Zingir,
I don't think you quite understand the whole point of this thread.
It started with TC citing from personal experiences how the games are unbalanced and how players are mistreated based on their win/loss and ELO record. We all start as beginners, there is a definite problem here.
The proposed solution was a way to auto-balance teams, which many have stated is not feasible/not a good solution.
The topic sort of ended there.
The whole point of my original post was, well auto-balancing doesn't seem like a likely solution. The problem with unbalanced teams seems to be because of an inevitable stacking effect on one side based on ELO. If, for example, ELO wasn't viewable, wouldn't you agree that would no longer happen?
And I gave a detailed account of my own experiences from roughly 250-300 games from which I drew the conclusion that ELO only serves to lead to the current situation we have in matchmaking.
As I've said, it's not a perfect solution, but it is a solution in the sense that:
1. You get truly random teams = more competitive/closer games
2. It will stop stalling games from starting because everybody leaves to avoid playing on the certainly weaker team
You don't address any of my points regarding the potential weaknesses of what I propose.
Yes, you might end up being on a team with game ruiners. That's a risk you run in any game.
Low ELO players do not automatically equate to game ruiners.
That's exactly what the BRQ section is for, and it is the community's job to make sure people who don't play by the rules are punished appropriately so the community as a whole improves.
Yes, some low ELO players may be toxic, but not all of them are. That is your own subjective opinion where you literally are 'judging a book by its cover.' ELO is just one metric, and certainly doesn't say everything about a player. You're drawing far reaching conclusions from one data point and saying it's sufficient.
ZinGir wrote:Get better at the game then, play with bots. dont force the better players to quit playing cause the ones who refuse to learn or cant learn want it to be balanced.
This is precisely what is not a solution; the blanket statement of 'git good.'
Nobody is forcing better players to quit playing. Again, I don't even know where you get that conclusion.
The entire point of this thread is that we want to play, and better matchmaking would help an incredible amount.
Instead of discrediting and talking down what others are posting about, how about contributing to the discussion with an alternative solution of your own then?
Otherwise the post has no merit.
I will again echo what I've said earlier: you, me, and everyone who has played this game at one point was a beginner. Nobody is forcing 'better' players to quit playing. The 'git good' attitude is what drives beginners away from the community.