I would like to propose a change to the ENT Hellhalt map based on positive feedback on Battle.net for the daytime map.
Everyone now plays the daytime map that disables scouting during nighttime. It's a bug we all want to be rid of. No one likes this bug, not on ENT either.
The bug has a significant impact on the quality of games, as it makes it very easy for the opposing team to know when you send, often ruining the element of surprise.
Yesterday (20 hours ago), I asked for feedback on the official Hellcord server if they would like this map on ENT.
EVERYONE who voted wanted it. 11 upvotes, no downvotes.
It might not be officially made by Hellraiser, but Hellraiser has been MIA for a long time, and we just want to have good games. So, I hope we can implement this map, at least untill Hellraiser comes back to us with further changes.
Discord feedback
https://prnt.sc/Jj577V7K1f3O
The map
https://prnt.sc/7M6cv3UzyxCg
Hellhalt 5.0.80 bugfix
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- Archew
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Hellhalt 5.0.80 bugfix
Last edited by Archew on Thu Oct 03, 2024 4:43 pm, edited 1 time in total.
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- Kingsbounty (Thu Oct 03, 2024 1:14 pm) • Linkin1210 (Wed Oct 02, 2024 8:46 pm)
Re: Hellhalt 5.0.80 bugfix
I would really like this change, on Battle.net we already implemented this map and it works great!!
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Re: Hellhalt 5.0.80 bugfix
Totally support.
It's basically fixing a bug that allows partial wallhack and it interrupts the flow of the game.
Hope this happens, since there was so much silence about updates recently.
It's basically fixing a bug that allows partial wallhack and it interrupts the flow of the game.
Hope this happens, since there was so much silence about updates recently.
- Linkin1210
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Re: Hellhalt 5.0.80 bugfix
P.S. Historically speaking, apparently this has been a long-known bug possibly only known by a handful of players. Recently the community has come to know about it and together learned to play around it.
Nevertheless, it's a non-intended mechanic, and by nature is almost classed as in-built cheating, open to abuse. It easens the approach to endless waves, which the community also complains about due to their often unfair rng.
In all senses this fix is awesome, and great job to whoever has managed to tweak it, and I am confident Hellraiser was hoping about that to happen while he is away, in regards to the .80 patch throughout my many words with him while he had the time to work on 84.
The bug was fixed for the new .84 patch however that suffered the desync issue.
Nevertheless, it's a non-intended mechanic, and by nature is almost classed as in-built cheating, open to abuse. It easens the approach to endless waves, which the community also complains about due to their often unfair rng.
In all senses this fix is awesome, and great job to whoever has managed to tweak it, and I am confident Hellraiser was hoping about that to happen while he is away, in regards to the .80 patch throughout my many words with him while he had the time to work on 84.
The bug was fixed for the new .84 patch however that suffered the desync issue.
Re: Hellhalt 5.0.80 bugfix
this is necesarry for sure, but it's unlikely to significantly change the fact that games last till lvl 30. The lvl 30 issue is fixed in 0.84, which is the best version, even with desynchs, as long as ppl dont ruin it with stacks on dual
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Re: Hellhalt 5.0.80 bugfix
im 100% agree with it and want this bug fixx too. its so boring that u cant send some levels that u should send and u cant do 2x ind and 2x demon becasue night coming or is.... it's so boring af
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