Hi after the update i got dsync in every game in wmw 2.7 anyone else that got the same problem
i have restarted the game everytime but still the same problem
Dsync
Moderators: Oversight Staff, Processing Staff
- Slovak
- Aura Tree
- Posts: 34
- Joined: Fri Jul 27, 2018 11:57 am
- Location: Bratislava
- Has thanked: 5 times
- Been thanked: 1 time
Re: Dsync
Hey both friends,
If you play LTD on ENT bot, after game you have to reset wc3. The problem is, this 1.30 patch is bugged, blizzard work on this fix.
If you play another game, and then you want go LTD, before you go LTD reset wc3 and you could play, you wont get dsync.
And in every game, just do a spoofcheck
If you play LTD on ENT bot, after game you have to reset wc3. The problem is, this 1.30 patch is bugged, blizzard work on this fix.
If you play another game, and then you want go LTD, before you go LTD reset wc3 and you could play, you wont get dsync.
And in every game, just do a spoofcheck
Best regards,
Slovak
Slovak
-
- Oversight Staff
- Posts: 5180
- Joined: Mon Mar 20, 2017 5:56 am
- Location: Canada
- Been thanked: 114 times
Re: Dsync
The issue with desync is a new development since the 1.30 patch. The map itself likely has issues causing users to desync.
There is unfortunately nothing to be done on your end, but debugging the problem, and forwarding it to the map creator to be updated/patched.
Lots of crashes/bugs have been noted with custom maps and blizzard is aware. However, we cannot guarantee that it will be resolved by them.
Processing as there is nothing we can personally do to fix this issue. It needs to be debugged and patched by the map maker to avoid this issue.
Processing.
@TheGhossst @Scud
There is unfortunately nothing to be done on your end, but debugging the problem, and forwarding it to the map creator to be updated/patched.
Lots of crashes/bugs have been noted with custom maps and blizzard is aware. However, we cannot guarantee that it will be resolved by them.
Processing as there is nothing we can personally do to fix this issue. It needs to be debugged and patched by the map maker to avoid this issue.
Processing.
@TheGhossst @Scud
Return to “Processed Support Cases”
Who is online
Users browsing this forum: No registered users and 27 guests