The Timer is temporary integrated into the scoreboard until blizzard fixes the issues with both beeing displayed at the same time.
Merchenary areas are now hidden during the arena fight and for 31
Unit changes
carrion Splitter:
Increased the attackspeed by 7%
Nightcrawler:
Changed Sticky Webs.
Each attack reduces the attackspeed of a target by 6% up to 6 times stackable for 6 seconds (2 for bosses).
For each stack the target receives one extra pierce damage.
Ghoul:
Increased the HP by 10
Frenzy Ghoul:
Every 5 Kills increases his attack damage permanently by one.
Void Dragon:
Increased the damage by 4
Obliteration Dragon:
Increased the damage of its ability by 10.
Doppelganger:
Increased the damage by one
Increased the HP by 25
Pure Darkness
Summoning the darkness portal costs 250 hp.
Grant him a base life regeneration of 2.5 per second.
Reduced the damage of the summons 64-75 -> 63-68
Unit fixes
Time Eater:
Fixed a bug which caused it to cast its spell while beeing under its effect already.
Disciple:
Most likely fixed a bug which cause a wrong pathing of the magic missiles.
This however makes him weaker against ranged levels.
Dark Mage:
Fixed that multiple mages were able to cast their ability on the same target.
Unit changes due to the way abilities getting triggered since the last version.
Hydra:
increased the mana to 4
(Attacking with its ability provides 3 mana so it was able to use it every second attack)
Thunderbird:
Increased the attack damage point animation by 500%
Increased the rotation speed by 100%
Leviathan:
Increase the attack damage point animation by 20%
Increased the rotation speed by 50%
Increased the dmg by 20.
King Spells.
Thornmail
Increased the base damage by one 6.35 -> 7.35
Reduced the mana drain by 10%
Decreased the damage to ranged units and bosses 70% -> 65%
Fixed that Thornmail evolved into Immolation after round 29.
Changes to Creeps
Decreases the HP bar size of all creeps by 30%
Level 11
Reduced the size to 27 units per spawn
Increased the bounty to 10 per creep
Increased the hp 230 -> 402
Increased the damage 15-17 -> 25-30
Level 19
Damage +4
Increased the hp by 15
Level 21
Increased the hp by 50
Increased the damage +4
Reduced the collision size by 14%
Level 22
Increased hp by 50
Level 23
Increased the attackspeed by 5%
Increased the hp by 25
Level 24
Increased the attackspeed by 4.5%
Level 25
Increased the hp by 70
Increased the attackspeed by 6%
Level 26
Increased the range by 7%
Increased the hp by 28
Level 29
Increased the damage by 20
uploadcode "cuw86"
Legion TD Mega 3.43d
Moderator: broud3r
-
- Treant Protector
- Posts: 511
- Joined: Thu Jun 29, 2017 1:38 pm
- Has thanked: 52 times
- Been thanked: 42 times
-
- Resource Storage
- Posts: 14
- Joined: Wed Jun 18, 2014 8:54 pm
-
- Treant
- Posts: 391
- Joined: Sun Oct 26, 2014 10:37 am
- Location: Islamic State
- Has thanked: 60 times
- Been thanked: 37 times
- Contact:
Re: Legion TD Mega 3.43d
Please change disciple back... He's horrible and useless now before he was decent yolo.
- These users thanked the author nicolai123 for the post:
- Augustinus (Fri May 11, 2018 5:55 pm)
- oxoDus
- Treant
- Posts: 291
- Joined: Sat Dec 21, 2013 6:41 am
- Location: Lithuania
- Has thanked: 5 times
- Been thanked: 3 times
Re: Legion TD Mega 3.43d
3 flaws I can see so far: lvl 21 is too strong now(maybe reverse collision size to what it was); Pure darkness is still too strong(maybe reduce summon hp a little); malformations being abnormal - too strong at lvl 10 and arena(maybe make them disperse if no allied towers are around). Other than that game feels a lot more balanced than it used to be years ago. Great work.
El Psy Congaroo
Re: Legion TD Mega 3.43d
Puredarkness is really bad after 20.
21 is no way to strong, easy to hold if you see the 21 send coming. Counter it by sending 20+arena if you don't have good towers for it or make god/spawn/frostdragon/ea/juiced mutants to hold it.
Malf I can agree on, it's pretty damn op lvl 10 but it gets really shitty as game progresses so its fine.
21 is no way to strong, easy to hold if you see the 21 send coming. Counter it by sending 20+arena if you don't have good towers for it or make god/spawn/frostdragon/ea/juiced mutants to hold it.
Malf I can agree on, it's pretty damn op lvl 10 but it gets really shitty as game progresses so its fine.
Who is online
Users browsing this forum: No registered users and 2 guests