Lihl rule changes ( new and hopefully final )

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Regarding my antistuck, cross-build and double-build I would prefer:

1) Ban all
17
53%
2) Allow all
0
No votes
3) Ban antistuck , allow double-building , allow cross-build
5
16%
4) Ban antistuck , ban double-building , allow cross-build
0
No votes
5) Ban antistuck , allow double-building , ban cross-build
7
22%
6) Allow antistuck , Ban double-building , allow cross-build
0
No votes
7) Allow antistuck , Ban double-building , ban cross-build
2
6%
8) Allow antistuck , allow double-building , ban cross-build
1
3%
 
Total votes: 32

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iightfyre
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Re: Lihl rule changes ( new and hopefully final )

Postby iightfyre » Wed Sep 11, 2013 12:08 am

I changed my vote to #1. Reason is not because it is the majority but because I think it makes the game more "pure".

I do miss the old days with the HR bot. I think we really had the best time playing back when the only rules were "no merc, draw if DC". This was in a time before cross and double builds were used very often if at all. It was also before people started accusing each other of PP.

I enjoyed the game more before all of these rules came into play. I also enjoyed the game more when there wasn't such an emphasis on winning and ELO. Nowadays people are crying and bitching too much over games and it really is spoiling the fun of it all.

Lastly, if there was no cross build we would see more 4v4 games which I think are more fair than 2v2 because the "luck" of the roll plays a less important part. (i.e. a lot of 2v2 games are decided simply by the best rolls)

Cheers

ps - HOWEVER - > if there is no double build then 95% of games end before lvl 20. lvl 17 and lvl 20 > everything with proper save and no double builds. Just food for thought.

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Re: Lihl rule changes ( new and hopefully final )

Postby Feor » Wed Sep 11, 2013 1:24 am

iightfyre wrote:ps - HOWEVER - > if there is no double build then 95% of games end before lvl 20. lvl 17 and lvl 20 > everything with proper save and no double builds. Just food for thought.


I like playing past 20 games, a bit different from going again to 17 and 20 all the time.

This is why I think with option #5, double build that you can not antistuck is ideal. You can not abuse double building as hard as it is abused now , but you can still reinforce for a couple of levels your ally in order to hold a hard sent.

But if you double build for longer the value you will eventually lose from the leaks will be insane.

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Drahque
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Re: Lihl rule changes ( new and hopefully final )

Postby Drahque » Wed Sep 11, 2013 9:40 am

iightfyre wrote:ps - HOWEVER - > if there is no double build then 95% of games end before lvl 20. lvl 17 and lvl 20 > everything with proper save and no double builds. Just food for thought.


That's not entirely true, over time people will adjust by starting to mass mutants secretly after lvl 10 and others will have to mass Druids or Meridians already from lvl 11 as well. So it's really about team working who covers what levels, the ideals is 2 people go anti-17 and 2 other going anti-20 for example. Also this means that everyone can't push income, some people must overbuild. (:

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Re: Lihl rule changes ( new and hopefully final )

Postby supersexyy » Wed Sep 11, 2013 10:02 am

Booooooooooooooooring! :D
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Re: Lihl rule changes ( new and hopefully final )

Postby DonaldtheDuckie » Fri Sep 13, 2013 11:40 am

Changed my vote from 5 to 1. Though I prefer 5 over 1, Id much rather see 1 implemented than no changes made.

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Re: Lihl rule changes ( new and hopefully final )

Postby supersexyy » Tue Oct 01, 2013 8:26 am

Implemented, archiving.
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