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HELLHALT TD v4.0.8.6 - v4.0.9.7 - [DISCUSSION]
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Re: HELLHALT TD v4.0.8.6 - v4.0.9.7 - [DISCUSSION]
Please nerf rage or at least put some way for the team that didn't rage to counter it somehow.
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Re: HELLHALT TD v4.0.8.6 - v4.0.9.7 - [DISCUSSION]
Calm should be possible to apply on enemy, maybe for double cost. - possible solution.
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Re: HELLHALT TD v4.0.8.6 - v4.0.9.7 - [DISCUSSION]
john_wayne wrote:Please nerf rage or at least put some way for the team that didn't rage to counter it somehow.
My perspective:
I think % APS & MS should be reduced by 1%, but it wouldn't make a big differences if a whole team rage at the same time.
I think someone already point out that if you build the correct/alternative units that handle specific waves, rage & send units would not make a big difference.
Recommendation:
I suggested that rage should be buffed by additional 2%, and it could also affect building units (or all units) as well. Hence, this would even out all wave creeps, summoned units, and building units.
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