Warcraft 3 DotA 6.79 update

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Warcraft 3 DotA 6.79 update

Postby aRt)Y » Thu Nov 07, 2013 8:07 pm

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Re: Warcraft 3 DotA 6.79 update

Postby child » Thu Nov 07, 2013 11:56 pm

only things I like are the bb and the nets

the rest of gameplay changes are fking awful imo.

I like very few of the nerf's/buffs too. Honestly, I only looked at half right now but... nerf other heroes while buffing the hell out of bristle aa wd and bloodseeker??? omg.. Bristle was imo already one of top 5 heroes in game..

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Re: Warcraft 3 DotA 6.79 update

Postby NutzSucksHard » Fri Nov 08, 2013 8:54 am

What's going gay!

Goblin Shredder
- Chakram manacost increased from 75/125/175 to 100/150/200 <--- already poor manapool... Why increase it.

Guardian Wisp
- Tether now does a -100% MS/AS slow instead of a stun <--- Kill lot of great combo.

Murloc Nightcrawler
- Shadow Dance duration reduced from 5.5 to 4
- Shadow Dance cooldown increased from 25 to 65
- Shadow Dance can no longer be revealed by Truesight <--- gayest shit ever.... If he's enough farm, late game unkillable unless you have lot of fucking hero that can stun without target...

Nerubian Assassin
- Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
- Impale no longer has unit targeting, it is now only a point targeted spell < fail people stun in dota2...

Pandaren Brewmaster
- Base agility increased from 16 to 22
- Drunken Haze affects a 200 AoE around the target
- Thunder Clap is now dispellable
- Primal Split selection order is now Earth/Storm/Fire
- Reworked Primal Split Aghanim upgrade. <--- No more imba panda, just more skillz... BS

Pudge
- Can now use Blink Dagger <--- This is gayest shit in fucking game you could ever do IceFrog.
- If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
- Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
- Dismember Scepter strength multiplier increased from 0.75 to 1.0


Rikimaru
- Smoke Screen cast range increased from 425 to 550
- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items <--- Smoke/Diffusual... I'm still invis nigga! wtf?

Slardar
- Amplify Damage armor reduction increased from 8/14/20 to 10/15/20
<--- Hurt to much earlie game.
- Sprint speed increased from 20/27/33/40% to 20/28/36/44%
- Sprint manacost removed (was 50)

There's things in item I do like a lot, like the increase of cost : bottle/tango/salve etc. Same has 3 min courrier. It make it more challenging. Starting gold increased but you can't bottle !! You need to wait :)

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Re: Warcraft 3 DotA 6.79 update

Postby obloquy » Fri Nov 08, 2013 11:19 am

Man. These changes are insanely bad.

Agree about the increased items costs. But other than that-- w t f

What a joke

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Re: Warcraft 3 DotA 6.79 update

Postby nabo. » Fri Nov 08, 2013 11:29 am

Some buffs r nice like brood's; some nerfs are shit like dagger on vs pudge...

Hopefully, there will be some rebalance on patch a b c.
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Re: Warcraft 3 DotA 6.79 update

Postby aRt)Y » Fri Nov 08, 2013 12:32 pm

These changes are to balance the game - mainly competitive gaming, which is the future for DotA 2.
Sure some changes will have a huge impact on the game but that's what IF wanted to achieve - a fresh new wind.
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Re: Warcraft 3 DotA 6.79 update

Postby ipwnipwn » Fri Nov 08, 2013 9:06 pm

i like the new version.... now bara is pretty fuck up
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Re: Warcraft 3 DotA 6.79 update

Postby Westfield » Fri Nov 08, 2013 9:32 pm

Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items

This is rather op thats for sure
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Re: Warcraft 3 DotA 6.79 update

Postby NutzSucksHard » Fri Nov 08, 2013 11:15 pm

No, the thing that is OP is slark ult actually, since for riki you just need sentry/dust at the moment you're smoked/slow or carry a gem. SLARK... Nothing, invis/bkb... He can hit you free! No dmg taken by nothing... That's broken and nothing will stop him from hiting you during 4 second.

MoM / Tread / BKB. No one beat you, you'll feed your agi like no others!.. If you're a brillant player you'll gain a bit of agi by fighting in team, then getting ward and hunt the first you see : pounce / ult / bkb (if he can stun you or whatever, else keep it) / mom (you can mom at beginning, pounce etc)... This hero is becoming more gay every update. Last update was pounce range was rescaled to 700 even level 1. No this.. what is next? Agi will be permanent gain, but the gain is 0.1 per hit? Nerfing some hero but making some other broken. Shame!

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Re: Warcraft 3 DotA 6.79 update

Postby BlackSpade » Sat Nov 09, 2013 12:09 am

lol if you think slark is so damn op? just pick doom and slark becomes shit hero!!!!
who cares if certain heroes are op in pub games... games are modified towards and for pro game play!
btw you can still stun with aim based stun spells or just get ghost scepter.

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Re: Warcraft 3 DotA 6.79 update

Postby Aghnaar » Sat Nov 09, 2013 12:35 am

Slark op? Not even close. Old slark could use his ulti to get away from ganks, now he can't anymore. So how is he supposed to farm? Now he can be played only as hard carry, not much like ganker. And I don't get all those buffs to fckin Bloodseeker Riki and Alche, while they nerf the shit out of my Troll on each new version.
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Re: Warcraft 3 DotA 6.79 update

Postby NutzSucksHard » Sat Nov 09, 2013 3:19 am

Slark is actually OP since you need only pouce to flee away so you don't lose your ult.. Also, if you get a good support that use ward, you will be far away before they get you. Honestly, slark ult, in old days, just gem and you can kill easy. Now, you can't do anything since GEM doesn't give you any vision, he's invis and hurting you..

You can always use his ult to run away, but I just have good ward / good farm and mid game gg with slark..

For the DOOM part, it's easy to call a counter hero. Every hero has a counter my friend... Also, if you make the game and patch it for only pro player, you're just telling that you fuck up the 200 000 ish players and don't care of them for just few. That's what you think icefrog is doing?.. Are you serious? They do update for both side of the 'game'. Yes, they made some change to make the pro play harder but they don't do it ONLY for pro. You have your opinion and you can feel slark isn't OP. Also, for the pro play, they just need to make a tournement system wich include tournement patch. Thus regular players that are just playing with friend and pub fellows etc. will not be affected.

But it's like some hero, I feel some not OP and others will say : what?!?!?...

Peace guys ! -

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Re: Warcraft 3 DotA 6.79 update

Postby BlackSpade » Sat Nov 09, 2013 8:12 am

Why would developers make patches based on noob/casual players ect???? and about your logic about something being OP? i have no comment... with your logic, any hero with ability that has escape mechanism are all OP (blink,invis,tp ect..)
you clearly dont have clue how dota is played based on team play in higher skilled games.

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Re: Warcraft 3 DotA 6.79 update

Postby beerisforbears » Sat Nov 09, 2013 11:28 am

No1 Will Pick bara again , ppl Will Pick slark . Does even Tower See slark? Omg

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Re: Warcraft 3 DotA 6.79 update

Postby MeatWolf » Sat Nov 09, 2013 8:36 pm

Does this mean towers, wards and dust still see slark?


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