Unfortunately I disagree with most of you. I voted #2. Keep anti-stuck to catch leaks. Although anti-stuck was not intended for what we are doing, it is evolution. Things will constantly change and evolve (sometimes for the better and sometimes for the worse), especially in gaming. You have to adapt to the changes. With the use of anti-stuck, you can plan out more strategies (
I.E: Red and blue are teammates. Blue leaks for Red to anti, so he gets more gold. In that sense, blue can income harder knowing red will have more gold to build with to anti and cover him again. This leads to West team having more income and better value....late game.) MickeyTheMousie wrote:The computer was not made for the reasons we use it now (gaming), so in fairness we should only use it as it was intended to be used.
(
I.E: Oh since this wasn't the intended purpose for computers, lets all stop gaming) (
I.E: Oh the cell phone's whole purpose is for calling people. Why did we create web access for phones? Apps? Everything else you want or need can be used by your cell phone (if you have a smart phone)
These are just examples and if you guys want, I'm sure I can think of more.
If you guys vote to not anti-stuck at all, imo the games will end a lot faster. Sure you can double build still, however the team that leaks in the beginning will most likely be the team that loses. However one upside to this is, it will test the true skills of players and teams, income/lumber/value. Ionno....I'm still voting no.