hello. i would like to share some informations about homm3 if we rly gonna try to get smalle tourney between lihlers first of all im sry about my trash english, but i have never learn it in my school programm and just used to learn it while playing video games.
2. we need to get any programm like hamachi, team viewer or game ranger. im already add hamachi at my first link here i have never played with some1 online, so im also new to this and need to find out the way we could play together
3. there is online lobby for homm3 where you can find opponents and play with them while using simultaneous moves, but sadly its only payable (costing about 3$ per mounth) but saving a lot of time if you play a lot. i heard you dont need any programs to play with each other if some1 of you bought online lobby. to play simultaneous both players should buy online lobby this is unnessesary step, and just my research from net
4. we need to agreed on many rules to make our games fairly. there is a lot of communities and all of them using different rules. i would suggest to use this one:
Spoiler!
1. Restarts. Below there are situations which give an opportunity to the player to start a new game, using a map-regeneration.
1.1. The obligatory restart must be taken. The players must check the generated map for the absence of the necessity of taking an obligatory restart immediately after map generation and take the obligatory restart pending 1 minute in following cases: – The experience-level of starting hero differs from the first one. - The starting town of the player or a PC-player is absent. - There are no roads from the starting castle. - The Main Guard is generated in a way, you can't live your starting town without the battle against the Main Guard.
1.2. The Subjective restarts. Each player has right to take a restart or restarts not later then he finishes his turn without any explanations. It is possible to take 3 restarts on the first game day (111+111+111), or 2 restarts on the first and second game days (111+112 or 112+111), or 1 restart on the third game day (113).
1.3. Each player has the right to take a restart if only one road, leading to the Main Guard is generated and there are no any other roads. This rule is suitable for templates 2SM4d(3), Jebus cross, Balance, Nostalgia). The restart can be taken on the day of realising this fact, but not later than day 115. If the player has subjective restarts, one of them is spent in such a situation for example on day 114 111 must be taken. If the player doesn't have any subjective restarts and finds out only one road, leading to the Main Guard, it is possible to take an extra restart.
1.4. The Strong-block restart including 112 day. Block is the powerful guide of something, which it is impossible to kill without fatal loses on the concrete map-generation. The restart can be taken according to the wish of a player, who has such a block, which separates the starting town from the main part of starting respawn, and doesn't give an opportunity of development before the block, when it is impossible to pass it round. It is the player, who valuates the power of the block first, then the opponent does it. When the players have disagreement, they ask the moderator/judge or appeal commission for help. If the player has subjective restarts, it is necessary to take one of them. For example on day 112, day 111 must be taken. If the player doesn't have any subjective restarts, it is possible to take an extra restart.
2. Allowed actions, prohibitions and restriction.
2.1. Hit-and-run is forbidden: The hero, attacking the hero of opponent, has no right to run awy in the first round of the battle if any kind of magic was used, by this hero. This restriction doesn't work for the defending hero.
2.2. It is forbidden to take neutrals who want to join the army. It is necessary to kill them or let them run away. The diplomacy is allowed only to make the pay off cheaper or decreese the necessary level of using the Liblary.
2.3. The Dimension Door spell: - on each template, except XL+U templates, each hero can use this spell only once a day. - on XL+U templates it is allowed to use the Dimencion Door spell two times, having expert air magic.
2.4. It is forbidden to use Cartographer and Hill Forts.
2.5. Zone-crossings. A definite crossing between zones is a space between the obstackles, creating the zone-borders, which a hero can use in order to enter another zone. In the real game situation more than one crossings are possible, even if the scheme shows, that that the only one crossing is available. For each template, except XL+U templates: 2.5.1. In order to enter any other zone it is necessary to kill the space-guard. If there are several guards, it is enough to kill only one of them according to the player's choice. 2.5.2. It is allowed to enter the guarded zone for killing its guard if the player needs one action for both activities without any intermediate stoppings, overnight stayings and other possible actions (taking resources, artifacts and visiting other buildings) in the guarded zone. 2.5.3. It is allowed to enter a guarded zone in order to visit objects, which belong to the zone where the hero is located. 2.5.4. It is allowed to kill only entrance guard, when the player goes through a Portal or Subterranian Gate. 2.5.5. If the space guard is absent, it is allowed to enter another zone. 2.5.6. It is allowed to enter another zone with the help of artifact Angel's Wings, spells Dimencion Door and Flight without killing its guard. 2.5.7. It is allowed to pass the space between the zones without killing its guard in following cases: - The hero has already killed it; - The player knows, that the opponent has already killed it or used this space; - There areanother facts, showing the guard was killed. On XL+U templates and Diamond template it is allowed to use the spaces without killing their shifted guards. It is also allowed to use the artifact Angel's Wings and spells Dimencion Door and Flight, without killing the guards.
2.6. Object visiting and taking of resources and artifacts. Object visiting is understood as its entering and taking of its correspornding bonus. Objects and other thing of the map are guarded as a rule. Its is possible when more than one object is guarded by the same guard of neutral monsters. In such a situation touch each other at least in one square and at least one of the objects touches the guarding monsters at least in one square. If there is a possibility to take or visit at least one of the guarding objects, the guard is called shifted. Some of objects, such as The Crypt, The Griffins Conservatory, The Hive, The Dwarvs' Treasury and the Dwells of Monsters from 5 to 7 level also have the inner guard. 2.6.1. It is allowed to place the hero in the object's gate, without killing its guard if it has the inner guard. 2.6.2. It is allowed to get bonuses from Mystical Garden, Water and Wind Mills, Leans to, take the Treasure chests, Campfires and take resources from the shifted guard without killing their guards and also with the help of artifact Angel's Wings and spells Dimencion Door and Flight. 2.6.3. Before: - placing the hero in the object's gate and visit any object without inner guard, except objects, named in paragraph 2.7.2; - entering any object, having inner guard in order to fight the guard and get the corresponding bonus; - take Pandora's box, a Spell Scroll or an Atifact using any way, including the help of artifact Angel's Wings and spells Dimencion Door and Flight it is necessary to kill the guard. 2.6.4. Border Guard is equal to the guard of object or thing and it is forbidden to take Pandora's boxes, Spell Scrolls, artifacts and other objects (except the objects, described in 2.7.2) without visiting the corresponding Keymaster's tent.
2.7. the town restrictions. 2.7.1. It is forbidden to upgrade the units of 1,6 and 7 level in the Conflux town. 2.7.2. In the Necropolis town it is forbidden to build Necromancy Amplifier. 2.7.3. If the PC-player upgrated units of the 1, 6 and 7 level in Conflux or units of 4 level in Necropolis towns, it is forbidden to upgrade the units of player's army or buy upgrated units. In case the Necromancy Amplifier is built, it is forbidden to upgrade vampires, but it is not necessary to dismiss extra skeletons.
2.8. It is forbidden to unite parts of the Cloak of the Undead King artifact. It is allowed to unte parts of others prefabricated artifacts.
2.9. Isra and Vidomina restrictions. 2.9.1. It is forbidden for Isra and Vidomina to develop the skill Necromancy to the expert level until all other skills have been developed or with the help of Scholar. In this case there are no any restrictions to use these heroes. 2.9.2. If Isra and Vidomina get the expert necromancy by the way, different from one, described in the Paragraph 2.10.1, they can only attack monsters with the following surrender or farming. They also can't use 2.9.3. Izra and Vydomina, resqued from the prison and having expert necromancy, can be used only on the day they have been rescued. The using of Shackles of War by these heroes is restricted by Paragraph 2.9.2.
2.10.It is allowed to use The Spell Scrolls of 4 and 5 levels only after building of corresponding level of Magic Guild in any town or from the moment of getting control over the castle where the corresponding level of Magic Guild has been built.
but we can also decide and make our own positions
5. we gotta decide which templates we would like to play: 5.1 Jebus Cross template
Spoiler!
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5.2 6LM10A template
Spoiler!
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5.3 Mini-Nostalgia template
Spoiler!
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5.4 Diamond template
Spoiler!
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i would suggest to play jebus cross template, cuz of most popularity and easier to new players
if some1 got anything to add - you are welcome
These users thanked the author point for the post (total 3):
Jamo (Mon Aug 27, 2018 6:59 am) • Meshtar (Sun Aug 26, 2018 9:38 pm) • n1ll3 (Sun Aug 26, 2018 8:39 pm)
Just to announce point and me did a test run connecting through hamachi and it works fine, we can play for fun already and when people get acquainted with things we can maybe use that website and make a tourney through them so we can enjoy simultaneous moves to make things faster. Until then regular lan games through hamachi work just fine. I've created a discord server just for us homm3 geeks so pm me if u want to join.
i would be interested im still playing homm3 from time to time , a year ago i played some of the hardest maps like wayfarer and stuff if you diddnt knew it try the map out its incredible.
The biggest problem of homm3 1v1 games is the time, it takes alot of time to finish the game. but i would join you guys on sundays to play some.
@cranky there is huge difference between playing homm3 on custom maps and random generations using templates. also we have found the way to play simultaneous, so our parties rarely going over 3 hours. but ye we can try to play anyday
Hello, I came across your post by chance, I play Heroes III for many years and I discovered HOTA 2/3 years ago. The lobby in the game appeared recently but for me was never paid to play simulated turn, the looby just serves as a platform to be able to play precisely without third party software (gameranger hamachi tunggle etc ..) can you show me where your source of having to pay to play simultaneously ?
@sylvain you can play simultaneously for free while use lobby only HotA version, if you want to play simultaneously SoD version you need to pay 3$ per mounth. you need to donate using this link
Spoiler!
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I am currently using the following versions : HOTA : 1.5.3 & HD+ : 5.0 RC21.
- Once connected to the lobby : Click on "New game".
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- It opens a small configuration window, you need the name of the game part, put a password if you want to play with friends and without being disturbed, indicate the number of players and indicate if the game should be ranked (note : only 1 Versus 1 games can be ranked, playing more than two deactivates this option).
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- Well, we are now in the game room : click on "Show Aviable Scenario".
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- You can choose a scenario between the 4 versions of the game; Restoration of Erathia, Armageddon's Blade, The Shadow of Death or Horn Of The Abyss. ( The choice of the version of the game is in the 3rd column ).
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- Below "Show Available Scenario" you have a "Random Map" button that lets you create completely personalized maps with the template you want!
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- Once the scenario chosen or the random card created, it remains only to configure the game itself, with the button "More Options . . ."
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- And it is at this point that we activate the simutaneous tour, but also if we can put a time limit or if we want to put a password protection on its backup.
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- it only remains to define PVP options such as the banishment of a race or to know who starts with the coin toss.
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I hope it helped you, if you have any other question do not hesitate
Last edited by Sylvain on Sun Sep 09, 2018 6:21 pm, edited 1 time in total.
Sorry, I misunderstood your question, it would be best to generate the map with the random generator of SoD and save it immediately from the beginning and then load it with the HoTA lobby and activate the option of simultaneous turns.
I can not guarantee that this operation is working.
I will test on my side as soon as I have the good pc, but I have the full version and not SoD, I do not know if I have the option random card with.
But why want random cards from SoD and not from HoTA?