The beta test phase didn't start yet so some of those features aren't completly tested and might be unstable.
I just post it partly already to let you know i am still alive and work on it
Units:
[Will add the rest later]
Summons
New Race
Pirates
New Modes
Prophet Pick (-pp) as primary gamemode.
Each player gets two random units per tier 1 - tier 5 and a random tier 6 unit.
You have 1 minute to pick 6 of those units independent of its tier.
Rerolls are unaffected by this right now.
(Many "bad rolls" arent about having just bad units, its more about units having a bad synergy or are simply to situational like auren or debuffs.
Well sometimes they really suck...
Beeing able to pick out of 11 significantly reduces the RNG and gives the player more possibilities to start.
Further the possibility to start with multiple units of the same tier increases the variety of combinations and might offer new game plays.)
Skill Points (-sp) as secondary gamemode
After each round you receive a skillpoint to spend on the following enhancements
Tier1 enhancements cost one point and can be upgraded three times,
Tier2 cost two point, can be upgraded 2 times and require 5 points in the related skilltree.
Tier3 cost three point, cant be upgraded further und require 12 points in the related skilltree.
The HP and attackspeed of creeps and summons are increased by 1% per round.
(e.g. level 10 got got 10% more attackspeed and 10% more hp)
Miscellaneous:
Added Mouse gestures:
Town
Removed rally point from the town.
Removed controll over wisps.
(To avoid removing the wips by by accident)
Manabar
Increased the mana of creeps to avoid the irritating filling all the time.
It should always stay an empty bar
(The mana of the creeps is necessary for the antistuck system and cant be removed compeltly at this time.)
Vision
Bugfix - The area of the kings are no more hidden after level 30.
Rolls
Units are now displayed for each player on their base between the town and the trees.
Infoboard
Removed the rolls from the infoboard.
(its redundant with the new displayed rolls on the players base and caused some lags on reroll)
Fixed the minilag after entering the gamemode.
(It was related to the way the infoboard got the icons of each figher)
The infoboard displays now the stats of the current and following 2 rounds.
Replay detection / Observer
While watching a replay or observing a game you can now see the scoreboard for both sides as well as the rolls for each player.
Arena crashes
Fixed one crash related to Blizzards latest update.
Cant confirm yet if there are still undiscovered unit combinatons.