Autohost - SWAT Aftermath

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iTz_WaR
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Autohost - SWAT Aftermath

Postby iTz_WaR » Mon Jun 18, 2012 10:44 pm

Map Name:​​ SWAT Aftermath
Download: http://night.org/storage/SwatAfterB100206.w3x
Number of players to auto start: 6 players min.

EDIT: If autohosting this map will not work for whatever reason, just add it to the public hosting bots.

uakf.b
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Re: Autohost - SWAT Aftermath

Postby uakf.b » Thu Jun 21, 2012 11:37 pm

Alright, I added to public hosting and also should be autohosted on ENT24.
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MinorFatality
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Re: Autohost - SWAT Aftermath

Postby MinorFatality » Tue Aug 07, 2012 2:00 am

I've been having complaints from people in the SWAT community that the bot hosting SWAT has been autobanning some leavers. I haven't personally experienced it, but I believe the people telling me about it. I fear these autobans are being given out unfairly because of how the game is set up. In SWAT you get your code at the very end of the game, followed by a 60s or so cinematic. Most people pause before the cinematic, copy their codes, and leave the game then so they don't have to watch it. I'm afraid the autoban is catching them at that time and banning them unfairly. Can you offer any insite about the banning or possibly turn it off for this map?

uakf.b
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Re: Autohost - SWAT Aftermath

Postby uakf.b » Tue Aug 07, 2012 2:17 am

I double checked, the autobanning is only if you drop during loading.
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MinorFatality
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Re: Autohost - SWAT Aftermath

Postby MinorFatality » Tue Aug 07, 2012 7:24 pm

Well I admit that's better than the alternative, but still problematic >_< People can't always control that. Specifically mac clients seem to have issues with loading sometimes for whatever reason.

uakf.b
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Re: Autohost - SWAT Aftermath

Postby uakf.b » Tue Aug 07, 2012 7:29 pm

Well, the autoban also prevents people from dropping during loading to ruin the game. What can you do?
Locking topic since this was originally to suggest a new map and has gone off topic.
dWFrZi5i -- 'cause I'm cool like Agreements


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