Dhamma wrote:Nerf slark and geo? Any other heroes you don't know how to play against you want fixed? LOL Yea lets just start making our own maps again. That will be just grand. Just look at how well Dracolich's map was excepted by this community, to see the result of that.
No one here playing dota 1 wants it to play like dota 2. If we wanted to play dota 2, we'd play dota 2. Dracolich doesn't understand that. Also, lawl at dota 2. Because a game with one of the steepest learning curves needed to be made even steeper with 9 pointless new items. How do we even manage to have fun without enchanted mangos? Or troll items like moon shards that enable legit item destruction griefing?
Meepo is defective by design, especially in pub environments with less team coordination. There's a reason smurfs pick this guy and not riki or something. His supposed "weaknesses" aren't really weaknesses at all. If he's so hard to micro, then why are there so many hotkey wizards having no trouble at all? If you "only" have to kill 1, then why is it so hard to get every ally to attack the same meepo? Gee, maybe it's because we're not telepathically linked in the 5 seconds we have to do dmg before he kills everyone. There's also all this pathing wierdness as a swarm of meepo copies act like a wall for melee heroes to even reach the lowest meepo before taking massive dmg from him or his allies.
If you still don't understand this very valid point, let's pose a question. How many meepo copies would be imba? If it's not 5, then how many? 7? 10? 15? If it's hard to micro 5, then it should be even harder to micro 15. So let's give meeps 15 copies. Why 5. Where did the number 5 come from and based on what logic? It didn't come from logic, it came out of someone's bored ass trying to add another hero to the roster. This isn't Multiplicity starring Michael Keaton, it's dota. Everyone gets 1 hero. 1. Not 5. Not 15.
So what about hero and item counters? If he picks late or has the counters on his side, good luck counterpicking. You can book riki and sheep axe, but what item can help your team kill 5 meepos? Or even stop him from lane harassing towers and gold until he's twice everyone's level? And this is JUST him, he has 4 teammates, and you're running around the map trying to catch him as he tp poofs every lane back and forth.
Don't even get me started on slark. The entire map is his fountain and he steals so much agi DMG and AS that one horrible battle bones you into a cheap loss. There should never be skills that transfer stats, even temporarily. That idea is utterly ridiculous and turns otherwise beatable heroes into wrecking balls.