SUGGESTION: Enable fully shared unit control

Talk all you want about Island Defense here.

Enable full shared unit control?

Poll ended at Fri Dec 06, 2013 1:01 am

Yes
14
78%
No
4
22%
 
Total votes: 18

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Neco
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Re: SUGGESTION: Enable fully shared unit control

Postby Neco » Mon Jul 22, 2013 7:15 am

^ you can already do this with normal shared control, no?

Also, the bug in the current version of Warcraft III will prevent any titan -> minion or minion -> titan sharing :/.
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Re: SUGGESTION: Enable fully shared unit control

Postby Burn » Mon Jul 22, 2013 7:56 am

PLus wrote:
Neco wrote:I can see how this can be useful, and also how it can be abused (essentially "multiboxing" without both people being local).

As Burn said, it is moddable server-side so it's really up to you guys if you want it or not.

Personally, I just want the -builder command back.

I want to see the -builder command re-implement regardless of the fully shared unit control.

Does fully shared unit control have a limit to how many people you can share with?

No, it's exactly the same except you get to build buildings - that's about it.

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Re: SUGGESTION: Enable fully shared unit control

Postby Roxen » Mon Jul 22, 2013 3:59 pm

Hmm the cage sharing seems to be great for titan too. In my opinion it is an advantage for pub builders and an advantage for Pro Titans. Instant punish, nuke etc.
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Re: SUGGESTION: Enable fully shared unit control

Postby aRt)Y » Mon Jul 22, 2013 4:46 pm

Roxen wrote:and an advantage for Pro Titans. Instant punish, nuke etc.

Read the posts above..
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Re: SUGGESTION: Enable fully shared unit control

Postby TimmyTheTauren » Mon Jul 22, 2013 8:28 pm

@neco

Player 11 can't share control, if you select the box it just auto-deselects. However, a player who -titans can share control of cage and mound.
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Re: SUGGESTION: Enable fully shared unit control

Postby Burn » Tue Jul 23, 2013 2:27 am

aRt)Y wrote:
Roxen wrote:and an advantage for Pro Titans. Instant punish, nuke etc.

Read the posts above..
Yeah, people obviously aren't going to test it for themselves, so I'm here if you want to ask any questions about fully shared unit control.

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Re: SUGGESTION: Enable fully shared unit control

Postby seacow » Tue Jul 23, 2013 1:35 pm

if it is going to be implement, would it be like a game mode or game command? As so that the player is liberal to choose

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Re: SUGGESTION: Enable fully shared unit control

Postby Burn » Tue Jul 23, 2013 4:03 pm

If it is implemented, it will be applied to the actual bot, not the map, so it won't be a game mode and be compulsory, unless ent decides to code it into the ghostbot.

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Re: SUGGESTION: Enable fully shared unit control

Postby seacow » Thu Jul 25, 2013 3:00 am

i would prefer if it is voluntary, you wouldn't want some unknown player molesting your builder.

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Re: SUGGESTION: Enable fully shared unit control

Postby teller55 » Thu Jul 25, 2013 12:06 pm

I think there is a misunderstanding here. Enabling full share means IF YOU SHARE CONTROL WITH ANOTHER PERSON, they get more control than typical (depending in how the game is coded). It does not mean every person in the game gets shared control of your units. Thus if this was enabled in the map cfg, it would only affect those people that normally share control with others.

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Re: SUGGESTION: Enable fully shared unit control

Postby Burn » Thu Jul 25, 2013 3:09 pm

teller55 wrote:I think there is a misunderstanding here. Enabling full share means IF YOU SHARE CONTROL WITH ANOTHER PERSON, they get more control than typical (depending in how the game is coded). It does not mean every person in the game gets shared control of your units. Thus if this was enabled in the map cfg, it would only affect those people that normally share control with others.

I don't really know how I can make it any clearer. Thanks for trying.

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Re: SUGGESTION: Enable fully shared unit control

Postby teller55 » Thu Jul 25, 2013 10:41 pm

Yeah, I'm trying my hardest to make it clear for people :P

I know what Full Shared Control is because every Swat: Aftermath game that I used I have FSC activated. (It allows you to do things that regular shared control doesn't, like view and control player controlled units, etc.)

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Re: SUGGESTION: Enable fully shared unit control

Postby Roxen » Tue Jul 30, 2013 4:36 pm

i still like the idea
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Re: SUGGESTION: Enable fully shared unit control

Postby Marked » Tue Jul 30, 2013 9:50 pm

Besides the title being as clear as day what it is, everyone knows shared unit control, but added Enable fully and people just lose it.
I support the idea, ID could use this in plenty of ways when AFK's and people who'd like to stay because they're the last base and leave their computer on, but cannot do anything, in that scenario the shared person could still upgrade, and control the players base, if that player chooses to do so.
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Re: SUGGESTION: Enable fully shared unit control

Postby Germaphobe » Wed Jul 31, 2013 5:14 pm

Marked wrote:Besides the title being as clear as day what it is, everyone knows shared unit control, but added Enable fully and people just lose it.
I support the idea, ID could use this in plenty of ways when AFK's and people who'd like to stay because they're the last base and leave their computer on, but cannot do anything, in that scenario the shared person could still upgrade, and control the players base, if that player chooses to do so.

i wont share control w/ you ever again </3
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