Another benefit from fully shared control would be that one would be able to worker block whilst the other re-walls.
I'm waiting.
-Burn
SUGGESTION: Enable fully shared unit control
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Re: SUGGESTION: Enable fully shared unit control
yokola95 wrote:^ Get micro.
Micro as builder? Please. Right clicks are hard.
-Burn
Re: SUGGESTION: Enable fully shared unit control
Burn wrote:Another benefit from fully shared control would be that one would be able to worker block whilst the other re-walls.
I'm waiting.
-Burn
yokola95 wrote:^ Get micro.
Burn wrote:Micro as builder? Please. Right clicks are hard.
-Burn
I lol'd
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Re: SUGGESTION: Enable fully shared unit control
So, the general consensus (from the people who actually understand this function) is to enable fully shared unit control. There is not one person here that has played one game of fully shared unit control that has bitched about it yet.
Still waiting.
-Burn
Still waiting.
-Burn
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Re: SUGGESTION: Enable fully shared unit control
@uakf.b
Change the cfg, let's try this out. If we see dramatic imbalances, abuse, etc, we'll just remove it. Have to try it out before ruling this in or out.
Change the cfg, let's try this out. If we see dramatic imbalances, abuse, etc, we'll just remove it. Have to try it out before ruling this in or out.
Spoiler!
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Re: SUGGESTION: Enable fully shared unit control
I vote for enabled fully shared unit control because there are actual noobs who speak English and want to get better.
It would be much easier to teach them the game if we had full shared unit control.
It would be much easier to teach them the game if we had full shared unit control.
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Re: SUGGESTION: Enable fully shared unit control
Then we should also add the share abuse rule.
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Re: SUGGESTION: Enable fully shared unit control
aRt)Y wrote:Then we should also add the share abuse rule.
Can u explain ? Canu abuse share ( glitch etc ) ? Or u mean like an example Plus and Timmy playing for all builder in a 11 vs 1 ?
Random for the lolz.
youtube.com/watch?v=6Cs3Pvmmv0E ^^
youtube.com/watch?v=6Cs3Pvmmv0E ^^
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Re: SUGGESTION: Enable fully shared unit control
Roxen wrote:Can u explain ? Canu abuse share ( glitch etc ) ? Or u mean like an example Plus and Timmy playing for all builder in a 11 vs 1 ?
I didn't understand anything but 11 vs 1 seems legit.
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Re: SUGGESTION: Enable fully shared unit control
Burn wrote:uakf.b Bump, there seems to be a consensus to enable fully shared unit control.
Cheers.
-Burn
Doing this from the map configuration suffices? I thought you'd need to change map.
dWFrZi5i -- 'cause I'm cool like Agreements
Re: SUGGESTION: Enable fully shared unit control
@uakf.b
Change:
map_flags = 7
Gosh noob
(If shared unit control is already enabled in the map, to make it "full shared control" all you need to do is change the map flag in the cfg file.)
Change:
map_flags = 7
Gosh noob
(If shared unit control is already enabled in the map, to make it "full shared control" all you need to do is change the map flag in the cfg file.)
Re: SUGGESTION: Enable fully shared unit control
I have recently seen this change and maybe you missed out, that full share messes up the map. The stats board doesnt work anymore. Also I dont see why Builder should have the advantage of full share, everyone should play on his own skill!
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