Integration of new players and mutual satisfactory ingame experience could be improved in many ways. The most obvious one would be matchmaking and score adjustments. Just to name a few points - each one offers room for improvements:
More accurate stats:
One of the major problems is that you get punished the most by taking people around 1000 Elo with few games into your team. These people are far from converging to their true Elo score and you will be dragged down or up along the way. This could be addressed:
- Make it more difficult to smurf or reset stats so that peoples stats reward you with score points more accurately to what you have to endure with them in their team.
- Use Glicko instead of Elo or anything that takes a broad range of insecurity about a players skill into consideration when giving out win or loss points
- Separate people with almost no games from the normal matchmaking on public ranked bots
Fairer matchmaking:
Has been discussed here lots of times - see the autobalance debate or as stated above the need to rebalance Elo given out for stacked games.
Each of the uttered suggestions here and in other threads would be a step in the right direction to have a better matchmaking experience and at least reward you with more accurate stats change for games with very inexperienced players. I don't understand how this topic can remain undressed because similar suggestions have been turned down in the past. The status quo is some kind of worst case scenario. That is when I feel that the community does not back up the intaking of new players. Some players may defend the lack of a matchmaking system because they found comfort in abusing flawed mechanisms and I don't know why their voice counts as the wish of the community including players that don't know about the forum or discord.
Another thing is how BRQs are answered. Sends the message that it is your problem how you endure teamkilling that you encounter while dealing with new players, while you gave your freetime to help players grow into the community. It is always a risk to play with a newcomer and you never know if they will completely ignore any advice or try their best. When you dodge new players you don't have to bother with supervising and watching many aspects of the game AND you will most likely not end up writing a BRQ that is denied, because it is not intentional enough for counting as tk.