Best Heros to End the Game in Under 20 Minutes
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- Armored Tree
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Re: Best Heros to End the Game in Under 20 Minutes
rhasta zeus furion death prophet undying
this would be some painful painful aoe/pushing
this would be some painful painful aoe/pushing
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Re: Best Heros to End the Game in Under 20 Minutes
Off the top of my head, I think the following would work best: Furion, Leshrac, Rhasta, Undying, KOTL
Kotl will help a lot by keeping everyone at full mana, and his blast will clear the creep wave.
Rhasta's ulti has a fairly low cooldown (every 2 minutes i think). The first two times wards are up, you can take T1 and T2 towers easily. T3 tower may take two/three attempts, but that's still only 10 minutes.
Furion's treants are OP for pushing. And, unlike broodmother spiderlings or enigma eidolons, they can't be killed with one spell.
Undying is the guy who creates space. Once you plant tomb at enemy tower, the enemy heroes will have a very hard time engaging - giving you free reign to burst down the tower.
Finally, leshrac for general AOE and tower pushing (edict).
I think this combo would be pretty hard to counter. The greatest weakness might be pugna ward.
Kotl will help a lot by keeping everyone at full mana, and his blast will clear the creep wave.
Rhasta's ulti has a fairly low cooldown (every 2 minutes i think). The first two times wards are up, you can take T1 and T2 towers easily. T3 tower may take two/three attempts, but that's still only 10 minutes.
Furion's treants are OP for pushing. And, unlike broodmother spiderlings or enigma eidolons, they can't be killed with one spell.
Undying is the guy who creates space. Once you plant tomb at enemy tower, the enemy heroes will have a very hard time engaging - giving you free reign to burst down the tower.
Finally, leshrac for general AOE and tower pushing (edict).
I think this combo would be pretty hard to counter. The greatest weakness might be pugna ward.
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Re: Best Heros to End the Game in Under 20 Minutes
Any heroes that are hard pushes like furi, rashta, les, dp, pugna, etc can do it.
The best 2 heros to counter is pugna and silenser
The best 2 heros to counter is pugna and silenser
Vipassana: to see things as they really are. This meditation was rediscovered by Buddha more than 2500 years ago and was taught by him as a universal remedy for universal ills. This technique aims for the total eradication of mental impurities and the resultant highest happiness of full liberation
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Re: Best Heros to End the Game in Under 20 Minutes
LCA wrote:solo easy lane huskar + omni hard lane. ez under 20
what does this even mean???
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Re: Best Heros to End the Game in Under 20 Minutes
Never really thought about a scenario like this, tbh. But rhasta, pugna, undying, chen and axe sounds good to me.
Rhasta mid, with the sole purpose of getting both towers asap.
Axe & pugna top. They should be able to easily push at least the first tower on their own.
Undying solo bot. Chen jungle. They won't be able to push on their own early on, but they will be needed for later.
Rhasta mid, with the sole purpose of getting both towers asap.
Axe & pugna top. They should be able to easily push at least the first tower on their own.
Undying solo bot. Chen jungle. They won't be able to push on their own early on, but they will be needed for later.
Re: Best Heros to End the Game in Under 20 Minutes
How about my boi m e e p o?
Just get your aghs at 13 minutes and it won't be hard to take towers n stuff. Insta-clear creep waves with 6s cd skill.
Just get your aghs at 13 minutes and it won't be hard to take towers n stuff. Insta-clear creep waves with 6s cd skill.
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Re: Best Heros to End the Game in Under 20 Minutes
EdgeOfChaos wrote:How about my boi m e e p o?
Just get your aghs at 13 minutes and it won't be hard to take towers n stuff. Insta-clear creep waves with 6s cd skill.
don't think you can get strong enough with meepo to end in 20
Re: Best Heros to End the Game in Under 20 Minutes
The thing is: If you're gonna consider balanced games (aka no dumbos in both teams), then most 20 mins strats wont work unless someone makes a mistake:
For example, axe pugna top -> LC with pms and quelling blade along side with a healer (or even silencer) can easily counter axe/pugna.
Sky mid can stop rhasta from farming, and delay his experience till his lvl6 (After lvl6, it will be a matter of who is faster: Sky silencing rhasta before he reaches the tower range, killing him or rhasta ulti first, forcing sky to stay back - Honestly a smart sky will just keep rhasta back all the time, but you never know :d)
Against undying i can see a few combos against him (that can also roam and kill mid): Shaker/venge, Kunkka + rylai/venge, tusk + cent/tiny, among others (And these ones can easily gank chen on woods if required)
*****
The tactic of kotl, lesh, rhasta, etc - is mostly covered on spells, meaning that you go for dmg/silence (trax,krob, silencer, pugna, doom and sky are the first 6 to come across my mind)
So overall, for balanced games, you're gonna have a hard time ending in 20 mins (Against so-so enemies, sure it can work, but in a balanced game, you won't break through that easily with such tactics - might work, but it will depend on what players pick/do during the game)
Anyways, talking without considering all the multiple (possible) counters, Brood Rylai Lycan alongside with axe and pugna isn't a bad idea
Brood solo mid (with rylai roaming/ganking and providing aura)
Lycan solo (focusing on howl for dmg on the spiders)
Axe/pugna can easily push as well
So while lycan wont be "pushing" that much, he will keep a lane controlled, giving dmg for brood to continously push; Rylai will be focused on warding/roaming and providing aura, while axe and pugna will force and pressure another lane push:
Any lane that you abandon (to gank each of these 3 lanes), will end up with a lane loss (since axe/pugna will easily push through; Brood will easily push through; And lycan/wolves/howl will push through as well)
For example, axe pugna top -> LC with pms and quelling blade along side with a healer (or even silencer) can easily counter axe/pugna.
Sky mid can stop rhasta from farming, and delay his experience till his lvl6 (After lvl6, it will be a matter of who is faster: Sky silencing rhasta before he reaches the tower range, killing him or rhasta ulti first, forcing sky to stay back - Honestly a smart sky will just keep rhasta back all the time, but you never know :d)
Against undying i can see a few combos against him (that can also roam and kill mid): Shaker/venge, Kunkka + rylai/venge, tusk + cent/tiny, among others (And these ones can easily gank chen on woods if required)
*****
The tactic of kotl, lesh, rhasta, etc - is mostly covered on spells, meaning that you go for dmg/silence (trax,krob, silencer, pugna, doom and sky are the first 6 to come across my mind)
So overall, for balanced games, you're gonna have a hard time ending in 20 mins (Against so-so enemies, sure it can work, but in a balanced game, you won't break through that easily with such tactics - might work, but it will depend on what players pick/do during the game)
Anyways, talking without considering all the multiple (possible) counters, Brood Rylai Lycan alongside with axe and pugna isn't a bad idea
Brood solo mid (with rylai roaming/ganking and providing aura)
Lycan solo (focusing on howl for dmg on the spiders)
Axe/pugna can easily push as well
So while lycan wont be "pushing" that much, he will keep a lane controlled, giving dmg for brood to continously push; Rylai will be focused on warding/roaming and providing aura, while axe and pugna will force and pressure another lane push:
Any lane that you abandon (to gank each of these 3 lanes), will end up with a lane loss (since axe/pugna will easily push through; Brood will easily push through; And lycan/wolves/howl will push through as well)
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Re: Best Heros to End the Game in Under 20 Minutes
EdgeOfChaos wrote:How about my boi m e e p o?
Just get your aghs at 13 minutes and it won't be hard to take towers n stuff. Insta-clear creep waves with 6s cd skill.
fast push line up is the only one i've had real problems with. (besides the complete morons/throwers on my team)
There's just not much you can do against that, unless your team is prepared with the right picks. Even if you try to counter push other lanes, if they don't split up to defend, with a pusher lineup, they will rax way before you. If you try to d with team, with bad picks you will all die.
But that's your only chance with geo. Try to counter push as much as possible, hopefully get a counter rax. It's worked for me in the past. One time they raxed 2 sides on me early on and we still managed to win.
Vipassana: to see things as they really are. This meditation was rediscovered by Buddha more than 2500 years ago and was taught by him as a universal remedy for universal ills. This technique aims for the total eradication of mental impurities and the resultant highest happiness of full liberation
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