I have played in DIHL for about a month now and there have been many great games.
However, there are a few points that, if addressed, would drastically improve the DIHL experience.
[I reference the DIHL guide: http://wiki.entgaming.net/index.php?tit ... :DIHLGuide]
1.) Rule 7: If a player disconnects before 15 min, the game must be drawn (using !draw). After 15 min, the players are allowed to vote (also using !draw).
Currently, games are drawn when a player disconnects before 20 minutes.
Either the rule has changed and not been updated, or the veteran player base is not aware of the actual rules themselves.
Thus, I would like clarification on which rule (15 vs 20) is correct.
2.) Rule 4: Pooling items is not allowed (such as buying clarity potions en masse and giving it to a teammate for them to sell).
This has not been an issue in my time of play, but I find this rule to be unnecessary and unwarranted. Selling items reap only half of the original cost, so this case will not occur often. But in the cases it does, such as late game play where cores and carries are 6-slotted and have no use for gold besides buyback, I believe pooling items to supports in this case is a legitimate strategy that should not be barred.
3.) Captaining: Arc Warden, Meepo, and Techies are currently auto-banned and do not need to be manually banned during the Hero Pick Phase.
I don't think a global autoban is necessary for these three heros. Meepo can be countered with aoe/ganks, techies can be very hit/miss, and arc needs to be shut down early before midas. Moreover, the mode CD has 2 bans in the beginning for a reason.
Therefore, I propose either:
- no autobans at all
- a different system where each captain gets to autoban 1 hero at the beginning, and then proceed to draft.
4.) The map: Dota v6.83d
Most other platforms for DotA such as RGC, Garena, and Eurobattle.net are playing on version 6.88x but here in DIHL, the map is still on 6.83d.
However, there are limitations to Battle.net that make it incompatible with the 6.88x maps (too large file size).
Thus, I propose that DIHL switches its map to the next most updated version, 6.85k.
For those scared of change, here are the key points: the terrain is the same, the heros are better balanced, item pricing is better (TPs are 75 g, obs wards are bought not in sets of 2 but individually for 75 g <- makes support a lot better), and there are 8 new items (silver edge, octarine core, and guardian greaves being the most important imo; if you're not familiar with them already from Dota Void games (RIP) or Dota 2, it'll take you only like 2-3 games to learn their recipes and what they do).
Maps are updated for a reason. As a Dota In-House League, I believe playing on the most current possible map is essential.
5.) Observor slots
Please fix the bots so that the observer slots do not bug the game. Observing is a great way for lesser experienced players to learn faster and take in the general pace of the game.
If you read this far, you have my thanks! Please respond with any input, feedback, comments, critiques, and concerns.
Best,
Cube