Ban Relocate Lighting Ball Dota LoD
Moderator: Oversight Staff
Ban Relocate Lighting Ball Dota LoD
The reason is due to the mechanics of lighting ball granting invulnerability you are unable to do anything to stop the caster aside from global silence (2min CD) Relocate is roughly 20 sec CD Its near impossible to counter baring having reaction speed of a bot. Its an abuse of a mechanic (invulnerability) that goes against how the skill is intended use (mana drain/mobility) players can sit at their fountain and keep poping up anywhere on the map every 20 seconds and go back to fountain fully healed. Its even worste than rearm furion teleport. No other skills provide invulnerability while allowing free casting. Players are even able to fountain kill due the the Invulnerable frame which is beyond broken. Every other "op" build has some form of counter be it dispel/aoe/hood/windwalk/blink but a skill with 0 cd has none. With normal lighting ball on its own you can "wait out" the caster as he will run out of MP and your team can finish him off however not when its combined with relocate .
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- Plague Treant
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Re: Ban Relocate Lighting Ball Dota LoD
Yeah lets ban all imba combos ? Its alot of imba combos not just relo ball.
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- Panopticon (Mon Dec 18, 2017 10:12 pm)
Re: Ban Relocate Lighting Ball Dota LoD
other combos can be countered.
Images->AoE Stuns/Magic Damage/Splash
Rearm Omnislash -> Ghost Scepter
1 Hit -> Linkens(jinada damage)/Ghost Scepter/Windwalk/Bristle Back/Armor etc
MC Zues -> Hoods and Linkens
Wolf Form->Blink
aftershock ->MKB/Range
how do you counter a hero you cant not target that also replenishes their hp/mp ever 10 seconds? as it stands the only "counter" is the press them and hope you can keep them from farming but that isn't a real strategy.
Images->AoE Stuns/Magic Damage/Splash
Rearm Omnislash -> Ghost Scepter
1 Hit -> Linkens(jinada damage)/Ghost Scepter/Windwalk/Bristle Back/Armor etc
MC Zues -> Hoods and Linkens
Wolf Form->Blink
aftershock ->MKB/Range
how do you counter a hero you cant not target that also replenishes their hp/mp ever 10 seconds? as it stands the only "counter" is the press them and hope you can keep them from farming but that isn't a real strategy.
Re: Ban Relocate Lighting Ball Dota LoD
So in your mind linkens takes jinada crits and reverts them into regular hits?
- BiLyA
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Re: Ban Relocate Lighting Ball Dota LoD
Last word gege
https://youtu.be/jYFefppqEtE Bravely bold Sir Robin rode forth from Camelot
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- Forest Walker
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Re: Ban Relocate Lighting Ball Dota LoD
Yes, I agree on this one 100%. This one should be the last combo to be banned, as it's the last really OP combo that's still standing. It's boring and requires no real skill. In other words, it's not even LOD. It's ridiculous and broken. Please consider it too well to ban it at last.
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- Protector of Nature
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Re: Ban Relocate Lighting Ball Dota LoD
I will share knowledge that was gifted to me by the gods of LoD to counter such an imba build
Spoiler!
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MAGA
- Burnt
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Re: Ban Relocate Lighting Ball Dota LoD
CheW wrote:I will share knowledge that was gifted to me by the gods of LoD to counter such an imba build
Also these:
Spoiler!
GOTEM
- Panopticon
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Re: Ban Relocate Lighting Ball Dota LoD
@Sadsack Basically, what @CheW and @Burnt are saying is if you can't counter ball relo, then you're either doing something wrong, you need to git gud, or you truly live up to your namesake.
All joke aside, you can pretty much counter a purty good number of these so-called "OP" combos. AFAIK the only combos that are banned are either legit glitches/exploits or being patched by the MA themselves.
All joke aside, you can pretty much counter a purty good number of these so-called "OP" combos. AFAIK the only combos that are banned are either legit glitches/exploits or being patched by the MA themselves.
PSA: Bigtits = Iambackk
tinker_666 = ta-ta
tinker_666 = ta-ta
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- ENT Staff
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Re: Ban Relocate Lighting Ball Dota LoD
kinda similar topic that was archived and denied here https://entgaming.net/forum/viewtopic.php?f=43&t=115071
The reason we got Rearm Phant dealt with was because the map creators disallowed the build to stack in the new map 6.85j2 for it being too IMBA.
LoD is meant to have IMBA builds and there's times where the creators say "yep to op, gotta get rid of it". We as well can get rid of it by banning it since we can not host the new LoD maps in WC3 due to its patch 1.28.
If you look at what Chew says, he points out many possible counters to relocate ball lightning. Way more counters than Rearm, Phant or X Mark/TP, rearm. (glimpse from disruptor is also a really good counter)
Anyways I'm just trying to cover all basis. My quote stays the same and therefore will also be my statement for this topic.
@SadSack
DreadEasy wrote:ENT's job is not to balance custom maps. We have been in the "Ban rearm phant" topic many times in the past. Check the archive.
It's really up to the LoD creators who are in the works of making a new map.
The reason we got Rearm Phant dealt with was because the map creators disallowed the build to stack in the new map 6.85j2 for it being too IMBA.
LoD is meant to have IMBA builds and there's times where the creators say "yep to op, gotta get rid of it". We as well can get rid of it by banning it since we can not host the new LoD maps in WC3 due to its patch 1.28.
If you look at what Chew says, he points out many possible counters to relocate ball lightning. Way more counters than Rearm, Phant or X Mark/TP, rearm. (glimpse from disruptor is also a really good counter)
Anyways I'm just trying to cover all basis. My quote stays the same and therefore will also be my statement for this topic.
@SadSack
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