Ward Jump + Mini Jump
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Re: Ward Jump + Mini Jump
Minion jump
Ward jump
Max range of this type of jump is about a fruits distance.
Ward jump
Max range of this type of jump is about a fruits distance.
Lynx wrote:Jumping
Explanation
The map of Island Defense consists of layers and ramps connecting the different layers. The mound area is layer -2, the ramp area where you wall mid is layer -1, area that is outside mid area is layer 0 etc. Here is a picture the shows the different layers. When doing an action which clashes 2 units hitbox's, the map will separate these 2 units, moving one of them to the closest possible location on the same layer. It will only separate them to the same layer (i.e. the map will never separate from layer 1 to 2, only from 1 to 1 or 2 to 2.). If there isn't a spot nearby on the same layer as the separation occurs on the hitboxes will clash instead and clip with each other. This act of separation the map does enables actions referred to as, item jumping, worker blocking, structure jumping and other types of "jumping". Common examples on units that can collide and will separate; Item dropping on an invisible titan hero/chicken, shelter spawning workers, item dropping on unit who is gathering lumber, builder constructing building onto its own hitbox.
- NotYacapo
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Re: Ward Jump + Mini Jump
Lynx wrote:Minion jump
Ward jump
Max range of this type of jump is about a fruits distance.Lynx wrote:Jumping
Explanation
The map of Island Defense consists of layers and ramps connecting the different layers. The mound area is layer -2, the ramp area where you wall mid is layer -1, area that is outside mid area is layer 0 etc. Here is a picture the shows the different layers. When doing an action which clashes 2 units hitbox's, the map will separate these 2 units, moving one of them to the closest possible location on the same layer. It will only separate them to the same layer (i.e. the map will never separate from layer 1 to 2, only from 1 to 1 or 2 to 2.). If there isn't a spot nearby on the same layer as the separation occurs on the hitboxes will clash instead and clip with each other. This act of separation the map does enables actions referred to as, item jumping, worker blocking, structure jumping and other types of "jumping". Common examples on units that can collide and will separate; Item dropping on an invisible titan hero/chicken, shelter spawning workers, item dropping on unit who is gathering lumber, builder constructing building onto its own hitbox.
Could you explain exactly what you did for the ward jump, for Term you used one of his abilities, what would you do for Volt
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Re: Ward Jump + Mini Jump
For the game engine to properly separate the ward and the Titan you need to break the invisibility with an ability. For voltron you could use his nuke, heal, or scout to break the invisibility.
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Re: Ward Jump + Mini Jump
Some other ways to ward jump:
1) I'd recommend attacking the wall to make multiple buildres repair, then placing wall then WW and attack wall/nuke for the ward jump, but tbh I think ward jumping isn't worth it unless you know for sure it's a 99% chance to kill. It uses WW cd and a 5g ward and gives him a bit of time to notice you attempting the jump what with you warding and WWing in vision.
2) Haven't tried it because just thought of it, since there is transition time on WW, you can WW first then place ward inside transition time, then ward jump ASAP like that.
The minion jump(I call it WW jump) is good though. Nearly instant, only a bit of time to react when you hit the wall.
-Burn
1) I'd recommend attacking the wall to make multiple buildres repair, then placing wall then WW and attack wall/nuke for the ward jump, but tbh I think ward jumping isn't worth it unless you know for sure it's a 99% chance to kill. It uses WW cd and a 5g ward and gives him a bit of time to notice you attempting the jump what with you warding and WWing in vision.
2) Haven't tried it because just thought of it, since there is transition time on WW, you can WW first then place ward inside transition time, then ward jump ASAP like that.
The minion jump(I call it WW jump) is good though. Nearly instant, only a bit of time to react when you hit the wall.
-Burn
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Re: Ward Jump + Mini Jump
Burn wrote:2) Haven't tried it because just thought of it, since there is transition time on WW, you can WW first then place ward inside transition time, then ward jump ASAP like that.
-Burn
It's not possible since your hitbox is returned to non-invisible before the ward is placed down. But if you are talking about the invisibility fade time that doesn't work either because using an item removes the status (but surprisingly attacking does not break the status (maybe a bug?)).
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Re: Ward Jump + Mini Jump
Yes, fade time AKA transition time. I'll try it in a sec.
EDIT: Yep, confirmed using items in transition time doesn't work even for breeze who has like a yearlong transition time. Weird because it works in wc3dota for heroes like bounty hunter using phase boots.
-Burn
EDIT: Yep, confirmed using items in transition time doesn't work even for breeze who has like a yearlong transition time. Weird because it works in wc3dota for heroes like bounty hunter using phase boots.
-Burn
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