ENT GAMES

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IPeonYou
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ENT GAMES

Postby IPeonYou » Mon Jun 24, 2013 5:39 am

Noticed how you can find all dota cash games using the filter map size changed to small, was wondering if you guys could do something similar? Or if it'd be a good idea?
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Re: ENT GAMES

Postby uakf.b » Mon Jun 24, 2013 5:48 am

You can find all ENT games by looking at the Games tab. I don't really see the point of that. Also people who don't know about it will have a harder time finding the games, since it means it'll basically never show up on the WC3 gamelist unless you enable filter.
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IPeonYou
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Re: ENT GAMES

Postby IPeonYou » Mon Jun 24, 2013 6:59 am

Hmm I see a few of the games in the game list but to find a game i usually use !g. I just like how for cash games i change filter to small map size and all games show.
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Re: ENT GAMES

Postby uakf.b » Mon Jun 24, 2013 7:05 am

DotACash only hosts DotA, so their community is more tight-knit. Since we host a variety of games, users may switch between games, and that means lobbies of not-so-frequently-played custom games wouldn't fill because only those few who set the filter would be able to see the games on the gamelist (or at least much less frequently than they appear now).

Also, there are more than 20 ENT lobbies, and the Warcraft III gamelist only holds 20 games. So all games wouldn't show even with the filter. It may be appropriate to hide some lobbies from the gamelist, like DotA, since they don't need to appear to get enough players joining.
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IPeonYou
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Re: ENT GAMES

Postby IPeonYou » Thu Jun 27, 2013 2:27 am

I was thinking only for the dota games, since most of all people who play dota use !g [mode]. Also have a message when they join the game saying that they can change filter to [size] to find all dota games?
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Re: ENT GAMES

Postby teller55 » Thu Jun 27, 2013 4:00 am

Bad idea imo, I believe you have to physically alter the map to do this (correct me if I'm wrong), but I think it's nicer if we can not touch the map as much as possible. Anytime you mess with the map you run the risk of causing unintended issues.


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