I know the patch just went live two days ago but we found a few bugs that we'd like to fix (there was a lot of content) so I spent Sunday working on fixing all of them as well as hopefully adding a little bit of flavor to Bubonicus, and an attempt to help bring Morph's Beast form back in line. The next patch after this will contain Breezerious and Panda, as well as an armor update for the entire game (All of this might be released in chunks should it take slightly longer than anticipated)
Anyways, I hope you've all been enjoying the new patch, questions, comments, and concerns you know where to reach me
Full Changelog Here:
- Fixed a bug causing healing wards to not work with the added Christmas effect
- Fixed Bubonicus’ meat shield ulti, corpses were previously only giving 400 health compared to the 500 on the tooltip
- Fixed Morphling Beast’s Lifesteal - was 40% instead of the tooltips given 20%, set it to 25% as a slight buff to the intended
- Morphling Beast’s slow poison on attack now slows by 20% instead of 50%, increased duration from 1.25s to 2s
- Fixed typo in the Quest log showing the “Dancing” line as “ancing”
- Fixed typo in the Spell Well’s description
- Increased Noxious’ mini’s heals instant-amounts from 50% of Noxious’ heal amount to 70%
- Tweaked Demonicus’ Windwalk to grant permanent invisibility for 60 seconds instead of transparency due to bugs with the abilities used, fade time is 2/1.5/1 seconds based on Etherity
- Reduced Bubonicus’ cast time on his nuke to .25 seconds from .5
- Fixed Bubonicus' disease cloud doing damage while invis
- Reduced spawn time of corpses from 60/45 seconds to 40/30 seconds for Bubonicus
- Fixed typo in Noxious heal level 4 from 650 to 850 health
- Fixed a typo in Noxious Mini’s heals incorrectly stating the heal-ee as Noxious
- Fixed a bug preventing Noxious minis from healing correctly in certain situations
Thanks for the support
- IAmDragon