EdgeOfChaos wrote:You're right, I totally forgot about WW, he does kill meepo quite well. As a meepo, I used to try to build tanky against WW and it sometimes worked, but these days I just go dagger hexblade and kill it before it ults. And a lategame counter is to rosh and save buyback gold, since WW can only kill you once (or twice with refresher), the remaining life should be enough to kill the enemies. I still think leshrac is a better counter overall, though.
Been a while since I came on here, late to the discussion. I like your first response with all those counters!
I've never thought about those before, I learned a lot from that. Thanks!
Wyvern is a natural geocounter, one I used both on your geo and xsaintsx's geo before. Only one it didn't work was on that guy name killerblade b/c he plays pussygeo mode.
Most wyverns do not build the way I build, they go orchid or meka, or some support build. But wyvern, when build correctly will counter geo almost every time. The idea is not to go support build, but build it around arctic blast skill (the long range ice skill). That skill does % damage base on hp, it is a natural tank killer. I use it on tanks often. So it is not even about increasing WW's damage, more about increasing his IAS. Some WW goes refresher, which I never do. After stunning the geo, you still have to kill him.
I personally do not like to build my heroes around ults b/c ults CDs are long for most heroes. With WW typical build is Boots, SNY, skadi, mjolnir, butterfly, and abysal blade. Now, I know from the first look, some people already find couple of the items questionable.
SNY - b/c wyvern moves really slow and investing in BoT early is never a good idea. I go str stread with him for IAS, and bulk. Likewise he benefit from SNY's bulk and IAS. Manta is not as good b/c he can't benefit from the image in arctic mode. Adding that sange ma'im gives him an additional slow to his slow.
butterfly - the build here already makes him bulky, he can even tank. cuirass aura range is not long enough for his arctic blast, so I prefer the evasion from butterfly. It also again, help keep him alive and tank. If you need an orchid, it can swap with this, but most times I never need a disable with WW.
mjolnir - skadi is core for WW. In a previous version, the skadi slow stacks with arctic, I'm not sure about the new one but it gives him everything he needs - bulk, IAS, mana, etc... Skadi can stack with a few things but you want IAS for arctic, so mjolnir is the best choice. Again, the mjolnir castable also helps him tank.
absyal blade - bash on range is always met with cringe. this is usually the last item. By this point you have option of many things, I prefer to give him 1 weapon item at least. Now crit is good too, but b/c his IAS is so fast already and having at least 3 different slows (arctic blast, his nuke, sny) the basher is actually extremely effective. Also creates chance to stun if they try to tp or ... when they try to poof.
One might want to add another IAS, but at this point SNY+Skadi+butter+mjol already gives you 4 IAS items. But it is possible to go with orchid, cuirass.
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in this build, almost in team fights I wouldn't even need my ult by lategame. I have played against geos, (average ones, not pros like you and saint), where I do not need ult at all. When they engage in teamfights, splinter nuke, switch to arctic and take out any geo. It doesn't matter how bulky he is, the arctic % damage takes out any geo easy.
I have geos that bb b/c I ulted them once thinking without my ult, I can't stop them. WW's nuke has a really long casting range. Cast that when you see the geo, he can't see you. Once hit, he cannot blink. Switch to arctic and take him down, he will never reach you. Etheral won't save him b/c he can only etheral himself. He will never get in range to etheral the WW without blink. The absyal blade prevents that one geo from poofing.
WW is also an incredible farmer, so he can keep up with geo. All you need is an early soulring and max splinter first. But the key to WW, which is same as phoenix (one of my fav), is actually to stay back and not be seen until you are ready to attack. WW staying too close to the front, gets caught by void ... gg. Personally, spectre is the best ww counter with orchid.
Anyways, geo is a pretty annoying hero to counter, WW is the only one that I think can do it effectively. There is no way a geo can really counter this build, not even with BKB. But even so, I think it is silly to ask for geo to be banned b/c DOTA is a teamgame. All counters of any kind goes right out the door if your teammates are dingdongs that feed like no tomorrow.
I would rather prefer slark be banned.
AndyMaster wrote:Well just lost YET ANOTHER game to Meepo. . . . Nothing counters him, nothing outlevels or out pushes him and he does the most damage in the game? IT IS TIME TO BAN the one char. that wins 90% of the time. How stupid are we as a community when we like to lose to the same pick OVER AND OVER. Who is with me? BAN MEEPO!
See the thing is, I don't know the game or who was playing, but it is not because you lost to a meepo. It is because your team lost to a better team. A pro geo player is a "pro" player and can play other heroes just as good. Just because this pro used meepo to beat you, doesn't mean the hero is to blame. Edgeofchaos above has one of the fastest APM I've seen, that's why he plays meepo so well. But I've seen him play leshrac and slark, it is just as frightening.
There are a lot of noob slarks out there and they easily own games b/c they play against even worst players. Slark is easily counterable early game with just 1 item, a tp. Yet again and again I see players refusing to buy tps and just let slark chase them down at the 5 min mark. All the food he gets, he gets fat really fast and game is over.
Geo cannot be countered with tp unfortunately, but can be easily countered early with wards and alert teammates warning them. If a geo cannot get food early and forced to creep, it buys your team time to get counter items if you do not have counter heroes.
One game I played against a geo, I have no idea who he is or if he is good... b/c I never got a chance to find out. Our team were smart players, one guy got SB and we kept the map warded. He continues to charge geo and gank him so he cannot grow. Game was over in 20+ mins. Maybe that geo was bad? Or maybe he was good but his teammates were bad and didn't warn him? Or maybe smart teammates on my team knows how to keep a geo down.
- btw I didn't read through all these pages, just the 1st page of the forum. The counter heroes listed were general counter heroes, mostly with lategame in mind. But there are also a lot of early geo counters, which are effective to keep geo down early from farming up and surprisingly? They're int heroes. Lina/lion can easily counter geo early with their stuns and nukes. Tiny can counter geo early with his nukes. Late game not as effective, but DOTA games are played in different stages - early, mid, late. Game can end at any point in the 3 stages. You do not always have to go to lategame and when playing geo, perhaps it is best to end it early to mid.