  • Crystal Dissolver:
    • Damage base up from 600 to 700.
    • Range up from 600 to 900.

Ninja tent:
  • Ninja name change to Genin.
  • Advanced ninja name change to Chunin.
  • Added new tower: Jonin.
  • Chunin:
    • Changed missile art.
  • Master of ninjutsu (Rework):
    • This tower is no good, don’t have any sense his damage and cd except last boss so need a rework.
    • Damage down from 500000 to 1200.
    • Cooldown down from 10s to 0s.
    • Gold cost reduced from 700 to 600.
    • Added critical strike x2 dmg.
    • Changed hotkey from R to A

Stone sanctuary:
  • Pebble Tower:
    • Range up from 450 to 500.
  • ]Paralyzer:
    • Range up from 450 to 600.
  • Stone Destroyer:
    • Range up from 700 to 800.
    • Splash área upgraded from 100-160 to 150-250

Lunar lookout:
  • Lunar Shade
    • Damage base up from 45 to 60.
    • Splash área up from 50-150 to 100-150.
  • Lunar Priestess
    • Damage base up from 60 to 90.
    • Cooldown down from 0,7s to 0,6s.
    • Added trueshot aura with 10% dmg (doesn't affect himself, except if u build 2.)
  • Lunar Marine
    • Damage base up from 170 to 220.
    • Splash área up from 40-80 to 100-120.
  • Lunar Sorceress
    • Damage type from normal to magic.
    • Splash área up from 100-200 to 200-300.
    • Gold cost down from 475 to 375.
    • Changed missile art.
  • Moon
    • Damage base up from 898 to 998
    • Cooldown from 1s to 0,5s.
    • Splhas área up from 100-200 to 125-225.

Gemini Star:
  • Twin Archer Tower
    • Damage base up from 15 to 16.
    • Gold cost down from 12 to 10.
  • Shrapnel Tower
    • Damage base up from 31 to 51 (Ground and air)
    • Cooldown from 1s to 0,7s (Air)
  • Scattershotgun
    • Damage base up from 35 to 75.
  • Mindsplitter
    • Splash área up from 50-100 to 75-125
  • Gemini Beast
    • Damage base up from 700 to 850 (Ground and air)
    • Splash área up from 70-115 to 100-150

Excavation Headquarters:
  • Now this race can be randomed.
  • Excavation site
    • Gold cost reduced from 150 to 95.

Zoo:
  • Frost Seal
    • Range up from 650 to 700.
    • Damage base up from 8 to 28.
  • Warthog
    • Splash área reduced from 230-300 to 150-200
  • Tiger Bear
    • Balance damage from 16-601 to 355.
  • Feuersalamanderterrarium Zerdeppern
    • Damage base up from 15 to 150.

Gnoll house:
  • Gnol Scout
    • Increased max bonification from 500% to 600% damage.

Human barracks:
  • Paladin
    • Now can attack air.
    • Now have splash damage (100-200).

Gateway of Twisting Nether
  • Void Warrior
    • Damage base up fom 19 to 20.
    • Colldown down from 0,75 to 0,70.
  • Satan
    • Gold cost reduced from 950 to 800.

Power plant
  • Shock Tower
    • Range up from 650 to 700.
    • Damage base up from 9 to 15.
  • Stom Caller
    • Range up grom 600 to 725.
    • Splash área up from 30-80 to 50-100
  • Sparkler
    • Range up from 700 to 800 (Ground and air)
    • Damage base up from 170 to 210 (Ground)
    • Splash área up from 50-100 to 100-150 (Ground)
  • Battery
    • Range up from 700 to 900
    • Damage base up from 214 to 314
    • Splash área reduced from 100-400 to 150-300

Undead Catacombs
  • Sylvanas Windrunner
    • Fix a bug, she hit 12 enemies when she have to hit 16, Now hits 16.

The Forest
  • Wood Spirit
    • Fix a bug with range, he have 800 but was attacking on 700, now have really 800 range.

Poison Pool
  • Acid Marker
    • Splash área up from 50-200 to 80-200.
  • Gas Chamber
    • Splash área up from 80-150 to 100-200.

Critter Forest
  • King Krab
    • Fix a bug with range, he have 1000 but was attacking on 900, now have really 1000 range.
  • Penguin
    • Fix a bug with range, he have 1000 but was attacking on 900, now have really 1000 range.

Wolf den
  • Stray Wolf
    • Fix a bug with air range, he never attack air, now he attacks! (2 attack AA)
    • Fix a bug with his splash to air.
  • Rabid Flea Bag
    • Fix a bug with air range, he never attack air, now he attacks! (2 attack AA)
  • Spirit Wolf
    • Fix a bug with air range, he never attack air, now he attacks! (2 attack AA)

Aqua poll
  • Sea elemental
    • Fix a bug with range, he have 1000 but was attacking on 800, now he have really 1000 range.

Orc burrow
  • Shaman
    • Range up from 600 to 700.
    • Damage up from 2 to 60.
    • Little splash area 25-75.
  • Raider
    • Fix a bug with splash, he had to do splash but never do it, now he do splash.
  • Serpent Ward
    • ix a bug with range, he have 800 range but was attaking on 750, now he have really 800 range.

Tavern
  • Fire troll berserker
    • Fix a bug with splash, he had to do splash but never do it, now he do splash.

Chair Manufacturing Factory
  • Solid Wood Bench
    • Fix a bug with range, he have 1000 range but was attaking on 700, now he have really 1000 range.
    • Damage up from 15 to 30.
  • Stone bench
    • Damage up from 150 to 175.
  • King's Throne
    • Damage up from 300 to 500.
    • Gold cost reduced from 500 to 475.

Starcraft Hive
  • Zerg Queen
    • Damage down from 700 to 650.

F.A.Q :?:

  • Why don't have any new race this ver?
    Because I'm reworking races and balancing and I want to make sure all races are good and fun before make new ones.
______________________________________________________________________________________

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Re: Wintermaul One Revamped v7

Postby Slomosapien » Wed Oct 18, 2017 2:13 pm

I think this is great and much needed.
I'm sure it'd be tedious, but the biggest help would be fixing the tooltips on most races so that they show damage, range, dmg type, atk speed, and abilities. We dont need the back story explaining that Marishna'ak joined the rebel forces after the Great War.

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Re: Wintermaul One Revamped v7

Postby Beliar[Horror] » Wed Oct 18, 2017 3:18 pm

Slomosapien wrote:I think this is great and much needed.
I'm sure it'd be tedious, but the biggest help would be fixing the tooltips on most races so that they show damage, range, dmg type, atk speed, and abilities. We dont need the back story explaining that Marishna'ak joined the rebel forces after the Great War.


I know hehe :) This upgrade is already done , look attachment.
2.jpg
2.jpg (470.98 KiB) Viewed 4526 times


For example sylvanas have 1-1 dmg but she have Sin ability hitting 16 enemies at once, so her tooltip was..
sylv.png
sylv.png (2.41 MiB) Viewed 4524 times



Thanks for comment.
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Slomosapien (Wed Oct 18, 2017 11:22 pm)
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Re: Wintermaul One Revamped v7

Postby Beliar[Horror] » Thu Oct 19, 2017 12:13 am

A little update to tooltips (added "Unique"):

tooltip.jpg
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Beliar[Horror]
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Re: Wintermaul One Revamped v7

Postby Beliar[Horror] » Thu Oct 19, 2017 8:02 pm

Released v7!!
Join Wintermaul community, see latest news in -> viewforum.php?f=320.

Join our discord, and follow latest news, changelog and more:
==> https://discord.gg/HtA7NK2
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