remove modes

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Raizen
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remove modes

Postby Raizen » Thu Jun 20, 2013 1:56 am

Remove the modes for that games with stats:
Castle Fight
Legion TD Mega
Rabbits vs sheep

tired of crap games with 1 noob/rusher red

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Re: remove modes

Postby uakf.b » Thu Jun 20, 2013 7:31 pm

???
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Re: remove modes

Postby cyberpunk » Thu Jun 20, 2013 7:40 pm

He is right, games with rank/ELO shouldn't have modes cuz ppl are making stupid modes to gain unfair advantage over their competitors.
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Raizen
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Re: remove modes

Postby Raizen » Thu Jun 20, 2013 8:44 pm

Would be good edit the maps to remove the game modes.
Make a default mode (fair play + most used by players) so the ranked bot would host only that game mode.

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Re: remove modes

Postby uakf.b » Fri Jun 21, 2013 4:11 pm

So.. what modes anyway?
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Raizen
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Re: remove modes

Postby Raizen » Sat Jun 22, 2013 1:04 am

uakf.b wrote:So.. what modes anyway?

I think this would require a bit of discussion. But for me could be:

Rvs: (ar;upgrade on;supersheep on;game duration:250) 4 rounds

CF 3v3: -rr3-ur-na-ht-ntb-it8-sl-gld30-ca-bal1-ban1
or
-rr3-ur-sl-gld30-ca-bal1-ban1

ps: not my exclusive favorite modes, but a balance of fairness and most used by players.

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Re: remove modes

Postby BeepBoopBeep » Sat Jun 22, 2013 4:43 am

If this got implemented (red) wouldn't pick the modes it would be set by default? Or will red still have power to change if he/she wanted too?

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Re: remove modes

Postby cyberpunk » Sat Jun 22, 2013 4:50 am

BeepBoopBeep wrote:If this got implemented (red) wouldn't pick the modes it would be set by default? Or will red still have power to change if he/she wanted too?
In ltd, I believe red must pick a builder, example to hp mode.

I don't agree with raizen in cf modes(he already know why).. i'll explain it later.
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Re: remove modes

Postby BeepBoopBeep » Sat Jun 22, 2013 5:04 am

I don't think this is a good idea for LTD, maybe that's why raizen didn't suggest any mode for it.

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Raizen
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Re: remove modes

Postby Raizen » Sat Jun 22, 2013 5:10 am

BeepBoopBeep wrote:I don't think this is a good idea for LTD, maybe that's why raizen didn't suggest any mode for it.

Would suggest if could remove the red choice. :(
The modes without the red pick are not popular.

I think the modes set need to follow a bit of the bot popularity.

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Re: remove modes

Postby cyberpunk » Sat Jun 22, 2013 8:19 am

Raizen wrote:I think the modes set need to follow a bit of the bot popularity.
The popular modes is always to please red side, are you sure about this?

Anyway, there's a limit of characters, if i'm not wrong, 1 char for player.. so this(-rr3-ur-na-ht-ntb-it8-sl-gld30-ca-bal1-ban1) is not possible..
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Raizen
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Re: remove modes

Postby Raizen » Sat Jun 22, 2013 9:39 pm

cyberpunk wrote:
Raizen wrote:I think the modes set need to follow a bit of the bot popularity.
The popular modes is always to please red side, are you sure about this?

Anyway, there's a limit of characters, if i'm not wrong, 1 char for player.. so this(-rr3-ur-na-ht-ntb-it8-sl-gld30-ca-bal1-ban1) is not possible..

how many characters can have?

about castle fight, the games without -na and -ur are not popular at ent bots
don't need to have all that, but i think need to -ur-sl-ca-gld30 for sure

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Re: remove modes

Postby uakf.b » Tue Jun 25, 2013 9:33 pm

Any number of characters won't work for these games since all the modes so long, but we can try and hard code it into the maps.
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Re: remove modes

Postby cyberpunk » Tue Jun 25, 2013 10:04 pm

uakf.b wrote:Any number of characters won't work for these games since all the modes so long, but we can try and hard code it into the maps.
wanna test it now?
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Re: remove modes

Postby Queen_Kristen » Tue Jun 25, 2013 11:20 pm

maybe like.. implement a vote system for an ltd map.. it would be custom and have to be downloaded tho... I do agree with red picking stupid things for LTD games. EX: B4 ltd map, choosing prophet removed the Hero choice for people... and everyone left.. thats why people join b4 is for the option to choose a hero. ruined the game lol. still got beat 1v4 tho LMFAO


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