Legion TD Mega 3.44a (Developer Notes)

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broud3r
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Legion TD Mega 3.44a (Developer Notes)

Postby broud3r » Mon Nov 05, 2018 10:59 pm

THIS IS STILL WORK IN PROGRESS AND NOTHING ON THIS CHANGELOG IS FINAL SO FAR!!! AND NO THERE IS NO ETA YET
The beta test phase didn't start yet so some of those features aren't completly tested and might be unstable.
I just post it partly already to let you know i am still alive and work on it
:)

Units:
Spoiler!
Militia
Can be upgraded with different items.
Items can not be changed once acquired.

Colt
Reduced acquisition to the default 500 of meleeunits.

Rider
Reduced acquisition 800 -> 600

(Rider was likely to attack already before any meleeunit started to move)

Polar Bear
Reduced acquisition to the default 500 of meleeunits.

Parasite and its upgrade
Provide bonus to summons and units created on death as well (besides the bonus hp)

Ghoul
Display the archieved hp and dmg during the building phase.

Hades(Diabolic)
Spawns the imps instantly again.

(Due to the reworked ability system the Diabolic took up to 5 seconds to finally summon imps)

Disciple
If there is a unit close to the destination of the missile it stays there until it explodes.

Fire Archer
Gains +1 mana on kill

Sentry
removed its ability and adjusted the damage.
increased the attackspeed by 5%.
increased the damage point by 50%.
(The ability just increased the pierce damage which made it pointless)

Nightsaber
increased attackanimationspeed and projectile speed by 20%
reduced damage loss factor 0.5 -> 0.45

Dark Mage
Reduced the manacost of Mindwarp to 13
Increased the range of units to consider (300->500)
Prioritize targets based on its remaining hp and value more precisely.
(Unit with the hightest sum current HP + value)

Nightcrawler
Reduced the slow effect by 1% per stack (6%->5%) for a total of 30%
Fixed that the bonus damage per stack increased up to 9 times instead of 6
Reduced the durantion on boss units (2 seconds -> 1.25 seconds)

Ancient Wandingoo
Increases the attackspeed by 0.05 (1.1-> 1.05)
Increases the hp by 45 (1810 -> 1855)

Wandingoo
Increased the hp by 20 (775 -> 795)
Increased the damage by 6 (90-100 -> 96-106)

Thunderbird
Increased attackspeed by 0.05 (1.90 -> 1.85)
Increased its range by 25 (300 -> 325)

Pudge
Life Absorption
Damages all adjacent fighter at the beginning of the round by 10% of their maximum hp and increases his own hp by this amount.

Warden
Fixed a bug that caused the Warden to get stuck while playing without no mid mode.
When the hp of the Warden is below 50% while she has full Mana she jumps back to her starting location and regain 400 hp.
(this jump just applies on lane and not during arena)

Thrall
Fixed that he couldnt stun some types of units.
Increased hp 2500 -> 2700
Reduced damage 252-268 -> 232-248
New ability Hot Blood
Increases the damage by 2 for each 100 hp missing.

[Will add the rest later]

Summons

Spoiler!
[Placeholder... will add it later]


New Race
Pirates

Spoiler!
[The race is already implemented and playable with the -ap mode.
But as this update seems so big already it tend to postpone its release to the prophet builder by 1-3 month]


New Modes

Prophet Pick (-pp) as primary gamemode.

Each player gets two random units per tier 1 - tier 5 and a random tier 6 unit.
You have 1 minute to pick 6 of those units independent of its tier.

Rerolls are unaffected by this right now.

(Many "bad rolls" arent about having just bad units, its more about units having a bad synergy or are simply to situational like auren or debuffs.
Well sometimes they really suck...
Beeing able to pick out of 11 significantly reduces the RNG and gives the player more possibilities to start.
Further the possibility to start with multiple units of the same tier increases the variety of combinations and might offer new game plays.)

Skill Points (-sp) as secondary gamemode
After each round you receive a skillpoint to spend on the following enhancements
Tier1 enhancements cost one point and can be upgraded three times,
Tier2 cost two point, can be upgraded 2 times and require 5 points in the related skilltree.
Tier3 cost three point, cant be upgraded further und require 12 points in the related skilltree.
Spoiler!
Skillpoints.png
Skillpoints.png (524.02 KiB) Viewed 8360 times


Attack T1

Agility
Increases the attack speed of all your units by 1%

Strength

Increases the damage of all melee units by 2% (Minimum 1)

Sniper
Increases the attack range of all ranged units by 25

Advanced Sole
Increases the movementspeed of all your units by 4.5%

Defense T1

Recovery
Gives all your units an additional base regeneration of 1

Resistance
Reduces incoming damage by 1%

Scaling Resistance
Fighters gain 5 bonus hp each round after beeing built (max 5 times)

Flat Defense
Reduces incoming damage by 0.5

Economy T1

Greedisgood
Increases the income by 1 each round

Hunting
Increases the food limit by 4

Payday
Selling a unit provides 10% more gold (max 100%)

Success
Receive 0.34 gold for every enemy leak

Attack T2

Blood Greed
Increases the lifesteal of all your units by 2%

Cheer up
After a kill your units gain 5% attackspeed for 3 seconds.

Range Counter
Increases the damage against ranged units by 4%

Defense T2

Harden Skin
Increases armor of all your units by 1

Boosted Body
Increases the maximum life of all your units by 5%

Last Man Standing
Whenever your units enter the King's area, they regain 10% of their missing hp and increase their armor by 1

Economy T2

Investment
Adds 10% of your gold at the begining of a round

Lumberisgood
Increases the lumberrate by 5%

Mind Reform
Increases the mana regeneration of all units by 1% of the max mana per second.

Attack T3

Instable Mass
Whenever one of your units dies, it deals chaosdamage equal to 20% of its value to 5 surrounding units.

Magical Weapons
20% of all damage dealt by your units ignores armor

Defense T3

Magic Armor
Reduced incoming damage by 1% per 5% missing hp

Meditation
Increases the base regeneration of your units by 1% of their maximum hp each second

Economy T3

Mass Production
Tier one units below 250 value dont require food.

GiveMeTheMoney
Adds 250 Gold + 10g per round played.


The HP and attackspeed of creeps and summons are increased by 1% per round.
(e.g. level 10 got got 10% more attackspeed and 10% more hp)


Miscellaneous:

Added Mouse gestures:
Spoiler!
The middle mouse button resets the camera distance to the zoomlevel you entered.

Holding the right mouse button opens a quickselect menu with currently 4 functions.
1. move the mouse up and release the right button
-> opens the skilltree (in -sp mode)
2. move the mouse down and lrease the right button
-> clears all messages from the screen (-cls)
3. move the mouse right and release the right button
-> shows the king stats (-King)
4. move the mouse left and release the right button
-> shows the rolls (-rolls)
(All functions are currently just placeholders until i or someone comes up with better ideas)


Town
Removed rally point from the town.
Removed controll over wisps.
(To avoid removing the wips by by accident)

Manabar
Increased the mana of creeps to avoid the irritating filling all the time.
It should always stay an empty bar
(The mana of the creeps is necessary for the antistuck system and cant be removed compeltly at this time.)
Spoiler!
Increased Mana.png
Increased Mana.png (279.23 KiB) Viewed 8360 times


Vision
Bugfix - The area of the kings are no more hidden after level 30.

Rolls
Units are now displayed for each player on their base between the town and the trees.
Spoiler!
Rolls.png
Rolls.png (356.53 KiB) Viewed 8360 times


Infoboard
Removed the rolls from the infoboard.
(its redundant with the new displayed rolls on the players base and caused some lags on reroll)

Fixed the minilag after entering the gamemode.
(It was related to the way the infoboard got the icons of each figher)

The infoboard displays now the stats of the current and following 2 rounds.

Replay detection / Observer
While watching a replay or observing a game you can now see the scoreboard for both sides as well as the rolls for each player.

Arena crashes
Fixed one crash related to Blizzards latest update.
Cant confirm yet if there are still undiscovered unit combinatons.
Last edited by broud3r on Thu Nov 08, 2018 6:37 pm, edited 1 time in total.
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camban123
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Re: Legion TD Mega 3.44a (Developer Notes)

Postby camban123 » Tue Nov 06, 2018 11:45 am

Thanks, idk how it will all work out until we get used to it but it will sure spice thing's up.

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Re: Legion TD Mega 3.44a (Developer Notes)

Postby BoretkPanda » Tue Nov 06, 2018 9:18 pm

sounds like hydra para gets even more stronger now

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Re: Legion TD Mega 3.44a (Developer Notes)

Postby TinSoldier » Wed Nov 07, 2018 12:21 am

Wow these changes look really interesting. Great work man, sadly I won't have a PC till mid December but I look forward to seeing the finished product

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Re: Legion TD Mega 3.44a (Developer Notes)

Postby point » Thu Nov 15, 2018 7:54 pm

hades imps and dark mages still avoid to fight instantly when arena starts

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Re: Legion TD Mega 3.44a (Developer Notes)

Postby mojomala » Fri Nov 23, 2018 1:48 pm

Nice to see, that you are working on the game broud3r. Thanks for your hard work.
I like the fact that you changed the way the parasite works, but i think it could be way to strong on the big summoners/splitters Hydra/Hades/Pure.
In fact i suggest that parasite should help casters some more. For example, Cooldown reduction/mana boost for druid/HR etc. maybe more armor reduction for Sould of Villain.
This would probably be too much work/balancing.

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Re: Legion TD Mega 3.44a (Developer Notes)

Postby CasternoMaster » Sun Dec 02, 2018 12:29 am

Love the fact that this game keeps getting updated, spices up so many things and makes it so much better. Thank you for your hard work.
The parasite changes may be a bit broken though. It seems like parasite will be incredibly overpowered for things like hades

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Re: Legion TD Mega 3.44a (Developer Notes)

Postby peedee » Mon Feb 18, 2019 3:06 am

Looks awesome, will the patch release any time soon?

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Re: Legion TD Mega 3.44a (Developer Notes)

Postby legion90 » Sat Apr 20, 2019 12:10 am

What ever happened to this though. Also I don’t think spitter needs a Nerv now. Think it’s fine the way it is

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Re: Legion TD Mega 3.44a (Developer Notes)

Postby ChuDat » Sun Apr 21, 2019 8:21 pm

I agree. Spitters shouldnt be nerfed they are fine as is

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Re: Legion TD Mega 3.44a (Developer Notes)

Postby HNald » Wed May 22, 2019 1:43 pm

Any news, so far, about the update?

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Re: Legion TD Mega 3.44a (Developer Notes)

Postby broud3r » Wed Jun 05, 2019 10:14 am

sorry for the huge delay.
will continue to work on it after my final exams end of this month.

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Re: Legion TD Mega 3.44a (Developer Notes)

Postby mojomala » Thu Jun 13, 2019 1:43 pm

Nice to hear you are still alive. I wish you the best of luck for your upcoming exams!

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Re: Legion TD Mega 3.44a (Developer Notes)

Postby Manners » Mon Jun 17, 2019 4:10 pm

Thank you @broud3r .

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Re: Legion TD Mega 3.44a (Developer Notes)

Postby mslove » Mon Jun 17, 2019 4:16 pm

wow nice to hear he still working, im hyped for this!


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