is pure darkness balanced? need thoughts

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MudMan
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is pure darkness balanced? need thoughts

Postby MudMan » Fri Nov 10, 2017 12:41 am

It is 700 gold, people argue that it is "expensive" and therefore should be strong, need i remind you that doomsday machine is 810 and only counters fortified rounds?

Pure darkness currently counters 14 15 and 17 almost regardless of what back/front line you have. in my personal opinion, it is op

anyone have input?

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Re: is pure darkness balanced? need thoughts

Postby supersexyy » Fri Nov 10, 2017 1:28 am

op
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Re: is pure darkness balanced? need thoughts

Postby Karils » Fri Nov 10, 2017 2:54 am

I recall my initial thoughts when the update first hit was that it was super OP. I appreciate the fact that its cost is over 300 so you can't just start on 1 with it, but late game I think it is a bit too powerful. Another problem I think emphasizes this is the use of cross strategy allowing you to get them earlier than you otherwise would, so I can't comment on how their value would change from LTD to LTD 1200+ for example.

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Re: is pure darkness balanced? need thoughts

Postby point » Fri Nov 10, 2017 10:22 am

i am pretty sure pure darkness needed to be nerfing! the fact is pure darkness also good vs 7 makes this unit op. since you not losing much gold from lvls 7 and 8 if you stayed semi you going to be unbreakable in late, even if you got no any good support units.
pure darkness ez free hold lvl 7 with 200-300 value adds depends on quality - so its probably lowest value for free hold 7, except landmines

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Re: is pure darkness balanced? need thoughts

Postby Kreutertee » Wed Nov 15, 2017 10:33 am

But getting a pure darkness in level 7 is not that easy. Since it's 340 + 360, unlike a Lod you can't start with it in level 1. Therefore you'd have to mix very well to have it by 5, and upgrade for 7. and not die to sends early in 2 or 3.

Other units that expensive are also quite nice 7.

It is strong yes, but not sure of it is imbalanced or too op. I've tried many different combinations with pure darkness for 17 (also in debug mode), with avg value between 4500 and 5000. It doesn't really hold that we'll, mostly clears, not always mid to average send of 3200 lumber.

Bottom line, it's good in certain rounds, but not too op in other rounds. We have a lot of similar units like this. Blaster 14, ea 12-14, hydra, timestealer and TB for 15, but those three suck good 14. I think it's mostly ok and shouldn't be adjusted further as of now.

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Re: is pure darkness balanced? need thoughts

Postby bezdak » Wed Nov 15, 2017 10:45 am

point wrote:pure darkness ez free hold lvl 7 with 200-300 value adds depends on quality - so its probably lowest value for free hold 7, except landmines

Dude... It's 700+250 = 950, with that value you can get a free hold with a lot of units and combos, with most of them you don't have to stay super-low early to afford it like you have to with Pure darkness... I don't get your point here at all.
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Re: is pure darkness balanced? need thoughts

Postby HodoR_ » Wed Nov 15, 2017 3:51 pm

Here's my personal review for the new T6, feel free to comment or share your views.

Before you read this please note that this may not apply 100% to 4v4, since I mostly play 1v1 nowadays. I'm also totally ignoring the cross builds

Pure dark before Arena :
Spoiler!
1. It costs too much, as Bendak mentionned, not viable income wise
2. You need to up it, 360g, otherwise light armored summons which totally blows against 90% of the levels there
3. Siege dmg summons isn't really good against anything yet, granted still strong, but I don't see the point of wasting inc to get this T6 before arena


Lvl 11-20
Spoiler!
1. If u go PD you need to get it ready before lvl 12, or don't build any and have one right before 14, otherwise you get wrecked.
2. Quite good for 14-15, really good for 17-18-19 with some support units
3. Correct me if I'm wrong, but I've noticed PD isn't that good on 20 if you get a heavy send, I mean once your summons are dead it's over, it's a one-time only summon. Yet, still better than most on 20.


21-30
Spoiler!
Now thats where things gets interesting. IMO, Pure Darkness becomes Pure Dankness :twisted: Really really good late levels.
The only weakness I've noticed is the underrated level of 25 or 26. Most people mass PD and neglect having enough diversity to cope with heavy armor + normal / piercing dmg, and obviously 25-26 is like suprise buttsecks, you don't expect it. Other than that, I think it's the best towers out there for that level bracket.


31+
Spoiler!
One-time summons only. Not so good for 31+ considering it's a sudden death, and most of the time your summons will be long dead before you even get teleported to mid. Good HP and Dmg still, but considering PD is 700g a pop, I don't think it's cost-efficient. I'd rather stick with Hades / Hydra etc.
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Re: is pure darkness balanced? need thoughts

Postby point » Wed Nov 15, 2017 4:28 pm

the thing is pure darkness got no weak levels to get send, after hold 7 you mostlikely got no problem in future, and thats only 1 unit you going to build without any supports. with any good supports you easy mid in any lvl late game

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Re: is pure darkness balanced? need thoughts

Postby bezdak » Wed Nov 15, 2017 4:32 pm

Here's what numbers say in an LoD vs AoD comparison:

Spoiler!
Screenshot 2017-11-15 17.37.33.png
Screenshot 2017-11-15 17.37.33.png (10.88 KiB) Viewed 1406 times
Screenshot 2017-11-15 17.37.19.png
Screenshot 2017-11-15 17.37.19.png (8.27 KiB) Viewed 1406 times


Do note these numbers are before the creeps' armor reduction.

All this info is from my units' stats analyze coming out soon ^^

So ye in theory they should be much better than LoD/Hades late, however only slightly better before 10 since you can't afford that much, also the PD debuff scales damn well into the late game.
Last edited by bezdak on Wed Nov 15, 2017 4:38 pm, edited 1 time in total.
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Re: is pure darkness balanced? need thoughts

Postby Brandom » Wed Nov 15, 2017 4:37 pm

It is kinda hard to include splash damage into calculations like these and it matters a lot.

Edit: nvm just noticed that banisher and black death are not included into comparison yet
Last edited by Brandom on Wed Nov 15, 2017 4:42 pm, edited 1 time in total.

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Re: is pure darkness balanced? need thoughts

Postby bezdak » Wed Nov 15, 2017 4:41 pm

Brandom wrote:It is kinda hard to include splash damage into calculations like these and it matters a lot.

Edit: nvm just noticed that banisher and blask death are not included into calculation yet


Well they are, I did it not noticing BD deals splash but from my understanding of the spell it doesn't change still, it only splits into more targets, so I might have it right still.
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Re: is pure darkness balanced? need thoughts

Postby Brandom » Wed Nov 15, 2017 4:46 pm

Black Deaths deal 20% of their damage in a small area.


I have always thought that it is 20% extra damage but yes, now when I look at the description it doesn't look like it is extra 20% damage so u are probably right.

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Re: is pure darkness balanced? need thoughts

Postby HodoR_ » Wed Nov 15, 2017 9:20 pm

bezdak wrote:Here's what numbers say in an LoD vs AoD comparison:

Spoiler!
Screenshot 2017-11-15 17.37.33.pngScreenshot 2017-11-15 17.37.19.png


Do note these numbers are before the creeps' armor reduction.

All this info is from my units' stats analyze coming out soon ^^

So ye in theory they should be much better than LoD/Hades late, however only slightly better before 10 since you can't afford that much, also the PD debuff scales damn well into the late game.

Bezdak - LTD Mathematician and Senior Legion Analyst
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