Island Defense statistics

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aRt)Y
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Re: Island Defense statistics

Postby aRt)Y » Sun Jun 23, 2013 8:17 am

PLus wrote:I think competition leads to progress.

Clearly a no here.

We've pub players from mbot times or even older who still have no clue how to wall correctly. The problem in Island Defense and its community is that they simply don't improve - not all but most of them.

Having stats is contra productive because it will make them qq even more (even now they don't want to face a decent titan but prefer to play vs a dler, until this doesn't change, it's gege for ID) and rq.

The decent players are playing so much and often and yet, the pubs aren't able to copy simple moves to improve their gaming.

The main aspects for removing stats (in my opinion):
• no balance
• too many bugs
• people caring too much about stats than about the game
• no progress since they get pub stumped (e.g. PLus.) -> frustrated -> worse -> want to play vs dler -> PLus using alts -> circle begins from new
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Re: Island Defense statistics

Postby TimmyTheTauren » Sun Jun 23, 2013 3:23 pm

I haven't seen anyone complain about stats as of now, besides you art. I've seen most people constantly checking stats in lobbies of themselves and of others. It brings an extra feature to ID that we haven't had before. It's something more for us to want and to strive for, as well as keeping us interested. Some people have said they don't care about stats or don't even know what ELO is, but I haven't come across anyone who is blatantly against it.

Competition will lead to improvement. If a player has a bad W/L it is their responsibility, and if they want it to improve, they must improve. Sure they are those people with the mentality of a five year old that might quit or rage. Grow up. If that is the case, it is better to weed out that handful of players anyway.

Of course there will always be flaws, but in just the few weeks we've had stats we've already managed to fix a lot of the bugs and problems. Stats will never be perfect, but we can try to get it close. Bugs and imbalances are and will always be part of the game, there are ways around some, and others are unavoidable. You can't get rid of a new part of the game just because it isn't completely ideal. Give it time to grow and establish itself before we decide whether it improves overall game play and the ability to further enjoy the game. In my short experience with stats, I've seen primarily improvement.
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Re: Island Defense statistics

Postby aRt)Y » Sun Jun 23, 2013 3:27 pm

So its time to stack with lp and pongu, legit legit.
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Re: Island Defense statistics

Postby Haunt » Sun Jun 23, 2013 4:21 pm

I for one hate the current ELO system in ID. Assholes are just pub stomping with alts and claim it's their main, even when it's obvious that they are playing on alt.

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Re: Island Defense statistics

Postby PLus » Sun Jun 23, 2013 5:44 pm

"no progress since they get pub stumped (e.g. PLus.) -> frustrated -> worse -> want to play vs dler -> PLus using alts -> circle begins from new"
Lol's, even before migrating from Bgn I pub stomped on alts.

"We've pub players from mbot times or even older who still have no clue how to wall correctly. The problem in Island Defense and its community is that they simply don't improve - not all but most of them."
I find this very difficult to believe, unless the people you've mentioned have some sort of mental handicap. If you play consistently you are bound to improve, it's human nature.

Personally, the stats make me want to test my limits and play properly. As you are aware, without stats I'd probably go back to not giving a shit about victory and fuck around until I die.

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Re: Island Defense statistics

Postby aRt)Y » Sun Jun 23, 2013 5:54 pm

PLus wrote:I find this very difficult to believe, unless the people you've mentioned have some sort of mental handicap. If you play consistently you are bound to improve, it's human nature.

That's probably the reason you are still able to stump pub games with 10K feed. So they fed 100K before they 'improved'?
There's no progress at all. Old schooler come, play one game and rq because nothing changed. ppl are still damn bad.

There're tons of things players could improve by just using their brain and a bit of logic but no.. pressing their only escape spell to escape is simply TOO MUCH.

The alt thing was an example on how the stats would affect the players. I am aware of all your alts on bgn and ent. It doesn't really have anything to do with that here.
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Re: Island Defense statistics

Postby PLus » Sun Jun 23, 2013 6:08 pm

Honestly, if they can't improve at all I'm glad my pub stomping has a detrimental effect on them. I would want those kind of people to quit the game.

Just to clarify, feeding isn't the most important issue, most of my games are won within the first 10 minutes. If they had simple map awareness a lot of deaths could be avoided.

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Re: Island Defense statistics

Postby uakf.b » Mon Jun 24, 2013 2:01 am

If you want the stats disabled on the bots / website, post in Suggestions. If you want an alternative method for determining winners then please have admins agree on something and post in staff developers forum.
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Re: Island Defense statistics

Postby uakf.b » Mon Jun 24, 2013 5:16 am

Regarding the question of whether stats are desirable: in games like tree tag, stats are there just for fun and no one really pays much attention to them. If people start to really care about their stats then it could certainly become a problem in a unbalanced-team-size game like Island Defense (or tree tag).
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Re: Island Defense statistics

Postby PLus » Mon Jun 24, 2013 5:52 am

I'd suggest disabling stats as builder and only keeping it for titans.
I.e. Titan Win/Lose. Kill/Death.

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Re: Island Defense statistics

Postby aRt)Y » Mon Jun 24, 2013 10:23 am

PLus wrote:I.e. Titan Win/Lose. Kill/Death.

Which is also bugged for -titan and other possibility cases.

As PLus. had already suggested, I would recommend fully disabling stats for now and waiting for neco to finish the map and see how it might be possibly to add stats there (which would have the same result as mentioned in my posts above).
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Re: Island Defense statistics

Postby Marked » Thu Jun 27, 2013 7:09 pm

aRt)Y wrote:
PLus wrote:I.e. Titan Win/Lose. Kill/Death.

Which is also bugged for -titan and other possibility cases.

As PLus. had already suggested, I would recommend fully disabling stats for now and waiting for neco to finish the map and see how it might be possibly to add stats there (which would have the same result as mentioned in my posts above).


I'm almost positive I came up with that conclusion, Neco can implement stats in the future if it's possible.
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Re: Island Defense statistics

Postby TimmyTheTauren » Thu Jun 27, 2013 10:24 pm

art, don't be mad cause your elo bad.

No disable pls
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Re: Island Defense statistics

Postby uakf.b » Fri Jun 28, 2013 12:15 am

So I hear some people who don't want stats and some people who want stats in the future. Like I said, if you want an alternative system of keeping track of win/loss then explain that system.
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Re: Island Defense statistics

Postby aRt)Y » Sat Jun 29, 2013 12:32 pm

uakf.b wrote:So I hear some people who don't want stats and some people who want stats in the future. Like I said, if you want an alternative system of keeping track of win/loss then explain that system.

Keep it on the website and remove the command.
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