LIHL is dying - How do we rescue? (DISCUSSION)
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- dweiler
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Re: LIHL is dying - How do we rescue? (DISCUSSION)
Just for the record, about 30 games were played yesterday.
You don't stop playing because you grow old; you grow old because you stop playing.
Re: LIHL is dying - How do we rescue? (DISCUSSION)
MickeyTheMousie wrote:Just for the record, about 30 games were played yesterday.
who cares, let people whine
Re: LIHL is dying - How do we rescue? (DISCUSSION)
MickeyTheMousie wrote:Just for the record, about 30 games were played yesterday.
Yes, 29 games were played, which is quite understandable because most people who was active this season have been revouched and also people like Beep and Ilocos have returned.
Anyways, in order for this to not happen again in the future, we shouldn't unvouch over half the active players at once. 11 unvouches over 5 days, with just around 17, 18 or 19 active players, is a LOT.
- Iznogood
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Re: LIHL is dying - How do we rescue? (DISCUSSION)
Iznogood wrote:There were 5 unvouches the last 5 days
From the period of 6th to 12th, there were 11 unvouches. But ye, thats over 6-7 days and not 5.
- Iznogood
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Re: LIHL is dying - How do we rescue? (DISCUSSION)
I think the number of players are more relevant in this case which are 9 players since the 6th nov. it's a detail but since you like number/statistics there were 10 unvouches not 11
Re: LIHL is dying - How do we rescue? (DISCUSSION)
Iznogood wrote:I think the number of players are more relevant in this case which are 9 players since the 6th nov.
That's also what I've been saying in my other topic:
Drahque wrote:If we count the amount of active player (above 30 games) this season, then we only have 17. Now when we decide to unvouch over HALF of them (9) of them ...
Anyways, all I wanted to show in my statistics, was that there is a big correlation between the amount of unvouched players and activity. So we should use this knownledge in the future, to prevent a 5-days shutdown, as we nearly had this weekend. This is either done by spreading the unvouches or reducing the amount of time a person is punished. In my mind, the right place would be to reduce Anti-Stuck, because it's the least harmful broken rule in the league. A person going AFK, forcing enemies to draw or rage-quitting is of more importance, because it affects other people.
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Re: LIHL is dying - How do we rescue? (DISCUSSION)
I thought this was quite obvious but I guess it's not obvious enough: Penalising causes short term losses for long term gain. And as dweller has shown - the LIHL is not 'dying'.
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Re: LIHL is dying - How do we rescue? (DISCUSSION)
Also, instead of reducing the penalties people should just stop breaking the rules :p
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