Level 10 and the dino meta
Moderator: LIHL Staff
-
- Treant Protector
- Posts: 630
- Joined: Fri May 30, 2014 2:42 am
- Has thanked: 56 times
- Been thanked: 125 times
Level 10 and the dino meta
Dinos on level 10 are just too "OP". It fucks the focus and targeting in 90% of the cases and unless its some RNG miracle or you have spider/necro with lod or slow aura it is impossible to hold or game plan for it, level 10 has just become like a new level 7, except there are too few towers that are able to counter it. So unlike level 7, where we can classically "stay 2/0" with shit towers and hold, lvl 10 is just a cluster fuck of bad focus and targetting due to dinos.
Its cool that there is an alternate send round to the big bad 7, but i think dinos have fucked level 10 up too much. What does rest of lihl think?
Its cool that there is an alternate send round to the big bad 7, but i think dinos have fucked level 10 up too much. What does rest of lihl think?
-
- Treant Protector
- Posts: 601
- Joined: Fri May 19, 2017 12:44 am
- Has thanked: 166 times
- Been thanked: 120 times
Re: Level 10 and the dino meta
Agreed. But what is there to do?
"in a moment of extreme passion"
- Beastman (2017)
- Beastman (2017)
-
- Treant
- Posts: 386
- Joined: Sun Apr 28, 2013 8:33 pm
- Has thanked: 1 time
- Been thanked: 8 times
Re: Level 10 and the dino meta
:V I can confirmed that Dino is practically better than massing peasant, ghoul and orc.
Every single units that you had will literally target the dino immediately during the wave and screw up everything. Hopefully the developer can address this issue as soon as possible on massing dino on wave 10. It's practically broken to have a range creep that can aggro.
Every single units that you had will literally target the dino immediately during the wave and screw up everything. Hopefully the developer can address this issue as soon as possible on massing dino on wave 10. It's practically broken to have a range creep that can aggro.
- n1ll3
- Treant
- Posts: 337
- Joined: Thu Aug 13, 2015 11:11 am
- Has thanked: 31 times
- Been thanked: 45 times
Re: Level 10 and the dino meta
I agree that dinos are fucking strong and i think the solution could be just to reduce the income back to 6. Historicly the income was buffed to 7 because dino was a "useless" send and the idea was to make it valueable as a incomeunit. This fact changed and so the income should be reduced again.
Example 1: One player sends 6 herms lvl 7 and the other player sends 5 dinos 10. => 24 compared to 35 income ; round about 45% more
Example 2: One player sends 7 herms and the other one sends 4 dinos => both gain 28 income one with 700 lumber and the other one with 480...
This indeed leads to the fact that 10 become a keylvl like 7. Idk if thats good or bad but my vote is DINOS BACK TO 6 inc!!
Example 1: One player sends 6 herms lvl 7 and the other player sends 5 dinos 10. => 24 compared to 35 income ; round about 45% more
Example 2: One player sends 7 herms and the other one sends 4 dinos => both gain 28 income one with 700 lumber and the other one with 480...
This indeed leads to the fact that 10 become a keylvl like 7. Idk if thats good or bad but my vote is DINOS BACK TO 6 inc!!
- These users thanked the author n1ll3 for the post:
- BoretkPanda (Wed Apr 24, 2019 9:42 pm)
- Meshtar
- Treant
- Posts: 470
- Joined: Fri Nov 21, 2014 3:21 pm
- Has thanked: 79 times
- Been thanked: 81 times
Re: Level 10 and the dino meta
I agree that they are quite op on 10 but I wouldn't change anything about it because:
1. They are probably the only counter vs some, until dino meta, crazy op 10 holder units such as spider etc. With normal sends spiders simply ate 10 even with lower values.
2. 10 is absolutely the only wave they are a strong send. They dont have strong dps nor awesome hp and they move and engage very slow so the only value they have is to fuck up focus on 10. n1ll3 made a comparison with hermit but that comparison isn't right imo, because hermit is a decent send on every wave, and an exceptionally strong send vs aoe towers on every wave and they basically become obsolete only on 15 when kraken becomes available.
Don't change them back imo, but maybe Broud can add more variety with other, until now unpopular sends, like pandaren, chariot etc.
1. They are probably the only counter vs some, until dino meta, crazy op 10 holder units such as spider etc. With normal sends spiders simply ate 10 even with lower values.
2. 10 is absolutely the only wave they are a strong send. They dont have strong dps nor awesome hp and they move and engage very slow so the only value they have is to fuck up focus on 10. n1ll3 made a comparison with hermit but that comparison isn't right imo, because hermit is a decent send on every wave, and an exceptionally strong send vs aoe towers on every wave and they basically become obsolete only on 15 when kraken becomes available.
Don't change them back imo, but maybe Broud can add more variety with other, until now unpopular sends, like pandaren, chariot etc.
- n1ll3
- Treant
- Posts: 337
- Joined: Thu Aug 13, 2015 11:11 am
- Has thanked: 31 times
- Been thanked: 45 times
Re: Level 10 and the dino meta
Dinos will still gain you more income Mesh. And the problem is kinda when you use this meta with op units. With a decent setup and a 10 covery the king 10 meta is superstrong. Sure you can counter this like every meta but 6 dino income would balance it.
-
- Treant Protector
- Posts: 601
- Joined: Fri May 19, 2017 12:44 am
- Has thanked: 166 times
- Been thanked: 120 times
Re: Level 10 and the dino meta
I really like the fact that it's 7 income tho. Having such unit makes income sends and stuff more viable. However I do think that having specifically dinos being 7 income instead of 6 income makes it a bit op... it's almost +17% more income than it used to be, which is kinda super strong... Also, I don't know if they got an actual buff attack-wise, but it definitely seems like they are much stronger now. So in my opinion, either reduce their damage or change back the income as it used to be... I would just reduce their damage.
@broud3r what do you think?
@broud3r what do you think?
"in a moment of extreme passion"
- Beastman (2017)
- Beastman (2017)
-
- Treant Protector
- Posts: 511
- Joined: Thu Jun 29, 2017 1:38 pm
- Has thanked: 52 times
- Been thanked: 42 times
Re: Level 10 and the dino meta
I don't think their dmg is a problem. It's all about the focus switch at 10 and +1 Inc.
- Meshtar
- Treant
- Posts: 470
- Joined: Fri Nov 21, 2014 3:21 pm
- Has thanked: 79 times
- Been thanked: 81 times
Re: Level 10 and the dino meta
Its fine that dinos give 7 income imo, because, as I said, the only true strength is sending them on lvl 10. Everywhere else they are useless and if you send them at all, you do it to get that 1 inc more. Compare that with blood orcs or wyverns which u can sensibly send on multiple waves and on some of them they are a strong send yet they also give full income on top of that. 10 dino send is a legit new meta which doesn't need nerfing, it needs adapting.
-
- Treant Protector
- Posts: 947
- Joined: Wed Oct 22, 2014 10:38 am
- Has thanked: 28 times
- Been thanked: 113 times
Re: Level 10 and the dino meta
TBH the biggest issue is the existance of thorn. Rest are minor things
-
- Treant Protector
- Posts: 511
- Joined: Thu Jun 29, 2017 1:38 pm
- Has thanked: 52 times
- Been thanked: 42 times
Re: Level 10 and the dino meta
FadingSuns wrote:TBH the biggest issue is the existance of thorn. Rest are minor things
Back in the days when u were playin it might have been an issue but imo people learned how to use tm. Kc got better and king10 with tm not that bad.
-
- Aura Tree
- Posts: 42
- Joined: Sat Oct 20, 2018 1:45 pm
- Has thanked: 1 time
- Been thanked: 6 times
Re: Level 10 and the dino meta
I think there are 2 bigger issues than thorn and dinos.
1. Malf abuse+arena
2. Ghost
Shame that it is still possible to make malf abuse, and also i think it is too op on arena.
For ghost, i know we all love it, me included, but lets be realistic, ghost is too op rly, big game changer.
1. Malf abuse+arena
2. Ghost
Shame that it is still possible to make malf abuse, and also i think it is too op on arena.
For ghost, i know we all love it, me included, but lets be realistic, ghost is too op rly, big game changer.
-
- Treant Protector
- Posts: 947
- Joined: Wed Oct 22, 2014 10:38 am
- Has thanked: 28 times
- Been thanked: 113 times
Re: Level 10 and the dino meta
BoretkPanda wrote:FadingSuns wrote:TBH the biggest issue is the existance of thorn. Rest are minor things
Back in the days when u were playin it might have been an issue but imo people learned how to use tm. Kc got better and king10 with tm not that bad.
Have played everyday since years idk wut u talking about...
-
- Treant Protector
- Posts: 511
- Joined: Thu Jun 29, 2017 1:38 pm
- Has thanked: 52 times
- Been thanked: 42 times
Re: Level 10 and the dino meta
FadingSuns wrote:BoretkPanda wrote:FadingSuns wrote:TBH the biggest issue is the existance of thorn. Rest are minor things
Back in the days when u were playin it might have been an issue but imo people learned how to use tm. Kc got better and king10 with tm not that bad.
Have played everyday since years idk wut u talking about...
Haha honey sorry Ace no clue why I thought u fate for a second
Who is online
Users browsing this forum: No registered users and 22 guests